Pre-screened and vetted.
Entry Software Engineer specializing in Generative AI and full-stack development
Junior Software/AI Engineer specializing in LLM agents and RAG systems
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Junior Full-Stack Software Engineer specializing in scalable backend systems
“Built and shipped an AI-powered journaling app feature that analyzes user text for emotions in real time, owning everything from React/TypeScript UX (dynamic theming + Framer Motion) to a FastAPI backend integrating Hugging Face. Has hands-on production experience deploying Dockerized services on AWS (EC2/RDS/S3/CloudWatch) with GitHub Actions CI/CD, and resolved a real latency/scaling incident by converting blocking external API calls to async with retries/timeouts.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Senior Unity Developer specializing in desktop and XR simulation apps
“Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.”
Mid-level Full-Stack Developer specializing in React and Node.js
“Frontend-focused builder who has delivered a MERN food-ordering web app and is currently developing a TypeScript-based React Native medical appointment booking app with role-based dashboards, queue management, and REST/Supabase integration. Emphasizes reusable component architecture, centralized state management, and secure RBAC/protected-route patterns, with experience shipping new auth features via branch-based rollout and monitoring.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.”
Junior Backend Software Engineer specializing in API-driven systems
“Backend engineer focused on Python/FastAPI who has designed and evolved an API-driven platform with an emphasis on clean contracts, data integrity, and scalable service boundaries. Demonstrated production-minded reliability work by addressing partial writes/retry failure modes with idempotency and validation, eliminating duplicate/corrupted records, and has implemented layered security including Supabase-managed auth, RBAC, and row-level security.”
Junior Software Engineer specializing in Python data analysis and robotics
“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”
Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel
“Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and React
“Full-stack engineer who built a lost-and-found pet management platform (React + Node/Express + SQL) with a focus on scalability (stateless JWT auth, modular REST APIs, cloud-based image handling) and performance (Artillery load testing, Chrome DevTools, query/index tuning). Also demonstrates systems-thinking around low-latency real-time voice pipelines integrating WebSockets, ASR, LLMs, and audio output, and has experience translating founder input into shippable product via rapid prototyping.”
Junior Software Engineer specializing in data engineering and GenAI
“Built and deployed a production LLM-powered recruitment chatbot that automates key recruiting steps (sourcing, candidate engagement, screening). Strong in agent orchestration with LangGraph, including guided graph-based workflows, context-aware routing, and reliability measures like clarifying steps plus human-in-the-loop evaluation.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Entry-Level Robotics & Embedded Systems Engineer specializing in ROS 2 navigation
“Controls and Navigation Engineer at Krishiboot Technologies building an AgriTech robot, owning crop-lane path planning, outdoor GNSS navigation, ML model integration for weeds/crops, and multi-sensor localization (encoders + dual IMUs + GNSS via EKF) validated through Gazebo simulation and field trials. Also delivered a ROS2-based food-serving robot with LiDAR SLAM, visual SLAM obstacle avoidance, and Nav2 SMAC/A* motion planning tuned for dynamic restaurant deployments.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Junior Software Engineer specializing in systems, AI, and research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Entry-level Software Engineer specializing in AI/ML and full-stack systems