Vetted C++ Professionals

Pre-screened and vetted.

Joel Zangue - Senior Full-Stack & Mobile Engineer specializing in React and React Native in Canada

Joel Zangue

Screened

Senior Full-Stack & Mobile Engineer specializing in React and React Native

Canada6y exp
Neptune TechnologiesUniversity of Buea

Frontend engineer/team lead currently overseeing a 5-person team building an AI trading mobile application, using modular architecture and Jest-based testing to maintain quality as features scale. Also develops a trading/research platform in Next.js/React/TypeScript with Tailwind and Redux, including complex broker registration workflows and experience separating on-device AI components from core business logic.

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Riya Stanly - Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning

Riya Stanly

Screened

Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning

2y exp
SmollanGeorge Mason University

Built a production-style AI meeting summarization and action-item extraction system (Azure Speech-to-Text + transformer summarization/NER) exposed via a Flask REST API, with explicit guardrails to prevent hallucinated tasks. Strong focus on reliability: modular agent/workflow design, precision-first evaluation with human-validated golden notes, and practical orchestration patterns (tool-augmented agents; ready to scale into Airflow/LangGraph/Prefect).

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BN

Balaji Namala

Screened

Junior AI Engineer specializing in LLM systems, RAG, and scalable cloud AI

Seattle, WA2y exp
Sparrow VisionUniversity of Colorado Denver

Built and shipped production LLM agents for real-time, high-concurrency conversational systems, including a RAG-based pipeline with dynamic multi-provider routing and failover that achieved 99.99% reliability and sub-800ms latency. Also architected a UAV telemetry chatbot with tool-calling (anomaly detection/summarization), strict schema validation, and robust eval/monitoring loops, cutting tool-call errors by 30% and reducing operational costs by 90%.

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Edoardo Radaelli - Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation in Brescia, Italy

Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation

Brescia, Italy2y exp
I.I.S.S. E. MajoranaUniversity of Brescia

Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.

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Erick Ortega - Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation in Raleigh, NC

Erick Ortega

Screened

Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation

Raleigh, NC2y exp
Prometheus GroupNorth Carolina State University

Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.

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Zaid Kamil - Mid-level XR Software Engineer specializing in real-time AR/VR digital twins in Los Angeles, CA

Zaid Kamil

Screened

Mid-level XR Software Engineer specializing in real-time AR/VR digital twins

Los Angeles, CA8y exp
z/R MapCalifornia State University, Dominguez Hills

Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.

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HarshaVardhanRao Vemuganti - Junior AI/ML Engineer specializing in Generative and Agentic AI in Lafayette, Louisiana

Junior AI/ML Engineer specializing in Generative and Agentic AI

Lafayette, Louisiana4y exp
University of Louisiana at LafayetteUniversity of Louisiana at Lafayette

Built and deployed a production-grade LLM agent for credit management and accounts receivable automation, integrating ERP/MySQL data via a RAG pipeline and exposing services through FastAPI with Pydantic-validated outputs on AWS Bedrock. Emphasizes reliability and compliance for financial operations using schema validation and human-in-the-loop review, reporting ~32% reduction in manual work and ~41% improvement in response time/reliability.

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Jeevan Hebbal Manjunath - Junior Robotics & Machine Learning Engineer specializing in autonomous systems in Tempe, AZ

Junior Robotics & Machine Learning Engineer specializing in autonomous systems

Tempe, AZ2y exp
Arizona State UniversityArizona State University

Robotics engineer leading development of a Physical Reservoir Computing controller for a pneumatic soft robotic arm, owning everything from automated data collection and leak-testing automation to hardware design/manufacturing and cross-lab integration with Virginia Tech. Built ROS 2/DDS-based multi-robot systems integrating OptiTrack, a lab quadruped, and a UR5e, and pairs simulation (Gazebo/MuJoCo) + PPO RL training with production-ready tooling (Docker, CI/CD, Flask dashboards, RAG chatbot portfolio).

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Timothy Polyak - Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization in Remote

Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization

Remote11y exp
Van Metre CompaniesCentenary University

UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).

