Vetted C++ Professionals

Pre-screened and vetted.

ST

Mid-level XR and game developer specializing in Unity, VR, and healthcare applications

Houston, TX6y exp
University of HoustonUniversity of Houston

Built and deployed a Unity-based, NSF-funded medical interaction system for the University of Houston MRI Lab, combining speech recognition, LLaMA-based function calling, and real-time simulation controls. Particularly strong in taking experimental AI systems from discovery through stabilization, with measurable impact including roughly 50% faster task completion than traditional point-and-click workflows.

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AS

Entry-level NLP and machine learning student specializing in computational linguistics

Chicago, IL1y exp
Monterrey SecurityUniversity of Illinois Chicago

Early-career candidate with academic data science and machine learning project experience, including a YouTube comment sentiment analysis project comparing LSTM and GRU models. Demonstrates a collaborative working style, structured task planning, and careful review of final deliverables in team-based project settings.

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Ankit Gupta - Junior Software Engineer specializing in backend systems and AI applications in India

Ankit Gupta

Screened

Junior Software Engineer specializing in backend systems and AI applications

India2y exp
EquiLendChitkara University

Engineer who independently shipped pagination for a global financing platform handling large financial datasets, including accounts with roughly 25,000 securities. Stands out for using AI pragmatically—accelerating boilerplate while rigorously reviewing data contracts, ordering assumptions, access control, and production reliability in a financial domain.

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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RK

Entry-level Robotics & Autonomous Systems Engineer specializing in autonomy, simulation, and ML

Tempe, AZ
Arizona State University

Robotics software candidate who built a Q-learning smart delivery drone navigation system, focusing on 2D path planning with dynamic obstacle avoidance using reward shaping and real-time sensor feedback. Actively learning ROS 2 by building Python simulation projects with publisher/subscriber patterns and has experience coordinating multi-agent drone simulations via message passing.

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VY

Victoria Yi

Screened

Junior Financial Data Analytics and Programming Candidate

New York City, NY
Babson College

Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.

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Bhagyashree sheth - Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer in India

Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer

India10y exp
Splendid Crafts

Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.

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MW

Michael Wells

Screened

Senior Software Developer specializing in game development and performance optimization

Remote15y exp
Sunobi

Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.

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ES

Ed Sheldon

Screened

Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.

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SN

Sam Nick

Screened

Senior AI/ML Engineer specializing in Generative AI, LLMs, and NLP

Dallas, TX10y exp
Rexus Group

ML/AI engineer with hands-on experience building healthcare and fraud-detection systems from experimentation through deployment, monitoring, and retraining. Stands out for combining real-time IoT pipelines, cloud-native MLOps, and GenAI/RAG in regulated healthcare settings, with reported impact including reduced emergency response times and a 25% reduction in manual diagnosis time.

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PB

Piotr Baja

Screened

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.

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István Gris - Senior Technical Artist specializing in Unreal Engine VR optimization in Keszthely, Hungary

István Gris

Screened

Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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AT

Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.

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Tony Monckton - Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics in London, UK

Tony Monckton

Screened

Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.

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CK

Cullen Knight

Screened

Senior Platform Engineer specializing in AWS cloud infrastructure and internal tooling

Remote, USA4y exp
Zerion Software

Infrastructure engineer focused on AWS platform automation: built a full CloudFormation-based environment (networking, Aurora, ElastiCache) and created Python tooling plus Lambda-backed custom resources to automate deployments, user provisioning (MySQL/RabbitMQ), and operational workflows. Also migrated a company from Rackspace to AWS and maintains an 8-year Debian homelab with VMs/containers, RAID6 backups, and GPU passthrough troubleshooting. No Kubernetes experience.

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SJ

Junior Software Engineer specializing in distributed systems and low-latency backends

Riverside, CA3y exp
University of California, RiversideUC Riverside
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LR

Junior AI Engineer specializing in LLM agents, RAG, and MLOps

California, United States1y exp
EcoServantsUniversity of Colorado Boulder
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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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PA

Mid-level Machine Learning Engineer specializing in cloud ML pipelines and MLOps

Boston, MA4y exp
VIS GlobalUniversity of Massachusetts Boston
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JY

Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications

Remote3y exp
HIPPSCUniversity of Houston
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RH

Mid-level Full-Stack Engineer specializing in web/mobile apps and AI (RAG/GraphRAG)

Tempe, AZ5y exp
Arizona Water InnovationArizona State University
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YM

Mid-Level Full-Stack Software Engineer specializing in cloud web apps and Microsoft Dynamics 365

Dallas, TX5y exp
CompunnelUniversity of Texas at Dallas
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KC

Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences

Dover, DE8y exp
Sty1e StudiosClark University
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SV

Junior Full-Stack Software Engineer specializing in Java/Spring Boot, React, and cloud microservices

San Jose, CA3y exp
Progrite Systems, Inc.George Mason University
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