Pre-screened and vetted.
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React
“Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
Intern Full-Stack Software Engineer specializing in UI/UX and AI-integrated web apps
“Built and owned Python backend APIs for real-time educational dashboards at ASU’s Machine Learning lab, improving responsiveness by cutting latency ~35% through caching, batching, and profiling-driven optimizations. Has hands-on experience containerizing Node.js/Python services and running GitOps-style CI/CD with GitHub Actions, plus supporting smaller infrastructure transitions with reproducible, portable configs.”
Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications
“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
“Full-stack engineer with hands-on experience building finance and contract management products, including a React/Redux dashboard and an automated reconciliation system integrating internal platforms with QuickBooks. Stands out for combining frontend architecture and performance work with backend/API, SQL reconciliation logic, and real finance operations domain knowledge.”
Senior Python Full-Stack Engineer specializing in AI-powered backend systems
“Backend-leaning full-stack engineer with startup experience building AI-powered products and ERP/SaaS platforms. They’ve delivered Python/FastAPI/Django and React systems on AWS, including an AI document processing platform and business workflow tools used by thousands of users, with strong hands-on depth in database optimization and production operations.”
Junior Full-Stack Software Engineer specializing in AI and cloud-native systems
“Full-stack engineer with experience building a NASA-funded simulation management platform using React, TypeScript, Next.js, PostgreSQL, AWS, and Docker. Stands out for owning complex, long-running workflow features end to end in production and driving measurable performance improvements, including a 40% database load reduction and API latency improvements from roughly 500ms to under 200ms through Redis caching and async architecture.”
Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer
“Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.”
“Lead Unity developer at Saku Monsters with 1 year and 4 months building core mobile game systems end-to-end, including movement, interactions, economy loops, multiplayer lobbies, and a scalable character customization system. He also experimented with LLM-driven NPC dialogue in a personal project, using caching and fallback logic to manage latency and cost, and is open to relocation or contractor work from Brazil.”
Executive startup founder and product engineer specializing in marketplace platforms
“Repeat founder currently building Unhookt, a digital wellness app, after co-founding Poplin and helping raise $10M in VC funding in 2021. He has already completed Unhookt’s frontend MVP, is building the backend, and is gathering early user feedback while navigating the shift from metrics-driven Series A fundraising to vision-led pre-seed pitching.”
Junior Full-Stack Software Engineer specializing in industrial systems and LLM applications
Senior QA Test Engineer & Front-End Consultant specializing in Angular and UX performance
Junior Full-Stack Web Developer specializing in AI and systems programming
Mid-level Front-End Software Engineer specializing in typed functional UI systems
Junior AI/ML Software Engineer specializing in LLM-powered applications
Mid-Level Software Developer specializing in Java, cloud, and full-stack web development
Mid-level Data Scientist specializing in insurance analytics and machine learning
Senior Digital Designer & Creative Lead specializing in brand systems and multi-channel campaigns
Junior Software Developer specializing in product-focused UI and front-end engineering
Entry-level Software Engineer specializing in frontend and full-stack web development