Vetted .NET Professionals

Pre-screened and vetted.

AI

Senior Full-Stack .NET Developer specializing in healthcare IT and SaaS

Fort Worth, TX9y exp
Pep BoysRemington College
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JD

Senior Full-Stack Engineer specializing in scalable cloud-native systems

13y exp
JS17.devTechnological University of Bolívar
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NP

Junior Full-Stack Software Engineer specializing in backend and cloud applications

Frederick, MD2y exp
Endpoint ClinicalUniversity of Maryland, Baltimore County
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RW

Senior Software Engineer specializing in FinTech and digital banking

Dubuque, IA12y exp
Dupaco Community Credit UnionUniversity of Northern Iowa
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JA

Senior Full-Stack Engineer specializing in e-commerce and API-driven platforms

Los Angeles, CA7y exp
OPENSPACESColorado State University
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SP

Senior Software QA & Data Systems Specialist in nuclear and regulated environments

Richland, WA9y exp
Tocsin Data
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WP

Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture

19y exp
Persimmony International
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HA

Senior QA Automation & Performance Engineer specializing in web, API, and cloud testing

New York, US8y exp
Turing
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ZF

Director-level Product Leader specializing in nonprofit SaaS and fundraising platforms

Las Vegas, NV21y exp
Neon One
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DP

Senior Unity Developer specializing in VR/AR and real-time 3D

Vigo, Spain16y exp
TSE Tecnology
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GD

German Dartsch

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment

Essen, Germany12y exp
Starvania StudioUniversidad Nacional de Cuyo

Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.

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Yury Vasilevich - Staff Unity Tech Lead specializing in F2P mobile live-service games in Gdańsk, Poland

Yury Vasilevich

Screened ReferencesStrong rec.

Staff Unity Tech Lead specializing in F2P mobile live-service games

Gdańsk, Poland16y exp
Dynamic GamesBelarusian State University of Informatics and Radioelectronics

Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.

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SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.

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JS

Joseph Seger

Screened ReferencesStrong rec.

Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines

Los Angeles, CA12y exp
ImmersicomUniversity of Colorado Denver

Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.

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Nobin Johnson - Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development in Buffalo, NY

Nobin Johnson

Screened ReferencesStrong rec.

Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development

Buffalo, NY4y exp
SlizzrCanisius University

Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.

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CG

Cristian Gonzalez

Screened ReferencesModerate rec.

Senior Gameplay Programmer specializing in Unity, Unreal, and multiplayer systems

Remote, USA9y exp
HPPC HealthDallas College

Unity/C# gameplay engineer with strong systems-level experience shipping and optimizing a mobile 6v6 FPS, including custom pooling, input, networking, and anti-cheat architecture. Stands out for combining deep performance engineering with practical AI-assisted development workflows that helped deliver a prototype in one week, plus end-to-end ownership of a separate web app built for a doctor under a tight deadline.

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Mudit Devenkumar Choksi - Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems in Louisville, KY

Mudit Devenkumar Choksi

Screened ReferencesModerate rec.

Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems

Louisville, KY2y exp
Diversified Automation Inc.Indiana University Bloomington

Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.

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VJ

Mid-level Software Engineer specializing in distributed real-time systems

New York, USA4y exp
SutherlandUniversity of Central Missouri

Backend engineer focused on real-time, event-driven distributed systems (Node.js/TypeScript) with strict latency and reliability requirements. Deep hands-on experience debugging concurrency issues and designing resilient workflows (idempotency, circuit breakers, compensating actions) with strong observability; familiar with ROS/ROS2 concepts and confident ramping into robotics integrations.

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AK

Ajith Kumar

Screened

Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines

Irving, TX5y exp
Mouri TechGeorge Mason University

LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.

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AP

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.

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Gautam Agrawal - Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP in IN, USA

Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP

IN, USA4y exp
Project 990Indiana University Bloomington

Applied LLMs to classify long nonprofit mission statements into 8 segments without labeled data, using an ensemble of clustering/embedding methods plus zero-shot RoBERTa/BART and a Tree-of-Thought prompting pipeline with LLM-as-judge evaluation (Gemma). Also built LangChain/LlamaIndex agentic RAG workflows including a text-to-SQL data analysis assistant grounded on DB schema with retries and performance optimizations on an HPC cluster.

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CalvinMatthew Nava - Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences in Germany

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.

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VG

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Spain10y exp
Alice Games FZEMoscow State Open University

Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

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