Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in Agentic AI and Cloud Platforms
Mid-level Product Designer specializing in enterprise UX and AI-powered SaaS
Senior Support Engineer specializing in AI Search, LLMs, and Document Intelligence
Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine
Executive Cybersecurity Architect specializing in cloud, Zero Trust, and compliance
Mid-level Software Engineer specializing in game engine and graphics performance
Senior DevOps Engineer specializing in AWS cloud infrastructure and CI/CD automation
Executive Engineering Leader specializing in data platforms and SaaS
Mid-level Full-Stack Developer specializing in React and Python (Django/FastAPI)
Executive PMO & Agile Transformation Leader specializing in enterprise delivery and release governance
“Operations and agile enablement leader currently shaping internal operations at KlariVis (rapidly growing, founder-led company). Implemented Scrum, quarterly planning, cross-functional ways of working, executive dashboards, and org-wide training while also improving release management, bug prioritization, and go-to-market workflows; blends strategic structure with hands-on execution and change adoption through iterative feedback.”
Senior Technical Product Manager specializing in data instrumentation and analytics platforms
“Technical Product Manager with hands-on experience shipping and running live free-to-play games (including Cartoon Network BMX Champions) across web and mobile, with exposure to Roblox and some console. Focuses on data-driven live ops—daily rewards, streaks, push notifications, and limited-time events—paired with A/B testing and funnel/retention analytics to improve engagement and IAP performance.”
Engineering Manager specializing in enterprise SaaS, cloud architecture, and AI/ML
“Senior engineering manager who stays hands-on (~50/50) while leading teams through design reviews, code reviews, and production issue triage. Shipped scalable platform features (notifications, user action tracking via microservices) with strong quality/performance practices (TDD, high-load testing). Owned a complex cross-system SSO/IdP incident end-to-end, identifying a SameSite+iFrame root cause and delivering a configurable product fix plus support documentation.”
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Full-Stack & AI Engineer specializing in LLM integrations and cloud-native systems
“Backend/data engineer with hands-on production experience building FastAPI Python APIs and AWS-native platforms (Lambda/API Gateway, SQS, ECS Fargate) with Terraform + GitHub Actions CI/CD and strong reliability practices (JWT/RBAC, retries/timeouts, structured errors/logging). Also built AWS Glue ETL pipelines (S3/RDS to curated S3/Athena) with schema evolution and data quality controls, modernized legacy processing via parallel-run validation and phased cutovers, and has demonstrated SQL tuning impact (seconds to <200ms) plus incident ownership for batch pipeline SLAs.”
Senior Talent Operations leader specializing in recruiting workflows and people systems
“Recruiting/Talent Operations leader who managed 6–12 person teams across two office locations and drove measurable process improvements. Standardized onboarding (cut ramp time by 2–3 weeks) and redesigned interview scheduling to move candidates forward within 24–48 hours, while leveraging Workday/Lever reporting and leading a GoodTime rollout with HR/IT/HRIS.”
Mid-Level Software Development Engineer specializing in distributed systems and event-driven architectures
“Built and maintained an internal JavaScript/React real-time event monitoring UI used by multiple Goldman Sachs teams (e.g., Private Wealth Management and Bulk Trading Systems). Focused on scaling performance under hundreds of events/sec—using profiling, memoization, batching, and debouncing—and paired it with strong internal documentation and disciplined incident diagnosis via synthetic load testing and logs/metrics.”
Mid-Level Software Engineer specializing in Python microservices and scalable web APIs
“Backend engineer who replaced an Excel-heavy forecasting workflow with a secure, auditable FastAPI system (React UI + relational model + async workers), emphasizing deterministic processing, idempotency, and versioned ledger-style ingestion. Led a monolith-to-FastAPI migration at Bounteous using a strangler approach, feature-flagged incremental rollout, and data reconciliation/shadow-compare to protect integrity while scaling onboarding workflows.”
Mid-level AI Engineer specializing in GenAI and RAG systems
“AI engineer who built a production e-commerce system that analyzes product images alongside sales and demographic data to generate actionable creative recommendations, now used by 20+ clients. Also built orchestrated document/agent pipelines (Airflow, LangGraph) including a compliance drift detector auditing 401 compliance documents, with an emphasis on traceability, logging, and production integration.”
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Mid-level Game Designer specializing in systems, balance, and live updates
“Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.”
Intern Software Engineer specializing in AI/LLMs and full-stack development
“AI/ML infrastructure-focused engineer who has built production RAG systems from scratch (Supabase/pgvector + OpenAI embeddings) and iterated using formal eval metrics to improve retrieval quality. Also debugged real-time audio issues in a LiveKit-based pipeline by correlating packet loss with VAD behavior, and has deep experience building brittle, customer-specific financial platform integrations in Python/Playwright (2FA, redirects, token refresh, rate limits).”
Senior Software Engineer specializing in FinTech, payments, and authentication
“Software engineer with experience at Dollar Shave Club and Mudflap, focused on user-driven product delivery and cross-team alignment. Built an Okta SSO-based internal portal (React/Node) centralizing access to org services, and has hands-on experience diagnosing LLM/agent workflow issues via instrumentation and systematic triage. Known for translating between product/customer needs and engineering tradeoffs to ship quickly while planning stabilization and scalability.”