Pre-screened and vetted.
Senior Unity Developer specializing in multiplayer, VR, and WebGL
“Unity/C# lead developer who has reworked disorganized codebases into extensible architectures and led delivery of a cross-platform mental health product integrating AI chatbot features, payments, Calendly, and Firebase. Also brings hands-on experience with Photon multiplayer patterns, including server-authoritative movement, interpolation, and prediction.”
Senior Game Developer specializing in multiplayer, VR, and full-stack systems
“Unity game developer with hands-on experience across multiplayer, VR/mobile, and AI-enabled gameplay features. Has worked on an 8-ball pool game, a child ventilation-focused VR/mobile project, and progression systems using PlayFab, with practical exposure to Photon, Unity Netcode, LLM integration, and AI-driven NPCs.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Mid-level Software Engineer specializing in modern frontend web applications
“Frontend-focused product engineer with strong depth in observability and real-time systems, spanning Kloudfuse and PipeIQ. They’ve built high-performance latency heatmaps and data-dense operational dashboards for large-scale telemetry, while also shaping WebSocket streaming contracts, integration architecture, and even AWS infrastructure decisions beyond a traditional frontend scope.”
Mid-level Full Stack AI Engineer specializing in LLM and RAG systems
“Founding engineer and full-stack AI builder who single-handedly created Aura Groups Sweden's Trust and Growth platform across frontend, backend, ETL, and LLM services. Has hands-on experience shipping RAG-based products with OpenAI APIs and using them in real workflows, plus early-stage startup experience at nesoi.ai where they helped get an AI learning platform adopted by teams at Bain and Amazon.”
Mid-level Full-Stack Web Developer specializing in eCommerce
“Ecommerce-focused full-stack developer with broad agency and brand experience, spanning Shopify, WordPress, and BigCommerce. Most notably built a custom app to sync products and inventory across three regional storefronts with 5k+ products, significantly reducing manual duplicate work for store employees. Strong fit for roles involving custom commerce apps, B2B ecommerce workflows, integrations, and headless storefronts.”
Senior Software Engineer specializing in Applied AI and FinTech
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Intern Software Engineer specializing in full-stack and backend systems
“Full-stack developer intern who significantly owned parts of a recruitment platform used by recruiters, job seekers, and company administrators. They stand out for building and optimizing complex React-based dashboards for large datasets, improving responsiveness through debouncing, memoization, reusable component architecture, and thoughtful UX simplification.”
Staff Software Engineer specializing in AI-native platforms and full-stack systems
“Founding engineering lead and player-coach who built a small cross-functional team around an AI-first development model, increasing execution speed by more than 3x through hands-on coaching and human-in-the-loop practices. Has led architecture for a multi-tenant platform and built an AI system for fashion businesses that generates content, imagery, and operational recommendations, combining technical depth with product and UX judgment.”
Mid-level XR Software Engineer specializing in mixed reality and interactive applications
“Interactive systems engineer with a niche background building high-visibility Unity experiences for museums and public venues, including the Smithsonian and Georgia Aquarium. Has led architecture for multi-kiosk networked installations, integrated OpenAI-powered character experiences, and rebuilt a social-VR face/eye-tracking app with on-device ML, localization in 30 languages, and Steam delivery.”
Senior Software Engineer specializing in game development and gambling systems
“Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.”
Mid-level Software Engineer specializing in frontend data-driven web applications
“Frontend-leaning product engineer who has shipped manufacturing-focused web features end to end, spanning Figma-to-React implementation, API/data-shaping work, and production feedback loops. Stands out for translating complex CNC and reporting workflows into usable interfaces, and for improving signup performance by automating precomputed sample data across databases and Amazon S3.”
Senior Game Engineer specializing in Unity, Unreal, and multiplayer systems
“Unity/C# gameplay engineer with strong systems and optimization focus, including architecting a networked ability system that reduced networking load via lightweight ID-based replication. Also brings experience with AI-driven game tooling for Meta, custom internal tools, and mobile multiplayer performance tuning across graphics, networking, and input architecture.”
“Frontend engineer with hands-on experience building a real-time multichain crypto launchpad in React and TypeScript, including WebSocket aggregation, caching, and performance tuning under heavy UI throughput. They also show practical debugging instincts with Chrome DevTools and have a side-project background in Flutter, Google Maps, and geofencing.”
Intern Full-Stack Engineer specializing in AI-powered products
“Software engineer (internship experience) who built and owned an AWS serverless multi-user “challenge” feature end-to-end (UI + REST APIs + DynamoDB + deployment), delivering measurable gains in latency (-30%), debugging time (-50%), and join drop-offs (~-30%). Also productionized a multilingual RAG-based QA system with vector retrieval and guardrails, improving accuracy to ~85% and driving ~20% DAU growth.”
Intern UX/XR Designer specializing in AR/VR and rapid prototyping
“UX/UI designer with immersive tech focus: built a senior thesis VR beach stone-skipping experience where successful throws triggered real-world receipt-printer outputs, with hand-textured assets and extensive usability iteration for novice VR users. Also designed UI for architectural visualization software during an internship and ran stakeholder-driven research for an AR glasses speech-therapy concept, pivoting the design language to address skepticism around AI framing.”
Senior UI/UX & Graphic Designer specializing in web, mobile, and WordPress front-end
“Marketing-focused designer with 17 years of experience spanning enterprise and retail web projects, emphasizing simplified UX, responsive execution, and scalable Figma design systems for high-volume output. Also produces lightweight social marketing videos in CapCut with platform-specific exports and uses modular templates plus async Slack/Figma collaboration to ship campaigns quickly while staying on-brand.”
Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems
“Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.”
Senior Product Designer specializing in AI-native products and enterprise SaaS
“Product designer at FRCC with strong systems thinking and front-end fluency, leading end-to-end redesigns across content and AI workflow products. Notable for pairing measurable UX gains (54% to 91% task success, 12% subscription growth) with faster delivery, including compressing design-to-production from 8 weeks to 3 weeks and shipping an AI request-routing product live in 2.5 weeks.”
Senior Unity Developer specializing in gameplay, multiplayer, and backend integration
“Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.”
Junior AI/ML Engineer specializing in LLMs, RAG, and cybersecurity
“AI/full-stack builder with hands-on experience shipping conversational and agentic products, including a travel itinerary assistant, a multi-agent data analysis platform, and a self-correcting RAG system. Also brings academic research depth from Syracuse University, where they helped develop tiny-LLM-based IoT threat mitigation and presented an accepted paper at FLAIRS 39.”
Mid-level Full-Stack Engineer specializing in backend systems and FinTech
“Full-stack engineer who architected a university-wide assessment reporting platform integrating rich-text inputs, Oracle data, SSO, and bulk PDF generation. Stands out for pragmatic decision-making in low-dependency environments, strong collaboration with non-technical stakeholders, and hands-on performance work that improved banking page load times by up to 80% at Dapi.”
Senior Software Engineer specializing in front-end and full-stack web applications
“Started in a small startup environment and grew from frontend into full-stack ownership across mobile apps, web apps, APIs, backend, and production responsibilities. Strongest in JavaScript/TypeScript and React, with notable experience building an insurance "resume the journey" feature using MongoDB to persist multi-step form progress.”