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Matthew Crandall - Junior Gameplay Programmer specializing in Unreal Engine 5 and C++ in Provo, UT

Junior Gameplay Programmer specializing in Unreal Engine 5 and C++

Provo, UT3y exp
Brigham Young UniversityBrigham Young University

Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.

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Vitor Souza - Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking in Lynchburg, VA

Vitor Souza

Screened

Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking

Lynchburg, VA8y exp
Virtual Immersions StudiosInstituto Federal Catarinense

Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.

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Vincent Camp - Senior Software Engineer specializing in .NET, Unity, and simulation systems in Dalgren, VA

Vincent Camp

Screened

Senior Software Engineer specializing in .NET, Unity, and simulation systems

Dalgren, VA10y exp
Tech Wizards, Inc.University of Richmond

Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.

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AG

Ahmed Gamal

Screened

Senior Game Programmer specializing in gameplay systems and cross-platform development

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.

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Fabio Silva Ramos - Senior Game Developer specializing in Unity, VR, mobile, and educational games in Brasília, Brazil

Senior Game Developer specializing in Unity, VR, mobile, and educational games

Brasília, Brazil12y exp
Kluge InteractiveESAB

Game developer based in Brazil who has shipped Unity/C# multiplayer and VR experiences, including an educational co-op game using Photon and Horizon Worlds content. Stands out for owning systems end-to-end—from architecture and UML planning through QA, live player feedback, and cross-platform optimization—while also using LLMs pragmatically to improve development and QA workflows.

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ST

Mid-level XR and game developer specializing in Unity, VR, and healthcare applications

Houston, TX6y exp
University of HoustonUniversity of Houston

Built and deployed a Unity-based, NSF-funded medical interaction system for the University of Houston MRI Lab, combining speech recognition, LLaMA-based function calling, and real-time simulation controls. Particularly strong in taking experimental AI systems from discovery through stabilization, with measurable impact including roughly 50% faster task completion than traditional point-and-click workflows.

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AS

Entry-level NLP and machine learning student specializing in computational linguistics

Chicago, IL1y exp
Monterrey SecurityUniversity of Illinois Chicago

Early-career candidate with academic data science and machine learning project experience, including a YouTube comment sentiment analysis project comparing LSTM and GRU models. Demonstrates a collaborative working style, structured task planning, and careful review of final deliverables in team-based project settings.

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Ankit Gupta - Junior Software Engineer specializing in backend systems and AI applications in India

Ankit Gupta

Screened

Junior Software Engineer specializing in backend systems and AI applications

India2y exp
EquiLendChitkara University

Engineer who independently shipped pagination for a global financing platform handling large financial datasets, including accounts with roughly 25,000 securities. Stands out for using AI pragmatically—accelerating boilerplate while rigorously reviewing data contracts, ordering assumptions, access control, and production reliability in a financial domain.

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

C++UnityDocumentationState ManagementUnreal Engine 5Blueprints (Unreal Engine)+68
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RK

Entry-level Robotics & Autonomous Systems Engineer specializing in autonomy, simulation, and ML

Tempe, AZ
Arizona State University

Robotics software candidate who built a Q-learning smart delivery drone navigation system, focusing on 2D path planning with dynamic obstacle avoidance using reward shaping and real-time sensor feedback. Actively learning ROS 2 by building Python simulation projects with publisher/subscriber patterns and has experience coordinating multi-agent drone simulations via message passing.

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VY

Victoria Yi

Screened

Junior Financial Data Analytics and Programming Candidate

New York City, NY
Babson College

Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.

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Bhagyashree sheth - Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer in India

Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer

India10y exp
Splendid Crafts

Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.

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MW

Michael Wells

Screened

Senior Software Developer specializing in game development and performance optimization

Remote15y exp
Sunobi

Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.

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ES

Ed Sheldon

Screened

Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.

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SN

Sam Nick

Screened

Senior AI/ML Engineer specializing in Generative AI, LLMs, and NLP

Dallas, TX10y exp
Rexus Group

ML/AI engineer with hands-on experience building healthcare and fraud-detection systems from experimentation through deployment, monitoring, and retraining. Stands out for combining real-time IoT pipelines, cloud-native MLOps, and GenAI/RAG in regulated healthcare settings, with reported impact including reduced emergency response times and a 25% reduction in manual diagnosis time.

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