Pre-screened and vetted.
Junior Full-Stack Engineer specializing in AI-powered web applications
“Full-stack product engineer who has shipped AI-powered job board moderation and validation features end to end across React/TypeScript, serverless backends, and Postgres. Stands out for combining UX polish, LLM-backed workflow design, and reusable async infrastructure patterns to improve reliability, speed of delivery, and user participation.”
Mid-level Full-Stack AI Engineer specializing in LLM systems and RAG
“Built and shipped a production "Campaign AI" multi-agent system (LangGraph) that personalizes B2B outbound emails at scale using Apollo.io prospect data, clustering-based segmentation, and 21 persona variants. Notably uncovered that high click rates were largely email security scanners and created a validated bot-detection/scoring pipeline (timestamps/IP/user-agent/click patterns), bringing reported engagement down from ~40% to a trusted 5–8% that aligned with real conversions.”
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Mid-level Generative AI & ML Engineer specializing in LLMs, RAG, and MLOps
Junior Full-Stack Software Engineer specializing in web development and game QA
Intern Full-Stack Engineer specializing in web applications and systems programming
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Senior Full-Stack AWS Developer specializing in cloud-native microservices and serverless systems
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Senior Full-Stack Developer specializing in React/Next.js and NestJS
“Frontend-focused full-stack engineer who built and shipped Atlas Link (atlaslink.io), an ops/admin dashboard for an alumni directory designed to scale across clients and large datasets. Strong on architecture boundaries, typed API contracts, and performance-heavy table UIs, with a rigorous testing approach (TypeScript/Jest/React Testing Library) and experience modernizing a legacy ASP.NET MVC app with a new component layer and cleaned-up CSS system.”
Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems
“Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.”
Mid-level Data Engineer specializing in cloud ELT pipelines and analytics engineering
“Data engineer who has owned end-to-end ELT pipelines on Airflow + AWS (S3/Glue/Lambda) with Snowflake/Redshift, processing millions of records per day and tens of GBs via PySpark. Built strong data quality and reliability practices (40% quality improvement, 99%+ uptime), and also designed a resilient web-scraping system with anti-bot defenses and schema-change versioning plus REST APIs for serving curated data.”
Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployment
“Frontend engineer with experience building enterprise ERP/CRM dashboards in React + TypeScript, including cron-driven data updates and differentiated state flows. Emphasizes CI/CD pipeline setup, performance optimization (Core Web Vitals, React Profiler), and disciplined delivery practices (risk-based QA, phased rollouts); also has Figma-to-responsive implementation experience.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Mid-level QA Engineer specializing in Unreal Engine automation for VR
“QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.”
Entry-level Software Engineer specializing in backend and full-stack systems
“Built production-style backend and AI systems across internship and project work, including a real-time sports platform backend and a Smart Email Assistant using GPT-4. Stands out for combining classic backend performance engineering with practical LLM workflow design, including measurable latency improvements, high uptime, and debugging of non-deterministic model behavior.”
Mid-Level Full-Stack Software Engineer specializing in web apps and APIs
“Hands-on technical/product-facing engineer with experience operationalizing LLM/agentic workflows and debugging them in real time using logs, traces, and metrics. Also supports go-to-market by running developer-focused live coding demos and partnering with sales on discovery and integration/maintainability concerns through clear technical documentation.”
Mid-Level Full-Stack .NET Developer specializing in cloud-deployed web apps
“Unity/C# gameplay programmer with professional experience at Fabwelt Studios on the play-to-earn title "Arsenal," implementing player mechanics, interaction systems, and event-driven gameplay features. Also built a research-focused Tetris prototype as a master’s thesis, adding seedable RNG controls, data logging, and a playtest harness to study how randomness affects player perception.”
Mid-Level Front-End React Developer specializing in dashboards and real-time web apps
“Frontend engineer who helped build a desktop-as-a-service product from scratch and has delivered complex React + TypeScript workflows (including multi-stage approvals). Notable for performance-focused refactoring (removing unnecessary memoization), building reusable component patterns, and leading a major shift from hard-coded forms to a configurable form-builder with strong dev/QA collaboration and heavy scenario testing.”