Pre-screened and vetted.
Senior Frontend Software Engineer specializing in data-driven SaaS and mobile UI
Principal QA Engineer specializing in web, SaaS, and cloud test automation
Senior QA Analyst specializing in mobile and console game testing
Executive CIO and AI Transformation Leader specializing in cloud, cybersecurity, and enterprise automation
Senior QA Engineer specializing in web, mobile, and embedded systems testing
Senior QA Engineer specializing in test automation, API validation, and CI/CD quality
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Mid-level Data Scientist / Machine Learning Engineer specializing in NLP and computer vision
Executive IT Leader / Deputy CIO specializing in enterprise architecture, cybersecurity, and cloud transformation
Senior QA Automation Lead specializing in Selenium, Java, BDD, and API testing
Executive Technology Leader (CTO/CPO) specializing in digital transformation, ERP, AI/ML, and M&A
Director of Engineering specializing in AI-enabled SaaS and mobile platforms
“AI startup co-founder and CTO who helped raise $2.6M in seed funding at RedRex and drove product strategy from ideation through execution. Experienced with rapid experimentation and AI-driven prototyping to validate ideas quickly, and has direct exposure to the VC/accelerator ecosystem (Gener8tor) with a market-first approach to building and pitching startups.”
Senior Python Developer specializing in FastAPI, Django, and cloud-native web applications
“Backend engineer working on Plumas Bank’s digital modernization, building a FastAPI-based loan origination/processing system with OAuth2/JWT security, AWS Lambda-driven PDF document generation to S3, and MongoDB integration. Has led a legacy workflow migration to a new microservice using dual-write/dual-read and monitoring, and emphasizes multi-tenant isolation via layered API controls plus row-level security.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
“Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.”
Mid-level Full-Stack Software Engineer specializing in cloud-native systems and identity verification
“Full-stack developer with strong cloud/on-prem focus (AWS, VPC networking) who has improved production reliability by bringing manually created IAM/security group resources under Terraform and standardizing environments. Demonstrated end-to-end troubleshooting across app + infrastructure + networking (traffic capture revealed proxy response truncation) and delivered Python-based monitoring/reporting enhancements that improved ops visibility and turnaround.”
Senior QA Lead specializing in console certification and compliance for video games
“Console game certification-focused QA tester with strong PlayStation (PS4/PS5) TRC experience and solid Nintendo LOT check exposure, including NDI and Nintendo Developer Center submission tracking. Works deadline-driven submissions using prioritized templates/checklists and leverages internal AI tools for reporting, documentation lookup, and certification risk/go-no-go recommendations.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”