Pre-screened and vetted.
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Mid-level Product Manager specializing in developer tools and QA-driven delivery
“Works at Accelbyte validating Unreal/Unity tooling compatibility with PlayStation/Xbox devkits, focusing on end-to-end crash/error reporting and build distribution workflows. Strong in isolating SDK vs engine vs backend issues and coordinating with the right teams using backend error signals; also initiated team knowledge-sharing to enable cross-coverage when teammates are out.”
Senior Frontend Developer and MERN Stack specialist
“Frontend engineer experienced leading client-facing portals (including WebGL integrations) and admin panels, with a strong focus on scalable architecture (monorepo, shared design system/atomic design) and performance. Has built complex React+TypeScript workflows like multi-step user creation with dynamic forms, and ships major features (e.g., video recording) using feature-flagged, trunk-based delivery and E2E testing.”
Senior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end delivery of a Next.js/TypeScript product, including a permission-based React dashboard for managing employee gift card bonuses across large companies. Demonstrated strong architecture and quality practices (multi-reviewer PR workflow), plus performance-focused UX for bulk Excel uploads using Ant Design forms with inline validation and efficient row updates. Known for close product/design collaboration to simplify complex workflows into step-based, user-friendly flows and for shipping quickly with tight QA/Jira-driven iteration.”
Mid-Level Frontend/Full-Stack Developer specializing in Nuxt.js and e-commerce systems
“Frontend engineer who has led end-to-end builds (including an SSR Vue 3 app) and delivered complex React + TypeScript internal dashboards for a fintech (Sycamore). Demonstrated strong architecture and performance chops, including refactoring a large internal tool with lazy loading and route-based code splitting to improve load speed by 64%, and operating within a robust CI/CD + QA pipeline.”
Mid-level Product Manager specializing in UX, growth, and data-driven product strategy
“Product manager from edTech focused on AI-driven, B2B HR training simulations (live work-scenario platforms). Demonstrated measurable funnel improvement by diagnosing a registration drop-off issue, coordinating a cross-functional fix (including Android), and delivering ahead of schedule, resulting in a 20% increase in sign-ons. Has shipped/managed products on web and mobile.”
Staff Unity Tech Lead specializing in F2P mobile live-service games
“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”
Senior Frontend Lead specializing in ed-tech platforms and gamified learning
“Frontend lead with ~6 years building edtech platforms (LMS + CMS) using Svelte and React/TypeScript. Manages a 6–7 person team and owns architecture, CI/CD, and production quality practices (error boundaries, crash/downtime alerting). Has hands-on experience improving performance at scale via micro-frontends, lazy loading/code splitting, and virtualization/pagination for heavy UI screens (e.g., Bonzo game platform).”
Mid-level XR Developer specializing in healthcare training simulations
“XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.”
Mid-Level Full-Stack Software Developer specializing in React, TypeScript, and migrations
“Frontend engineer who leads high-impact refactors and rebuilds end-to-end, including migrating a legacy Next.js frontend to React + Vite and consolidating fragmented styling into a single MUI Joy design system. Has deep experience improving performance and maintainability in complex, data-heavy UIs (orders/financial pages, multi-step editing flows) through modularization, query optimization, and shared context patterns, with strong QA discipline for sensitive financial actions.”
Senior Unity XR Developer specializing in networked VR/MR collaboration
“Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Mid-level Unity Developer specializing in game development and tooling
“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”
Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling
“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”
Senior Product Manager specializing in mobile apps and F2P gaming platforms
“Product-focused F2P operator with hands-on experience shipping and optimizing a live social casino game on iOS/Android. Led a board-style progression meta and solved fairness-vs-economy constraints by designing a volatility model for dice RNG, validated through offline modeling and live cohort tests, delivering strong engagement and monetization lifts.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms
“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
Mid-level AI Engineer specializing in Python, LLMs, and production ML systems
“Production-focused ML/AI engineer with hands-on ownership across classical ML and GenAI systems, from CV/NLP services to enterprise RAG. Stands out for combining research-to-production execution with measurable business impact: 40% processing-efficiency gains, 35% fewer support tickets, 5x latency improvement, and 3x throughput gains while maintaining safety and quality.”
Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD
“QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).”
Senior DevOps Engineer specializing in cloud infrastructure, CI/CD, and Kubernetes
“Cloud/DevOps-focused engineer with hands-on experience building Azure DevOps CI/CD pipelines for containerized applications deployed to AKS, including security scanning, approvals, versioned artifacts, and rollback. Also implemented Terraform-based IaC for Azure (VNets/subnets/NSGs/AKS) with modular design, remote state/locking, and drift detection; resolved a real deployment outage caused by an Azure RBAC permission change.”
Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships
“Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Mid-level Frontend-Focused Full-Stack Developer specializing in React and TypeScript
“Frontend engineer at LodestonePM who led end-to-end delivery of an AI release-notes generator (OpenAI API) and a Kanban-style release board in Remix/React/TypeScript. Demonstrated scalable architecture (bridging tables, upserts), strong QA practices, and measurable performance wins (200+ item loads reduced from 10–20s to a few seconds via caching/pagination), plus UX improvements like simplifying a Jira integration flow.”