Vetted Code Review Professionals

Pre-screened and vetted.

MB

Mid-level QA Automation Engineer specializing in data validation, API testing, and cloud ETL

Remote3y exp
FreelanceCentral Connecticut State University
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VG

Senior Software Engineer specializing in React, Meteor, and test automation

San Francisco, CA7y exp
Fortress Information SecurityBoise State University
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VR

Mid-level Business Analyst specializing in BI, analytics, and process optimization

Knoxville, TN7y exp
BESCO, LLCUniversity of Cincinnati
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GP

Junior Backend Engineer specializing in AI and distributed systems

Jersey City, NJ4y exp
FilmyAIPace University
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DJ

Senior Unity Engineer specializing in XR, multiplayer, and game development

Leominster, MA18y exp
Tricky FastSan Francisco State University
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ZB

Senior Python Engineer specializing in scalable backend and AI-enabled web platforms

Remote10y exp
47BillionUtica University
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CC

Staff Software Engineer specializing in Python APIs and AWS-native data platforms

Austin, TX11y exp
UINNOPenn State University
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HR

Mid-level Software Engineer specializing in backend systems for Insurance and Healthcare

Chicago, IL4y exp
UnumDePaul University
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CG

Mid-level Full-Stack Engineer specializing in AI products and FinTech

Brooklyn, NY6y exp
AI Portfolio Risk Analysis PlatformNew York City College of Technology
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JD

Senior Full-Stack Engineer specializing in scalable cloud-native systems

13y exp
JS17.devTechnological University of Bolívar
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AJ

Senior Software Engineer specializing in FinTech and treasury platforms

San Diego, CA13y exp
Definity FirstFlorida International University
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NB

Senior Full-Stack Engineer specializing in scalable web platforms and real-time applications

Hebron, OH12y exp
CollabFlorida State University
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GM

Senior Unity Tech Lead specializing in game systems and multiplayer

Rome, Italy16y exp
Yoyo StudioUniversity of Milano-Bicocca
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NM

Mid-level Software Engineer specializing in AI backend and distributed systems

London, UK6y exp
StealthUniversity of Leicester
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DD

Senior Python Backend Engineer specializing in scalable APIs, cloud microservices, and AI/ML platforms

Woodbridge, VA12y exp
Freelance
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WP

Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture

19y exp
Persimmony International
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SS

Senior Front-End Developer specializing in React and scalable web applications

Tehran, Iran6y exp
Efarda
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NK

Naveen Kancharla

Screened ReferencesStrong rec.

Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs

Virginia, USA4y exp
WooingSt. Francis College

Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.

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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.

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Roman Naumov - Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences in Victoria, Canada

Roman Naumov

Screened ReferencesStrong rec.

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, Canada20y exp
PictureThis3dNational Research Irkutsk State Technical University

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

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