Pre-screened and vetted.
Software Engineering Manager specializing in .NET WPF and Unreal Engine tools
Senior Full-Stack Software Engineer specializing in FinTech and Healthcare data platforms
Junior Software Engineer specializing in full-stack systems and embodied AI
Senior Full-Stack Software Engineer specializing in Golang, Python, and LLM-powered systems
Entry-Level Full-Stack Software Engineer specializing in e-commerce and AI
Mid-level Paid Search & Digital Marketing Manager specializing in global SEM
Senior Software Engineer specializing in cloud, data engineering, and AI systems
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Mid-level Software Engineer specializing in Data Engineering, ML, and Generative AI
Senior QA Automation Engineer (SDET) specializing in test automation and API testing
Director-level QA Supervisor specializing in mobile game testing and QA operations
Senior QA/UAT Testing Professional specializing in enterprise test management and compliance
Senior QA Analyst specializing in video games and cross-platform testing
Senior Computer Vision Engineer specializing in medical imaging and MLOps
Senior QA & Web Release Manager specializing in web applications and eCommerce releases
Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms
Senior QA Automation Engineer specializing in regulated healthcare and pharma platforms
Intern Full-Stack Software Engineer specializing in automation and data-driven systems
“Early-career engineer with Charles Schwab internship experience building and testing production-bound internal APIs, emphasizing architectural fit, stakeholder alignment, and systematic debugging. Also has academic Python/ML experience analyzing Oura Ring biometric data and exposure to multi-agent robotics through coursework and RoboSub.”
Mid-level QA Tester specializing in game and audio quality assurance
“Game QA tester with experience at QLOC (Poland) and EA Burnaby (Canada), focused on audio/commentary quality for the FIFA/FC franchise. Shipped FIFA 23, FC 24, and FC25, including validating a major new commentary team integration and ensuring situational commentary triggers correctly using debug tools, evidence capture, and close collaboration with audio artists/developers.”
Senior Game Designer/Producer specializing in multiplayer F2P live-service systems
“Game designer who led two shipped cross-platform soccer titles (Monkers League / Champs), owning core mode and control design across mobile and PC (controller + mouse/keyboard). Drove a major gameplay pivot from controlling a full team to single-character play and tuned controls via playtests to expand appeal beyond traditional sports fans, while also building engagement systems like season passes, tournaments, and live events amid repeated platform shifts.”
Intern Software Engineer specializing in AI/ML and computer vision
“Backend-focused Python engineer who owned and deployed EcoHero, a recycling guidance app using FastAPI + Firebase with barcode lookup, ZIP-code-based state rules, and user history tracking backed by 50 state datasets. Has hands-on Kubernetes + Docker experience and uses GitHub Actions and GitOps-style PR workflows for consistent deployments, plus event-driven async processing patterns with idempotency and retries.”
Senior Product Owner / QA & Supportability Engineer specializing in SIEM (IBM QRadar)
“Built a live free-to-play web-based financial market simulation game (YouTube-channel stock market) as a hobby project, now serving 3000+ users. Implemented core F2P systems including gacha, timed progression gates, and analytics-driven monitoring of engagement and economy health using a TypeScript/Python stack with Redis and Postgres.”
Senior Game Developer specializing in VR and multiplatform Unity titles
“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”