Pre-screened and vetted.
Mid-level XR and game developer specializing in Unity, VR, and healthcare applications
“Built and deployed a Unity-based, NSF-funded medical interaction system for the University of Houston MRI Lab, combining speech recognition, LLaMA-based function calling, and real-time simulation controls. Particularly strong in taking experimental AI systems from discovery through stabilization, with measurable impact including roughly 50% faster task completion than traditional point-and-click workflows.”
Entry-level NLP and machine learning student specializing in computational linguistics
“Early-career candidate with academic data science and machine learning project experience, including a YouTube comment sentiment analysis project comparing LSTM and GRU models. Demonstrates a collaborative working style, structured task planning, and careful review of final deliverables in team-based project settings.”
Junior Software Engineer specializing in backend systems and AI applications
“Engineer who independently shipped pagination for a global financing platform handling large financial datasets, including accounts with roughly 25,000 securities. Stands out for using AI pragmatically—accelerating boilerplate while rigorously reviewing data contracts, ordering assumptions, access control, and production reliability in a financial domain.”
Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems
“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”
Entry-level Robotics & Autonomous Systems Engineer specializing in autonomy, simulation, and ML
“Robotics software candidate who built a Q-learning smart delivery drone navigation system, focusing on 2D path planning with dynamic obstacle avoidance using reward shaping and real-time sensor feedback. Actively learning ROS 2 by building Python simulation projects with publisher/subscriber patterns and has experience coordinating multi-agent drone simulations via message passing.”
“Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.”
Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer
“Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.”
Senior Software Developer specializing in game development and performance optimization
“Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Senior AI/ML Engineer specializing in Generative AI, LLMs, and NLP
“ML/AI engineer with hands-on experience building healthcare and fraud-detection systems from experimentation through deployment, monitoring, and retraining. Stands out for combining real-time IoT pipelines, cloud-native MLOps, and GenAI/RAG in regulated healthcare settings, with reported impact including reduced emergency response times and a 25% reduction in manual diagnosis time.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior Technical Artist specializing in Unreal Engine VR optimization
“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Platform Engineer specializing in AWS cloud infrastructure and internal tooling
“Infrastructure engineer focused on AWS platform automation: built a full CloudFormation-based environment (networking, Aurora, ElastiCache) and created Python tooling plus Lambda-backed custom resources to automate deployments, user provisioning (MySQL/RabbitMQ), and operational workflows. Also migrated a company from Rackspace to AWS and maintains an 8-year Debian homelab with VMs/containers, RAID6 backups, and GPU passthrough troubleshooting. No Kubernetes experience.”
Junior Software Engineer specializing in distributed systems and low-latency backends
Junior AI Engineer specializing in LLM agents, RAG, and MLOps
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Mid-level Machine Learning Engineer specializing in cloud ML pipelines and MLOps
Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications
Mid-level Full-Stack Engineer specializing in web/mobile apps and AI (RAG/GraphRAG)
Mid-Level Full-Stack Software Engineer specializing in cloud web apps and Microsoft Dynamics 365
Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences
Junior Full-Stack Software Engineer specializing in Java/Spring Boot, React, and cloud microservices