Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
Marc already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.
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