Pre-screened and vetted.
Director of Engineering specializing in cross-platform identity and security
Entry-level Full-Stack Engineer specializing in AI-powered search and web applications
Mid-level Full-Stack Developer specializing in React, TypeScript, Go, and scalable web apps
Mid-level Software Development Engineer specializing in scalable SaaS backend systems
Mid-level Software Engineer specializing in backend microservices and cloud platforms
Senior Gameplay Programmer specializing in Unity, Unreal, and interactive systems
Mid-level Software Engineer specializing in ML, Generative AI, and cloud systems
Senior Software Engineer specializing in Healthcare IT and AI
Senior Real-Time 3D Engineer specializing in XR, graphics, and game systems
Mid-Level Software Engineer specializing in cloud, microservices, and data engineering
Intern Software Developer / Cybersecurity (IAM/SSO) specializing in cloud identity and API security
Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and AI/LLM systems
Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and DevOps
Junior Full-Stack Software Engineer specializing in web applications and cloud systems
Senior Python Engineer specializing in scalable backend and AI-enabled web platforms
Mid-Level Full-Stack Software Developer specializing in Cloud Infrastructure and React/Node.js
Senior Full-Stack Product Engineer specializing in AI, Cloud, and regulated domains
Junior Backend/Full-Stack Software Engineer specializing in distributed systems
Executive engineering leader specializing in startup platforms, cloud architecture, and AI/Web3
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”