Pre-screened and vetted.
Mid-Level Full-Stack Software Developer specializing in Symfony, React, and Node.js
Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR
Junior Backend & Cloud Engineer specializing in AWS and scalable systems
Junior Quality Assurance Engineer specializing in web, API, and test automation
Intern-level marketing analyst specializing in digital marketing and lead generation
Junior Full-Stack Developer specializing in FinTech applications
Mid-level QA Engineer specializing in manual, automation, API, and performance testing
Entry Backend Software Engineer specializing in Python/FastAPI and cloud-native APIs
“Backend engineer who built and evolved a low-latency document search platform (C++/gRPC on Kubernetes with a vector database), emphasizing resilience under concurrent load through strict deadlines, retries, idempotency, and observability. Also experienced building secure, frontend-friendly FastAPI services (Pydantic + JWT) and executing safe incremental refactors using feature flags and parallel validation.”
Mid-level Software QA Engineer specializing in SaaS web, mobile, and API testing
Junior Software QA Engineer specializing in mobile and web application testing
Junior QA Engineer / Systems Analyst specializing in test automation and ERP implementations
Mid-level Software QA Engineer specializing in web, mobile, and API testing
Senior Operations & Content Professional specializing in logistics, inventory, and SEO writing
Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2
Mid-level QA Specialist specializing in web, API, and test automation
Mid-level QA Analyst specializing in web, mobile, and test automation
Senior Full-Stack Developer specializing in Next.js, Web3, and scalable web apps
Mid-level Software QA Tester specializing in web and mobile testing
Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”