Pre-screened and vetted.
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Junior Front-End Engineer specializing in React web applications
“Master's student who built and owned a recruiter-focused full-stack dashboard with real-time updates, large candidate datasets, and performance-sensitive React UI workflows. Stands out for practical front-end optimization work using Chrome DevTools, CSS/rendering fixes, and TypeScript to improve speed, usability, and maintainability.”
Junior Full-Stack Software Engineer specializing in React, FastAPI, and AI applications
“Early-career frontend/full-stack engineer with internship experience at EventEase, where they built a live scoring and tournament-operations platform for charity golf events. They stand out for owning complex multi-user browser UIs, making thoughtful architecture trade-offs, and translating real user feedback into features like responsive admin tools, moderated photo sharing, and team/organizer chat.”
“Unity developer with shipped Meta Quest experience who owned the full lifecycle from architecture and feature development through builds and store compliance. Demonstrated strong performance optimization skills (profiling in Unity and MQDH, optimizing textures and render layering) and has built and shipped a modular, cross-platform puzzle game (PC/web/mobile).”
Senior Full-Stack Engineer specializing in Python backend and AI-powered web applications
“Senior full-stack engineer with 7+ years of Python-centric experience who has worked in lean startup environments and personally drove backend architecture for a data-intensive B2B analytics platform. Stands out for navigating ambiguous, fast-changing requirements while improving scalability and performance through Redis, Celery, RabbitMQ, and PostgreSQL optimization.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Senior Unity & XR Engineer specializing in games, VR/AR, and interactive systems
“Unity/C# developer who has shipped multiple Steam titles and owned systems end-to-end, including a large-scale in-game automation feature (a configurable stock-bot) designed for performance with massive object counts. Also built an open-source Unity Editor CLI extension leveraging cloud/LLM-style code workflows, and has shipped multiplayer (Mirror) plus cross-platform VR (Meta Quest) and mobile (iOS/Android) applications, using Datadog for live issue monitoring.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Mid-Level Full-Stack Software Engineer specializing in AI-driven web applications
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Intern Full-Stack Software Engineer specializing in web apps, APIs, and OCR/LLM automation
Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps
Mid-level Software Engineer specializing in backend/full-stack and distributed systems
Mid-Level Software Developer specializing in Java, cloud, and full-stack web development
Junior AI/ML Engineer specializing in deep learning and cloud deployment
Mid-level Full-Stack Software Engineer specializing in React/Node.js and AWS microservices
Junior Backend Engineer specializing in Python, cloud-native systems, and data streaming
Mid-level Full-Stack Software Engineer specializing in Angular and Java/J2EE
Mid-level Full-Stack Developer specializing in web, mobile, and cloud deployments