Pre-screened and vetted.
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Junior Full-Stack Developer specializing in React, Node.js, and AI-powered web apps
“Robotics software engineer with ROS 2 Humble/Nav2 experience on a warehouse robot fleet, focused on improving throughput in dynamic human environments. Implemented C++ local-planner and velocity-control changes using LiDAR-based motion prediction and real-time costmap tuning under a 20ms control loop, and built a Gazebo digital twin with custom failure-injection plugins plus Docker/Kubernetes deployment tooling.”
Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms
“Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.”
Junior QA Engineer specializing in manual and automation testing
“Aspiring Console QA candidate with hands-on PlayStation and Nintendo Switch testing instincts developed through deep gaming experience (edge-case inputs, handheld vs docked comparisons, online play smoothness). Has delivered under tight deadlines on a small-team project and has practical experience using internal AI tools to draft test documentation and analyze report/feedback data to identify patterns and prioritize issues.”
Senior QA Engineer specializing in banking software testing
“No prior professional console QA experience stated, but demonstrates detailed, end-to-end knowledge of multi-platform console testing and certification (TRC/XR/Lotcheck), including system event coverage, performance/soak testing, multiplayer/network scenarios, and certification-focused bug reporting. Proposes using AI to turn platform requirements into structured checklists/test cases and daily status summaries to reduce certification risk.”
Mid-Level Software Developer specializing in game development and real-time 3D tools
“Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.”
UX/UI Designer specializing in inclusive, research-driven digital products
“UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Mid-level Mobile Software Engineer specializing in iOS, React Native, and AI-enabled backends
“Backend engineer who built and scaled a FastAPI-based backend for an AI-driven maintenance system automating vendor sourcing/bidding/communication. Emphasizes async, message-driven architecture with strong observability and state-machine-driven workflows, plus robust webhook/idempotency patterns to prevent duplicate/out-of-order events from causing bad bids or state changes.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.”
Mid-level Full-Stack Engineer specializing in cloud microservices and REST APIs
“Backend engineer building an AI-powered social media platform on AWS, with hands-on experience shipping LLM-backed application features and improving production performance under high traffic. Strong focus on reliability/observability (CloudWatch, structured logs, health checks) and database optimization (MongoDB explain/slow logs, indexing, caching, connection pooling).”
“Unity developer with VR and multiplayer experience (Netcode and Photon), including a 4-player VR team-building training project, a 2D top-down tanks game, and a VR ping-pong game. Built a data-driven spaceship weapon/shooting system using ScriptableObjects and designed a clean per-player projectile pooling approach to avoid mismatched networked projectiles. Prioritizes VR/mobile performance optimization and prefers a 9–5 schedule; relocating to Poland and targeting €30–40k net annually.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”
Entry-level Software Engineer specializing in AI/ML and full-stack systems
“Internship-built full-stack systems spanning HR employee-record portals and internal data-quality dashboards (Flask + SQL + React), emphasizing data integrity and rapid MVP iteration. Also implemented Flask microservices with RabbitMQ for distributed task processing, addressing duplication/ordering issues with idempotency, durable queues, and correlation-ID logging; delivered quantified productivity gains for HR teams.”
Junior Software Engineer specializing in backend and cloud systems
“Full-stack engineer with hands-on experience spanning analytics products and fintech infrastructure. Built a YouTube Data Aggregator end-to-end in 2025 with ingestion, dashboards, and predictive modeling, and also shipped Stripe webhook/payment systems at FinPay supporting $5M+ in transactions with 99.9% uptime.”
“Full-stack engineer with deep startup experience (pre-seed through IPO/SPAC) currently building a Next.js/TypeScript SaaS sports analytics platform with a complex Postgres-based entitlement/ACL system. Has delivered measurable UX/business impact (35% retention lift, 40% volume increase) and built production-grade daily ETL + model training/inference workflows with validation and checkpointing for reliability.”
Mid-level Full-Stack Engineer specializing in web platforms and automation
“Full-stack product engineer who has built both a production-grade React/Next.js analytics platform and a Stripe-based subscription system end to end, with measurable business impact including churn reduction, reporting automation, and cost savings. Also stands out for 0-to-1 work in the digital art space, where they built an AI-powered cataloguing and delivery pipeline over 30TB of assets using computer vision, Shopify, and cloud infrastructure.”
Mid-Level Software Engineer specializing in full-stack web and cloud systems
Junior Game QA Tester and Technical Artist specializing in Unreal Engine
Mid-level IT Specialist specializing in configuration management and systems administration
Mid-Level Full-Stack Software Engineer specializing in React Native and TypeScript
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Senior QA Automation Engineer specializing in web and mobile test automation