Pre-screened and vetted.
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
Intern Software Engineer specializing in backend systems and distributed data pipelines
“LLM engineer with production experience building end-to-end document processing workflows that unify layout analysis, OCR, and downstream LLM reasoning. Has implemented reliability features (retries, robust error handling, OpenTelemetry logging) and built agentic systems using LangChain/CrewAI, including a student research-paper assistant, while collaborating closely with PMs and non-technical end users to reduce technical debt and simplify architectures.”
“Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.”
Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences
“Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.”
Mid-level DevOps Engineer specializing in AWS, Azure, Kubernetes, and GenAI infrastructure
“Database/platform engineer with stronger hands-on experience in AWS and Azure than GCP, but able to speak credibly about cloud database architecture, automation, and reliability engineering. They led an on-prem MySQL to RDS/DynamoDB migration, built Terraform/Python-based zero-touch database operations, and described a performance incident where latency dropped from 2s to under 300ms while supporting 2x traffic.”
Junior Software Engineer specializing in backend, cloud, and AI-powered web applications
“Built and shipped Site Audit AI, a production multi-turn Claude-based agent that autonomously crawls websites, calls tools, and generates scored audit reports—reducing a manual 2-3 hour developer workflow to under 60 seconds. Also brings practical experience integrating inconsistent payroll/HR data across platforms like QuickBooks and Keka, with a strong focus on validation, fault tolerance, and resumable workflows.”
Senior Full-Stack Engineer specializing in modern web applications
“Full-stack developer with seven years of experience who has built production systems across AWS serverless infrastructure, Django applications, and user-facing web products in domains like emergency response, fintech/investing, recruiting, and conference management. Particularly notable for combining technical architecture with product thinking—e.g., modernizing a crash-tracking platform for emergency responders and materially improving trust-driven conversion in a trading-card fractionalization product.”
Mid-level Unity Game Developer specializing in multiplayer and performance optimization
“Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.”
Mid-level Software Engineer specializing in GenAI and machine learning systems
“Backend/AI engineer with deep healthcare experience building production Python microservices that turn raw clinical audio into structured notes and insights. They owned systems end-to-end across architecture, launch, monitoring, and incident response, with measurable impact including 40% lower operating costs, 22% better latency, and 99.9% uptime in a regulated environment.”
Senior Technical Artist specializing in game development pipelines and tools
“Game design lead with broad mobile shipping experience across live-service titles, including Wild Sky and several other mobile games. Particularly interesting for having owned monthly gameplay/content updates, improved retention through a redesigned FTUE, and experimented with AI-powered asset discovery using Claude Vision to streamline designer workflows.”
Senior AI Engineer specializing in machine learning, GenAI, and MLOps
“Built an end-to-end agentic population health strategy copilot for healthcare leadership, turning broad chronic disease questions into structured, evidence-backed strategy briefs. Stands out for combining healthcare domain knowledge with production-grade GenAI implementation, including LangGraph orchestration, Databricks/MLflow deployment, human review, and quality gates focused on citations, metrics, risks, and safety.”
Mid-level Full-Stack Software Engineer specializing in AI and RAG systems
“Backend/AI engineer who built an enterprise RAG chatbot over 40,000+ technical documents, owning the system from ingestion and retrieval design through launch, optimization, and incident prevention. Stands out for treating LLM reliability as a data, retrieval, and observability problem—delivering 90%+ benchmark accuracy, ~50% fewer hallucinations, and major gains in lookup speed and latency.”
Entry-level Full-Stack Developer specializing in web platforms and applied systems research
“Backend-focused engineer who built Codesdev V1.0 end-to-end, a cloud-native IDE with secure Docker-based code execution across 8 languages and a custom PostgreSQL JSONB virtual file system achieving 34ms retrieval. Stands out for pragmatic early-stage decision-making, hands-on ownership from architecture through incident resolution, and a strong focus on security and low-latency backend design.”
Mid Backend Java Developer specializing in high-load FinTech systems
“Java developer with hands-on experience using AI coding tools heavily in day-to-day development, estimating roughly 60% AI-generated output in a recent shipped feature. Brings practical debugging and testing experience, including performance testing and resolving Spring Boot circular dependency issues through architectural changes.”
