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Vetted .NET Professionals

Pre-screened and vetted.

.NETPythonC#JavaScriptCI/CDReact
GA

Gautam Agrawal

Screened

Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP

IN, USA4y exp
Project 990Indiana University Bloomington

“Applied LLMs to classify long nonprofit mission statements into 8 segments without labeled data, using an ensemble of clustering/embedding methods plus zero-shot RoBERTa/BART and a Tree-of-Thought prompting pipeline with LLM-as-judge evaluation (Gemma). Also built LangChain/LlamaIndex agentic RAG workflows including a text-to-SQL data analysis assistant grounded on DB schema with retries and performance optimizations on an HPC cluster.”

PythonJavaC#JavaScriptTypeScriptHTML+121
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AK

Ajith Kumar

Screened

Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines

Irving, TX5y exp
Mouri TechGeorge Mason University

“LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.”

PythonRSQLC#.NETAngular+124
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AP

Angel Perez-Marcos

Screened

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

“Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.”

UnityGitCI/CDA/B testingFirebaseProject management+63
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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

“Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.”

C#Unity.NETAutomationOpenAI APIREST+52
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KO

Kacper Obara

Screened

Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”

C#UnityDesign PatternsBlenderAdobe PhotoshopUnit Testing+31
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JL

Jorge Leonardo Mejia Suarez

Screened

Executive Full-Stack Developer specializing in HealthTech and AI

Colombia9y exp
VitalesHSE University

“Frontend-focused builder who worked on the VITALES.LIFE healthcare app using Next.js/React Native alongside multiple backend technologies (NestJS, Go, Python/FastAPI) on Firebase/GCP. Has experience delivering client-driven MVPs (e.g., Omnicommander, Talentus) and uses Jest for test coverage while emphasizing code reuse and non-duplicative components.”

LeadershipWeb DevelopmentGoogle AdsProject ManagementBusiness DevelopmentReact+134
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AE

Arsum Elahi

Screened

Principal Full-Stack Engineer specializing in MERN/MEAN and AWS cloud platforms

9y exp
General AdminThe Leads University

“Frontend engineer who has led customer-facing React + TypeScript products end-to-end, building complex dashboards with robust async state patterns (caching, deduping, cancellation, optimistic updates) and strong quality practices (TypeScript standards, layered testing, production monitoring). Experienced modernizing inherited codebases through modularization and performance work (code splitting/memoization) while aligning stakeholders and shipping safely via feature flags and staged rollouts.”

AgileAmazon DynamoDBAmazon EC2Amazon RDSAmazon RedshiftAmazon S3+97
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GR

Guilherme Raposo

Screened

Mid-level Full-Stack Software Developer specializing in financial applications for oil & gas

Calgary, Canada3y exp
Pandell TechnologyLangara College

“Frontend engineer who led end-to-end delivery of a financial data grid and optimized it to handle millions of rows using batching and progressive rendering. Experienced modernizing legacy Razor UIs into maintainable React + TypeScript implementations, leveraging React Query and Jotai, and shipping via incremental builds and feature toggles with close QA/client collaboration.”

JavaScriptTypeScriptHTMLCSSC#C+++41
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SK

Sriram Krishna

Screened

Mid-Level Software Engineer specializing in AI/ML and cloud-native platforms

Redmond, WA5y exp
Quadrant TechnologiesSeattle University

“Backend/AI engineer who has built production LLM orchestration and agentic workflow systems in Python/FastAPI on Kubernetes across AWS/Azure. Demonstrated strong reliability engineering by debugging a real-world memory retention issue that caused latency spikes/timeouts, and strong data/performance chops with a PostgreSQL optimization that cut query latency from ~1.2s to ~15ms. Targets roles building scalable, guardrailed AI-driven workflow automation with robust observability and human-in-the-loop controls.”

PythonC#JavaJavaScriptTypeScriptSQL+145
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PM

Patricia Martínez

Screened

Mid-Level Game Developer specializing in Unity and C# slot games

Barcelona, Spain3y exp
Win SystemsPompeu Fabra University

“Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.”

