Pre-screened and vetted.
Mid-level SDET/Software Engineer specializing in test automation and CI/CD
“AAA game QA professional from Ubisoft (For Honor) with deep live-service multiplayer experience. Known for owning network/competitive integrity risks and building a custom network simulation tool to reliably reproduce desync issues, accelerating debugging and saving 100+ hours. Strong end-to-end QA process skills spanning test planning, triage, regression, and release verification using JIRA/TestRail.”
Entry-level Machine Learning Engineer specializing in RAG and NLP systems
“Built a 24/7 Python/LangChain email agent in production with validation, circuit breakers, human-review escalation, and structured observability. Also applied data and automation skills at Community Dreams Foundation, including turning a vague donor-insights request into a usable donor-risk prediction workflow and raising ETL reliability from roughly 85% to 99% by diagnosing SQLite concurrency issues.”
Mid-Level Full-Stack Software Engineer specializing in TypeScript, React/Next.js, and Node/Nest APIs
“Full-stack engineer who built and scaled an AI-powered web product (React/Next.js + TypeScript/NestJS) with MongoDB, Redis, and RabbitMQ. Strong in rapid iteration while maintaining production quality—uses versioned APIs, feature flags, CI/CD, and observability (correlation IDs/structured logs) to ship frequently and debug distributed workflows. Also created an internal operations dashboard for real-time visibility and control of background jobs/AI workflows that was adopted quickly by ops and product teams.”
Mid-level Robotics Software & Systems Engineer specializing in ROS2 multi-robot autonomy
“Robotics software engineer with ROS2 multi-robot experience spanning decentralized signal source localization (LoRa RSSI on TurtleBot3) and a master’s-thesis project on collaborative object transportation with 4 robots. Strong in sim-to-real debugging—implemented noise modeling (RBF) and practical hardware/coordination fixes (CoG tuning, clock sync/flags) to make algorithms work reliably on real robots.”
Mid-level Full-Stack Software Engineer specializing in web and SaaS applications
“Full-stack product engineer who independently built and maintained a marketplace app end-to-end, including React/Node/PostgreSQL architecture, real-time chat, S3 uploads, and OpenAI-based listing validation. Also shipped backend-heavy workflow features for a nonprofit upward mobility platform using Supabase edge functions, with a clear focus on security, role checks, and operational reliability.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Intern Robotics Software Engineer specializing in ROS2 multi-robot autonomy
“Robotics intern at the University of Delaware who built and debugged ROS2-based multi-robot coordination systems, focusing on real-time reliability (timestamp alignment, latency/jitter instrumentation, QoS/executor tuning). Also improved SLAM stability by fixing LiDAR/encoder synchronization and tuning state-estimation parameters, with a simulation-first workflow using Gazebo and Docker/CI for reproducible deployments.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Mid-level AI/ML Engineer specializing in predictive modeling, data pipelines, and RAG systems
“Built and productionized an LLM-powered internal knowledge search system in a regulated environment, using embeddings/vector DB retrieval with strict grounding and confidence gating to reduce hallucinations. Reported ~45% accuracy improvement over keyword search and implemented end-to-end orchestration, monitoring, CI/CD, and incremental re-indexing to manage latency and data freshness while driving adoption with business stakeholders.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Junior Full-Stack Software Engineer specializing in cloud-native distributed systems
“Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.”
Junior Frontend Engineer specializing in React and FinTech web applications
“Developer who uses AI as a practical collaborator rather than a crutch, pairing tools like Claude with console logging, testing, and hands-on validation. They emphasize understanding code, data flow, and architecture while staying current by building projects and following AI and engineering communities.”
Mid-level Robotics Software Developer specializing in ROS and autonomous mobile robots
“System-level robotics software engineer with production experience in both ROS 1 and ROS 2 who served as technical owner for an initial ROS1→ROS2 migration, including catkin→ament/colcon and refactoring core communication nodes. Strong in hardware-validated integration work—debugged intermittent message drops by tuning ROS 2 QoS for embedded firmware interfaces and stabilized real-time navigation behavior through timing/telemetry analysis and cross-team coordination.”
Entry-level Software Engineer specializing in backend, cloud, and data systems
“Built across cloud infrastructure, AI-powered product workflows, and backend data reliability in environments including Northeastern, Knead, and Grafx. Particularly compelling for roles needing someone who can both ship AWS-based systems end-to-end and debug messy production issues involving caching, APIs, and data pipelines.”
Senior Full-Stack Engineer specializing in event technology and interactive systems
“Full-stack product engineer in event tech who has owned AI-powered web products from architecture to live production, including a no-code SaaS/marketplace for event activations and real-time AI kiosk experiences. Particularly strong in building for non-technical users in high-stakes live environments, with hands-on experience across Vue/Laravel, LLM workflows, image generation pipelines, and operational reliability.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Mid-level Software Engineer specializing in cloud-native systems and AI automation
“Software engineer with hands-on experience shipping production AI agents and end-to-end ecommerce workflows. They built a customer support automation agent with strong guardrails and evaluation practices, then improved it post-launch using real user data to cut latency ~30% and token cost ~25%. Also drove a zero-to-one self-serve order modification product across React UI, backend services, and cross-functional alignment.”
Senior Full-Stack Software Engineer specializing in microservices and cloud-native systems
“Backend engineer from insurance/enterprise platforms with a focus on high-performance, real-time, event-driven microservices. Brings strong distributed-systems communication design plus mature testing, Docker containerization, and CI/CD practices; no direct robotics/ROS experience.”
Junior Software Engineer specializing in backend systems and AI platforms
Mid-Level Software Engineer specializing in full-stack web development and cloud DevOps