Pre-screened and vetted.
Senior Go Engineer specializing in distributed systems for FinTech and Healthcare
“Frontend-focused engineer with experience in healthcare and fintech dashboards, especially around real-time data delivery and performance. In a growth-stage startup environment, improved dashboard architecture by replacing polling with React Query and GraphQL, leading to more responsive and reliable user experiences and fewer stale-data complaints.”
Senior Go Engineer specializing in platform infrastructure and observability
“Full-stack/backend-heavy engineer with strong healthcare domain expertise, focused on modernizing regulated platforms for payroll, billing, and caregiver operations. Notably led a legacy Express.js billing platform migration to modular NestJS services that enabled same-day deployments and unblocked enterprise customer onboarding, while bringing deep experience in compliance, auditability, and production reliability.”
Senior Full-Stack Engineer specializing in Python, Go, and cloud-native systems
“Full-stack/backend-leaning engineer with hands-on experience spanning Python, Go, React, Kafka, PostgreSQL, Redis, Docker, and Kubernetes. They stand out for building real-time analytics and decisioning systems, plus a healthcare-focused B2B SaaS compliance/data integration platform that combined high-throughput event processing, dashboarding, and third-party integrations in a startup-style, high-ambiguity environment.”
“Backend-focused engineer with deep healthcare interoperability experience, building Go-based distributed systems for live clinical data exchange across hospital systems. Stands out for combining startup-style ownership with HIPAA/compliance rigor, including creating a reusable Go microservice template and improving reliability across Kafka, PostgreSQL, and Kubernetes-based production platforms.”
Senior Game Platform Engineer specializing in Unity mobile games
“Unity engineer with 8+ years of experience who owned Pitch5T end-to-end, spanning core gameplay systems, data-driven bot AI, mobile optimization, and custom real-time PvP networking. Particularly strong in building designer-friendly LiveOps workflows using telemetry and remote config so balancing could happen without repeated engineering intervention.”
Mid-level Full-Stack Engineer specializing in Golang and cloud-native FinTech systems
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development
“Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).”
Senior Unity Game Developer specializing in multiplayer and VR/AR
“Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.”
Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices
“Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Mid-level Full-Stack Software Engineer specializing in FinTech
“Frontend tech lead for a university e-signature platform (Next.js/React/TypeScript) replacing paper-based signing. Built a trustworthy multi-signer PDF signing workflow with backend-as-source-of-truth state handling, strong quality gates (typed contracts, linting, pre-commit, PR reviews), and performance work like Web Workers for heavy PDF operations.”
Senior Full-Stack & AI Developer specializing in Python/React, AWS, and LLM/RAG systems
“Backend Python engineer who owned the full backend build of an AI-driven platform for UK golf clubs, including FastAPI microservices, vector search, and a tuned LangChain+Pinecone RAG pipeline focused on cost and hallucination reduction. Experienced deploying Django/FastAPI/Flask stacks on AWS-backed Kubernetes with GitOps/ArgoCD-style delivery, plus executing legacy-to-AWS migrations and building Kafka-based real-time analytics pipelines.”
Mid-level Full-Stack Engineer specializing in cloud-native DevOps and Kubernetes
“Full-stack engineer with strong production experience improving performance and reliability of data-heavy analytics products. Has shipped end-to-end features spanning Node/Express + PostgreSQL + Redis and React/TypeScript, deployed via Docker/GitHub Actions to AWS EKS with Helm, and monitored with Datadog/CloudWatch; also built a Python compliance automation backend for AWS security monitoring with RBAC, versioned REST APIs, and resilient throttling-aware processing.”
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native microservices
“Built and shipped a production LLM-powered incident response agent for a microservices platform, automating alert triage and safe remediation recommendations with strong guardrails (RAG grounding, structured JSON outputs, rule-based validation, and human-in-the-loop). Implemented state-machine orchestration (Redis/Kafka), comprehensive eval/monitoring, and an error categorization pipeline that cut hallucination errors ~40% and reduced MTTR ~30%.”
Mid-level Software QA specializing in game development
“Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.”
Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering
“Frontend/fullstack lead who inherited a messy psychological app with production issues, drove a rapid stabilization (2–3 weeks) and major performance/architecture overhaul (Redux Toolkit, memoization, caching, lazy loading, CDN offload to S3/CloudFront). Also owns delivery and infrastructure practices (multi-env, Docker, GitHub Actions CI/CD, AWS ECS + load balancing) and led a 1-week POC for an AI-powered trucking management system (app.neblo.ai).”
Senior Software Engineer / Technical Lead specializing in cloud-native microservices
“LLM/agentic-systems practitioner who shipped a recruiting resume-assistant from prototype to production, tackling hallucinations and multi-format document ingestion (PDF/images with OCR). Strong in real-time workflow debugging (logs/traces, reproducing prod issues) and pragmatic mitigation (feature flags), and helped drive customer adoption by presenting impact data and creating educational materials.”
Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery
“Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.”
Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction
“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”
Senior Game & XR Developer specializing in Unity and immersive AR/VR platforms
“Unity/C# gameplay engineer who shipped a live-service mobile RPG and a Quest 2 + mobile social fitness game, with deep experience in performance optimization and multiplayer netcode. Built client-prediction/server-authoritative combat and consolidated AI updates to hit 60 FPS (P50 frame time improved 22ms→14ms), and implemented strong live-ops tooling (replays in S3, alerts, desync checksums). Also integrated an LLM-driven NPC dialogue system via a Go middleware layer with validation/caching and evaluated it through a 4-week A/B test.”
“Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.”
Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences
“Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.”
Mid-level DevOps Engineer specializing in AWS, Azure, Kubernetes, and GenAI infrastructure
“Database/platform engineer with stronger hands-on experience in AWS and Azure than GCP, but able to speak credibly about cloud database architecture, automation, and reliability engineering. They led an on-prem MySQL to RDS/DynamoDB migration, built Terraform/Python-based zero-touch database operations, and described a performance incident where latency dropped from 2s to under 300ms while supporting 2x traffic.”