C#.NETUnityJiraGitJavaScript+30
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VJ

Viswanath Jagaluri

Screened

Mid-level Full-Stack & AI Engineer specializing in LLM applications

6y exp
Our National ConversationFitchburg State University

“Full-stack engineer who has shipped and operated generative-AI chat/QA features end-to-end, including a RAG-based pipeline with guardrails and cost/latency monitoring in production. Experienced with React/TypeScript + Node/Postgres architectures, Dockerized deployments to AWS (EC2) via GitHub Actions CI/CD, and building reliable ingestion/ETL systems with idempotency, backfills, and reconciliation.”

PythonJavaJavaScriptTypeScriptSQLC#+222
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PC

Peter Ciccone

Screened

Mid-Level Software Developer specializing in .NET web applications on Azure

5y exp
Schultheis & PanettieriFarmingdale State College

“Full-stack developer who built an end-to-end billing/allocation/payment and reporting system used daily by a major film-industry union, including queuing-based check assignment, admin auditing, data cleanup tools, and an external reports portal. Also delivered a factory production scheduling/analytics app for a lock manufacturer, and typically implements APIs in C#/.NET with DTO shaping and pub/sub messaging for microservices consistency.”

C#Microsoft SQL ServerJavaScriptReactDockerMicroservices+68
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DS

Darshan Shah

Screened

Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development

Holliston, MA6y exp
Liberating TechnologiesNortheastern University

“Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).”

JavaPythonTypeScriptJavaScriptSwiftReact+128
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BL

Batuhan Luleci

Screened

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”

AgileAuthenticationCI/CDClaudeC#Docker+163
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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”

UnityC#C++PythonDjangoPostgreSQL+107
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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”

UnityC#.NETC++CPerformance Optimization+159
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AD

Alex Diamandi

Screened

Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

“Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.”

AWSBootstrapCC#CachingCross-Functional Collaboration+78
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JN

Jackie Nguyen

Screened

Senior Software Engineer / Technical Lead specializing in cloud-native microservices

Overland Park, KS8y exp
Favorite Healthcare StaffingRasmussen University

“LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.”

C#.NETNode.jsNestJSAngularTypeScript+61
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GV

Gly Vu

Screened

Junior Software Engineer specializing in full-stack tools and LLM inference infrastructure

3y exp
Musco LightingIowa State University

“Full-stack/edge-focused engineer who took a manual, terminal-based AI calibration workflow and turned it into a web-enabled remote calibration system designed for low-bandwidth 5G field deployments, now used across 85+ field sites. Experienced operating edge fleets with versioned rollouts, Kubernetes-based cloud monitoring, and Prometheus/Grafana observability, plus refactoring fast-moving AI codebases for modularity and strong typing.”

Amazon DynamoDBAmazon S3AWSDockerFlaskGitHub+66
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RF

Reber Ferhat Uluca

Screened

Senior Unity Game Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”

.NETAndroidC#Design PatternsGitGitHub+35
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SS

Swapnil Sanjay Pawar

Screened

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”

PythonJavaC++JavaScriptTypeScriptHTML+100
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MC

Marco Carloni

Screened

Senior XR Solution Architect & Unity Developer specializing in AR/VR applications

Remote18y exp
Ambiens VRITIS Antonio Pacinotti

“Unity VR developer who has shipped Meta Quest titles both independently (handling art, engineering, marketing, and self-publishing) and on teams focused on architecture and code. Recently worked on a multi-user VR experience using haptic gloves and holopotation, solving Photon multiplayer bandwidth issues by compressing high-volume data and implementing custom sync strategies. Also experiments with integrating LLMs into Unity for NPC interaction and uses AI tools pragmatically for straightforward tasks.”

AnalyticsC#C++HTMLJava.NET+67
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VR

Vitalii Rainchuk

Screened

Mid-level Frontend Developer specializing in React and TypeScript performance

Calgary, AB7y exp
ZippiaWest Ukrainian National University

“Frontend engineer (Zippia) who leads complex, form-heavy React + TypeScript workflows end-to-end, setting architecture conventions and improving performance at scale. Demonstrated strong production ownership by fixing a PDF migration issue and coordinating a recovery that regenerated PDFs for ~1700 impacted users while working closely with PM, design, QA, and a small founding team.”

ReactTypeScriptJavaScriptNext.jsHTMLCSS+46
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AM

Ali Malik

Screened

Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”

JavaScriptReactNext.jsjQueryHTMLResponsive Web Design+91
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