Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in scalable web applications
Senior Full-Stack Software Engineer specializing in Ruby on Rails and React
Mid-level Full-Stack Software Engineer specializing in Java/Spring Boot microservices and React
Mid-level Software Engineer specializing in AI training, automation, and full-stack development
Mid-Level Software Developer specializing in full-stack and microservices development
Senior Software Engineer specializing in backend development, automation, and testing
Senior SQA Analyst specializing in manual and automated testing for web and mobile applications
Mid-Level Backend Java Developer specializing in Spring Boot and REST APIs
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Mid-level Full-Stack Software Engineer specializing in FinTech and cloud-native systems
Senior Full-Stack Engineer specializing in AI-native SaaS and cloud infrastructure
Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems
“Full-stack engineer with deep AWS serverless and reliability experience in fintech/underwriting systems, including eligibility scoring and dynamic rule deployments. Built and productionized an LLM-powered incident RCA assistant (Bedrock Claude 3 + custom RAG + React) achieving 92% precision and ~75% MTTR reduction, with mature guardrails (evals, drift monitoring, HITL, audit logs) and strong operational rigor (canaries, chaos testing, DLQ remediation).”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Mid-level AI/ML Engineer specializing in LLMs, MLOps, and Azure
“AI/ML engineer who led Impacter AI’s production deployment of a specialized outreach LLM (CharmedLLM) fine-tuned on GPT-4.1, cutting API costs ~40% while boosting outreach effectiveness ~60%. Built the supporting MLOps and data infrastructure (MLflow, Kubernetes, PySpark, Kafka) and has agentic AI experience from University of Dayton, using LangChain + RAG and vector search (Pinecone) to improve reliability and reduce hallucinations.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Senior Front-End Engineer specializing in React and modern web platforms
Senior Full-Stack Software Engineer specializing in Python and scalable API-driven systems
Senior Unity/.NET Developer specializing in AR/VR and cloud-native architecture