Pre-screened and vetted.
Senior Golang Engineer specializing in distributed systems and cloud-native microservices
“Software engineer with experience at UWorld and Infosys, focused on full-stack product delivery and backend reliability. Stands out for owning analytics/onboarding experiences end-to-end while also building resilient distributed systems, reusable service primitives, and safe multi-tenant configuration guardrails.”
Mid-level Frontend Software Engineer specializing in internal web applications
“Front-end engineer focused on sophisticated internal operational tools, including a campaign planning interface for advertising and operations teams with connected workflows and data-heavy tables. Stands out for building reusable component patterns, improving table usability and performance, and using TypeScript carefully to keep UIs stable as APIs evolve.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Mid-level Front End Engineer specializing in FinTech UI architecture
“Frontend engineer with 5+ years building enterprise browser-based applications, especially Salesforce Experience Cloud portals in financial services. Stands out for combining reusable component architecture, browser-level performance debugging, and UX improvements for demanding advisor users, including reported 50% page-load gains and reduced support issues.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Senior Unity Engineer specializing in game development and simulation systems
“Unity/C# gameplay engineer who led development on Fantasti League 2.0, a real-time virtual sports platform, building a data-driven pipeline that connected backend results to 3D visualization and overlays. Brings hands-on experience in mobile optimization, reusable input systems, multiplayer with Photon, and engineering process improvements like CI/CD, testing, and QA analytics.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Backend-leaning full-stack engineer who builds and operates Spring Boot microservices with React/TypeScript frontends, using Kafka/RabbitMQ for event-driven workflows. Created an internal ops dashboard for Support/SRE with tracing, alert correlation, and self-serve actions, improving MTTR and reducing escalations while maintaining regulatory-grade reliability and security.”
Senior Frontend Engineer specializing in React, Next.js, and React Native
“Frontend lead on an SME CRM for a bank, building a scalable multi-country/multi-product React/Next.js platform with a config-driven onboarding workflow and multi-role permissions. Emphasizes quality and maintainability through CI gates, a full testing pyramid, and disciplined server-state caching with RTK Query, plus feature-flagged rollouts and data-driven iteration from pilot user feedback.”
Junior Embedded Firmware Developer specializing in microcontrollers and wireless protocols
“Cal Poly student with embedded + networking + robotics project experience, including an E4E summer research internship building an acoustic collar on an STM32 and collaborating weekly with the San Diego Zoo Wildlife Alliance. Built a hobby ESP32-based Spotify “now playing” display and demonstrated strong cross-domain debugging by tracing failures to router behavior rather than code.”
Software Engineering Manager specializing in cloud-native mobility and enterprise Java
“Backend/architecture-focused player-coach who designed and built two partner-facing data APIs using a contract-first (OpenAPI) governance model in Java (Quarkus/Spring Boot). Strong in technical standards, incident response, and delivery systems—improved reliability under peak load (DB/index fix) and sped up delivery by streamlining PR/review processes while maintaining production stability.”
Senior Unity Developer specializing in mobile games, AR, and procedural generation
“Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.”
Entry-level Robotics Research Assistant specializing in multi-agent autonomy and reinforcement learning
“ROS2/Python robotics engineer who led a 4-person team building a simulated multi-robot warehouse system (SLAM + NAV2 + centralized task allocation) in Gazebo Ignition, including a distance/priority-based controller that reduced task completion time by ~30%. Also has hands-on real-time debugging/tuning experience for both mobile robots and a MyCobot 600 Pro manipulator, plus simulation work in CARLA using RL (TD3) and Social-LSTM for pedestrian behavior modeling.”
Mid-level Software Engineer specializing in Java/Spring Boot microservices
“Full-stack AI engineer who built Skillmatch AI, an LLM/RAG-based job matching platform using FastAPI microservices, Airflow-orchestrated async pipelines, and Pinecone vector search (sub-second retrieval across 50k+ vectors) deployed on GCP with autoscaling. Also partnered directly with a cancer researcher to automate SEER + PubMed-driven report generation via an AI pipeline, emphasizing rapid prototyping and outcome-focused communication.”
Senior Unity Technical Lead specializing in multiplayer game development
“Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.”
Mid-Level Software Engineer specializing in Front-End Web Development
“Frontend engineer with React + TypeScript experience building internal dashboards and a nonprofit festival website delivered end-to-end in 6 weeks. Emphasizes scalable quality practices (documentation ownership, code reviews, CI/CD, testing) and user-centered delivery, including accessibility, multilingual support, and enabling non-technical stakeholders to update content.”
Entry-level Software Engineer specializing in AI systems and backend infrastructure
“Built a Personal Finance Copilot, a full-stack AI assistant for transaction search, spending analysis, subscription tracking, and grounded financial Q&A, with multi-step tool-calling orchestration and hybrid retrieval/memory architecture. Stands out for using AI coding agents aggressively to accelerate planning and implementation while maintaining strong ownership of system design, testing, security, and reliability.”
Executive robotics architect specializing in embedded AI and autonomous systems
“Founder of Workaholic-Robotics, a self-funded physical AI agriculture robotics startup, with hands-on experience spanning product development, customer discovery, commercialization, and fundraising prep. Brings a pragmatic, capital-efficient approach shaped by direct work with growers, dealers, and OEMs, plus accelerator experience through Innovate EU and Grishin Robotics Accelerator in London.”
Mid-level Machine Learning Engineer specializing in production NLP systems
“Poland-based machine learning engineer with a bachelor's in AI from Warsaw University of Technology, combining freelance full-stack development with NLP and LLM work in industry. Has built academic and healthcare-related systems, fine-tuned GPT-based models, and deployed ML solutions using MLOps and Docker.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“DevOps engineer (State Farm) with hands-on ownership of Python backend services and data pipelines, deploying microservices and workers on Kubernetes using GitOps (Argo CD). Has led complex cloud-to-on-prem/hybrid migrations with staged cutovers and rollback planning, and built Kafka-based real-time streaming pipelines with schema governance, autoscaling, and strong observability.”
Senior DevSecOps/Cloud Engineer specializing in secure AWS delivery for federal environments
“Cloud-focused DevSecOps/infra engineer with strong AWS production ownership (EC2/EKS/ECS) and hands-on CI/CD (Jenkins->ECR->Helm on Kubernetes). Demonstrated end-to-end outage recovery (ALB 503s caused by Helm env var misconfig) with rapid rollback plus pipeline guardrails, and deep Terraform experience (modular IaC, remote state with S3/DynamoDB, drift detection) supporting federal cloud modernization efforts.”
Mid-level Full-Stack Engineer specializing in modern web applications
“Built and launched a production AI chat assistant inside a data processing platform, focused on helping users understand large table outputs and job results faster. Brings strong end-to-end product engineering across React/TypeScript frontend, backend APIs, and LLM integration, with a clear emphasis on reliability, safe behavior, and iterative quality improvements after launch.”
Mid Software Engineer specializing in backend distributed systems and AI/RAG platforms
“Full-stack engineer with hands-on ownership of a production AI knowledge assistant used by 10,000+ daily users. Combines React/Next.js frontend work with FastAPI, AWS serverless, and RAG architecture using GPT-4, LangChain, and Pinecone, with measurable impact on relevance, latency, uptime, and support deflection.”
Senior Full-Stack Engineer specializing in scalable web platforms and cloud migrations
“Full-stack architect/engineer with startup and Meta experience who built a real-time school safety and lockdown coordination platform used by schools and emergency organizations. Particularly compelling for roles requiring ownership in ambiguous environments, real-time systems design, and configurable B2B SaaS platforms in high-stakes domains.”