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Marc Mirapeix

Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal

Andorra, AndorraACCOUNTANT3 years experienceMid-LevelVideo GamesMedia & EntertainmentAccounting
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About

Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.

Experience

ACCOUNTANTFinvest
VOLUNTEER GAME DEVELOPERWorld Sould
GAME DEVELOPERNerazim
UNITY GAME DEVELOPERKivity Studios
SOFTWARE ENGINEERMeriden IPM
PRACTICE 3D ASSISTANTOrdino Studios

Education

Ironhackbootcamp, Data Science and Machine Learning (2025)
CEVassociate, Creative Media, Game Design, Programming, 3D, Animation (2016)

Key Strengths

  • Implemented zone-based variable gravity mechanic in Unity affecting vehicle gameplay feel
  • Iterative playtesting and tuning to balance physics values and maintain controllable racing behavior
  • Uses AI tools to speed up development tasks (debugging, unit tests)
  • Adaptable to both structured and cross-functional team environments
  • Willing to put in extra time when deadlines/sprints require it

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

EnglishSpanishFrenchCatalan

Skills

CC++C#PythonGitOpenGLSQLTableauMachine LearningUnity3DUnreal EngineBlenderVideo Game DevelopmentTroubleshootingTesting