Pre-screened and vetted.
Mid-level QA Automation Engineer specializing in data validation, API testing, and cloud ETL
Senior Software Engineer specializing in React, Meteor, and test automation
Mid-level Business Analyst specializing in BI, analytics, and process optimization
Junior Backend Engineer specializing in AI and distributed systems
Senior Unity Engineer specializing in XR, multiplayer, and game development
Senior Python Engineer specializing in scalable backend and AI-enabled web platforms
Staff Software Engineer specializing in Python APIs and AWS-native data platforms
Mid-level Software Engineer specializing in backend systems for Insurance and Healthcare
Mid-level Full-Stack Engineer specializing in AI products and FinTech
Senior Full-Stack Engineer specializing in scalable cloud-native systems
Senior Software Engineer specializing in FinTech and treasury platforms
Senior Full-Stack Engineer specializing in scalable web platforms and real-time applications
Senior Unity Tech Lead specializing in game systems and multiplayer
Mid-level Software Engineer specializing in AI backend and distributed systems
Senior Python Backend Engineer specializing in scalable APIs, cloud microservices, and AI/ML platforms
Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture
Senior Front-End Developer specializing in React and scalable web applications
Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs
“Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”