Junior Software Developer specializing in LLMs, RAG pipelines, and web applications
“Backend engineer (Encore) who led the evaluation and redesign of a high-volume, low-latency real-time retrieval/ranking and inference platform on AWS, shifting from tightly coupled services to a modular architecture for better fault isolation and independent scaling. Strong focus on production reliability, observability, and security (JWT/RBAC, multi-tenant scoping, Postgres/Supabase RLS), with disciplined migration playbooks (feature flags, shadow traffic, dual writes/reconciliation).”
Mid-level AI Engineer specializing in GenAI, agentic workflows, and RAG systems
“Built a production multi-agent RAG assistant using LangChain/LangGraph with OpenAI embeddings and FAISS, focusing on retrieval quality and latency (Redis caching, parallel retrieval, precomputed embeddings). Experienced orchestrating ETL/ML pipelines with Airflow and Databricks Workflows, and has delivered an AI assistant for business ops to extract insights from policy/compliance documents through close non-technical stakeholder collaboration.”
Mid-level AI & Computer Vision Engineer specializing in edge robotics perception
“Master’s thesis engineer who built and deployed a continuous real-time perception + state estimation + control loop under tight latency constraints, owning both software architecture and hardware integration. Strong ROS 2 fundamentals with a systems-first approach—stabilizes robotic behavior by instrumenting, logging/replaying real data, and fixing timing/synchronization issues rather than treating failures as purely algorithmic.”
Mid-level Unity Developer specializing in game and interactive application development
“Unity game developer who single-handedly coded and designed a physics-based ski simulator for MAE Content, including a custom spring-like skiing model built on Rigidbody physics. The simulator was deployed in a museum setting and became the most frequently visited exhibit, with strong player satisfaction reported.”
Senior XR Solution Architect & Unity Developer specializing in AR/VR applications
“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”
Junior Full-Stack Software Engineer specializing in cloud microservices and .NET/Go
“Product-minded full-stack engineer with hospitality tech experience who owned and scaled a multi-region guest verification/check-in workflow (ID/passport scanning, OCR, and government submissions) and built internal tools that cut manual entry up to 80%. Also built a React/TypeScript + FastAPI RAG “second brain” with async ingestion workers and an event-driven e-folio email microservice hardened with idempotency and retries.”
Mid-Level Full-Stack Software Developer specializing in React and AI-assisted workflows
“Frontend engineer with experience across university and product companies (University of Montreal, Dopely, Takhfifan), owning React/TypeScript features end-to-end. Notably built a mathematically complex, multi-mode color wheel UI for designers and led quality practices at scale via conventions, RTL testing, and code reviews for junior developers, plus performance and reusability improvements in existing codebases.”
Mid-Level Full-Stack Software Engineer specializing in mobile apps and payments
“Startup engineer who owned an end-to-end carpool marketplace experience at FavorIt (React Native, Firebase/Firestore, Cloud Functions, Stripe) and iterated rapidly using Mixpanel + feature flags while applying rigorous integrity controls for booking and payments. Also built a TypeScript/React + Go/Postgres workout tracker and previously worked on Spring Boot microservices for financial-institution workflow automation with event-driven patterns (outbox, idempotency, backpressure tuning).”
Mid-level Project Manager specializing in marketing and go-to-market execution
“Lifecycle/CRM marketer from Lid Vizion who led behavior-segmented onboarding/reactivation email programs, delivering a 26% lift in email engagement. Experienced running A/B tests (subject lines, CTAs, send times) and coordinating cross-functionally across creative/product/dev to align influencer, blog, and email messaging—cutting go-to-market time by 20%.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and Angular
“Backend-leaning full-stack developer (Java/Spring Boot, Angular, MySQL) who emphasizes rapid iteration with quality via clean code, validation, and API testing. Built a web application to help women connect directly with NGOs, focusing on an intuitive dashboard and user walkthroughs to support adoption, and designed flexible REST APIs to handle frequent requirement changes.”