Pre-screened and vetted.
Junior Software Engineer specializing in backend, cloud, and AI systems
“New grad software engineer who has already built both a full-stack location-based social app and an internal AI on-call copilot using OpenAI and LangChain. Stands out for combining end-to-end product execution with practical LLM engineering, including RAG, fallback design, citations, and production evals, plus shipping a hackathon-winning MVP in 24 hours.”
Senior Software Engineer specializing in frontend architecture and scalable e-commerce platforms
“Founding engineer at Salla who helped rebuild a monolithic Laravel merchant dashboard into a React/TypeScript Single-SPA microfrontend platform used by thousands of online stores. He combines hands-on frontend architecture, real-time operational dashboard design, and cross-team API/platform leadership, and says he built about 70% of the merchant-facing features in the system.”
Entry-level Full-Stack Software Engineer specializing in AI/ML and cloud systems
“Software engineering intern who built and deployed a full-stack telemedicine platform (React/Node/MongoDB) used daily in a pediatric clinic, incorporating PyTorch-based predictive features. Demonstrated strong customer-facing iteration and production performance debugging—resolved a live slowdown by indexing/optimizing MongoDB queries and adding caching, improving response times by ~50%.”
Mid-Level Software Engineer specializing in backend microservices, payments, and ML pipelines
“Backend engineer who has led redesigns and migrations for a real-time logistics platform, improving scalability and resilience while managing eventual consistency tradeoffs. Demonstrates strong distributed-systems rigor (idempotency, transactions, async queues, monitoring) and builds secure, versioned FastAPI APIs with JWT/OAuth2, RBAC, and database row-level security.”
Junior Full-Stack Software Engineer specializing in cloud microservices and .NET/Go
“Product-minded full-stack engineer with hospitality tech experience who owned and scaled a multi-region guest verification/check-in workflow (ID/passport scanning, OCR, and government submissions) and built internal tools that cut manual entry up to 80%. Also built a React/TypeScript + FastAPI RAG “second brain” with async ingestion workers and an event-driven e-folio email microservice hardened with idempotency and retries.”
Mid-level Full-Stack Cloud Engineer specializing in GCP/Azure and AI-powered applications
“Backend/DevOps-leaning engineer who has owned a Python serverless platform on AWS (Lambda, DynamoDB, Step Functions), including complex multi-step business workflows with transaction-based consistency and robust failure handling. Also supported an on-prem SQL to Azure Data Lake migration by building and monitoring Python + Azure Data Factory ETL pipelines, and led GitOps-style CI/CD automation with GitHub Actions (tests, security scans, automated deployments).”
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
Senior Full-Stack Software Engineer specializing in web apps, cloud, and data integrations
“Full-stack engineer with strong production ownership across frontend, backend, and cloud ops. Led an AdTech “Status Centre” initiative at Beautiful Code that automated DSP integrations (XML/SOAP/REST) and reduced manual work by 90%+, using an event-driven architecture with retries and OTEL/Datadog observability. Also built and hosted a MERN app (Onegrad), load-tested with k6, and has experience running large migrations (~8k users) with validation and alerting.”
Mid-level Full-Stack Developer specializing in AI-driven cloud-native applications
“Full-stack engineer with healthcare/ops analytics experience at PatientXpress, shipping a real-time operational dashboard end-to-end (React/TypeScript + Node/Postgres on AWS) that cut manual reporting by 50%. Strong in performance and reliability work—pagination/caching, Postgres indexing/partitioning, Terraform-based AWS provisioning, CI/CD with GitHub Actions, and production incident response with improved monitoring (CloudWatch/Prometheus).”
Mid-level Backend Engineer specializing in high-scale systems and LLM pipelines
“Open-source-focused TypeScript/JavaScript engineer who built a lightweight Node.js utility library to standardize LLM-agent message formatting, tool invocation, and safe schema-validated JSON outputs. Emphasizes composable abstractions, real-world performance profiling/benchmarks, and strong community feedback loops (GitHub issues, structured errors, logging hooks). Also did research at Syracuse University on converting natural language into structured JSON with validation layers.”
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Forward Deployed Engineer specializing in enterprise backend systems
“Led a government smart city deployment where success depended less on pure engineering and more on navigating policy, budget, and operational constraints. Built phased, cost-conscious systems combining data pipelines, on-prem AI, OCR, and human-in-the-loop workflows to deliver stable production outcomes and make ambiguous real-world data more controllable at scale.”
Senior Full-Stack Engineer specializing in real-time SaaS, IoT, and AI applications
“Full-stack JavaScript engineer with hands-on ownership of a retail loyalty platform spanning Next.js on Vercel and NestJS microservices on Azure. Stands out for designing complex real-time and event-driven flows, including Bluetooth-connected React Native work, shared TypeScript contracts across frontend/backend, and production reliability patterns like webhooks, revalidation, logging, and retry Cron jobs.”
Junior Software Engineer specializing in backend systems and AI applications
“Engineer who independently shipped pagination for a global financing platform handling large financial datasets, including accounts with roughly 25,000 securities. Stands out for using AI pragmatically—accelerating boilerplate while rigorously reviewing data contracts, ordering assumptions, access control, and production reliability in a financial domain.”
Mid-level Full-Stack Software Engineer specializing in distributed systems
“Full-stack engineer who built WordCon, an AI-powered vocabulary learning platform, end-to-end across React/Next.js, Python, AWS, and GenAI services. Particularly strong at turning ambiguous AI product ideas into structured, scalable systems by combining deterministic learning logic with LLM-powered personalization, and has additional experience modernizing legacy PHP systems into React/Node architectures.”
Junior Full-Stack Developer specializing in Vue/React and Node.js APIs
“Full-stack engineer with strong AWS operations experience who helped replace a long-standing manual logistics reporting process by building a production-grade, event-driven On-Time-Performance rules system. Personally owned the Vue-based rule configuration frontend end-to-end (design collaboration through QA/UAT and post-release support) and measures success via accuracy validation against historical data, reduced manual adjustments/tickets, and system latency/error metrics.”
Senior Full-Stack Software Engineer specializing in Python, Django, and Generative AI
“Backend/data engineer with hands-on production experience building partner-facing Python APIs (FastAPI, Celery, Postgres/Redis) and AWS serverless data platforms (Lambda, SQS, Step Functions, Glue). Emphasizes reliability and governance—JWT tenant-scoped auth, secrets/config hygiene, data-quality quarantine, and incident ownership—plus measurable SQL tuning that eliminated timeouts and stabilized reporting workloads.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Executive Technology Leader specializing in SaaS, cloud, data, and AI platforms
“Seasoned engineering leader and Fractional CTO with 20+ years of experience helping startups navigate the transition from early product traction to scalable operations. Particularly strong in stepping into VC-backed, high-growth environments, stabilizing fragile MVP-era systems, and aligning technology strategy with business, operational, and fundraising goals.”
Mid-Level Full-Stack Software Engineer specializing in AI-driven web applications