Pre-screened and vetted.
Mid-level Software Engineer specializing in cloud-native microservices and AI/ML
“Full-stack engineer with healthcare/AI platform experience (Humana), owning an end-to-end high-risk patient prediction feature from React dashboards through FastAPI/TensorFlow real-time inference to AWS EKS operations. Emphasizes production reliability and contract-driven APIs (OpenAPI + generated TS types), plus strong data integration patterns (Kafka, idempotency, DLQs, backfills) in regulated, high-traffic environments.”
Mid-level Conversational AI Engineer specializing in enterprise chatbots and workflow automation
“Built a production LLM/RAG document extraction and game/quiz content workflow using LLaMA 2, LangChain/LangGraph, and FAISS, achieving ~94% accuracy and reducing turnaround from hours to minutes. Demonstrates strong applied MLOps/orchestration (CI/CD, MLflow, Databricks/PySpark), robust handling of noisy/variable document layouts (layout chunking + OCR fallbacks), and practical reliability practices (human-in-the-loop routing, drift monitoring, A/B testing).”
Junior Robotics/Software Engineer specializing in autonomous navigation and embedded systems
“Robotics simulation/localization engineer who built a lunar crater navigation stack in ROS/ROS2 and Gazebo, including custom localization/perception/planning packages. Demonstrated strong debugging skills by using tf2 frame analysis to fix camera-to-base_link alignment, cutting heading error from 75° to 0.48°, and handled large NASA lunar imagery (~4GB) by converting/downsampling data for Gazebo.”
Senior Full-Stack Software Engineer specializing in React/Node and cloud-native platforms
“Backend/data engineer with hands-on production experience building a real-time notification API on Flask/Celery/Postgres and scaling it on AWS with Docker, Redis queuing, and SQLAlchemy query optimization. Also delivered AWS serverless deployments (Lambda) using Terraform + GitHub Actions and built AWS Glue ETL pipelines from S3 to Redshift with CloudWatch monitoring and DataBrew data quality checks.”
Mid-level Unity & C# Developer specializing in VR and mobile games
“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”
Mid-level GenAI Engineer specializing in LLM agents and production AI workflows
“Designed and deployed end-to-end LLM-powered AI agent systems to automate knowledge-intensive workflows across marketing/GTM, recruiting, and support. Brings production reliability rigor (evaluation pipelines, monitoring, testing, A/B experiments) plus orchestration expertise (Airflow, Prefect, custom Python) and a track record of translating non-technical stakeholder goals into working AI solutions (e.g., personalized customer engagement agent at Lara Design).”
Mid-level Data Scientist specializing in insurance, healthcare, and cloud analytics
“Built a production-style LLM document summarization/generation workflow that mitigates token limits and reduces hallucinations using semantic chunking, FAISS-based embedding retrieval (top-k via cosine similarity), and section-wise generation. Orchestrated the end-to-end pipeline with AWS Step Functions and aligned outputs with sales stakeholders through demos, visuals, and documentation.”
Intern Full-Stack Software Engineer specializing in web apps and AI integrations
“Computer science-oriented builder developing an iOS receipt-splitting app for real users (roommates), focusing on login security, receipt history storage, and future web access for broader usability. Demonstrates a practical, customer-facing mindset with structured integration/debugging practices (Dockerized environments, incremental testing, rollback strategy) and prior experience in communication-heavy retail/bakery roles.”
Mid-level AI/ML Engineer specializing in GenAI, RAG pipelines, and agentic workflows
“Applied AI/ML engineer with hands-on production experience building a RAG-based AI assistant for pharmaceutical maintenance troubleshooting using LangChain + FAISS/Pinecone, including a custom normalization layer to handle inconsistent terminology and duplicate document revisions. Also built Airflow-orchestrated pipelines for document ingestion/embeddings and predictive maintenance workflows (SCADA ETL, drift-based retraining), and partnered closely with production supervisors/quality engineers via Power BI dashboards and real-time alerts.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Mid-level Software Engineer specializing in Generative AI automation and secure platforms
“Backend/security-focused engineer from VeroTX who built an IdP service (Spring Boot + MongoDB on GCP) for an AI workflow platform and drove major latency improvements via caching and query/index optimization. Also shipped an AI loan-processing agent using LangChain/LangGraph, owning the document ingestion + vector database layer and designing a reliable multi-step workflow with retries, monitoring, and human-in-the-loop safeguards.”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Mid-level Data Engineer specializing in cloud data pipelines and Snowflake
“Data engineer who has owned production pipelines end-to-end, ingesting 50–100 GB/day from APIs/S3 and near-real-time Kafka into Snowflake with strong data quality gates (Great Expectations/dbt) and Airflow-based reliability (SLAs, alerting, dashboards). Also built a Snowflake-backed REST data API with caching/pagination and versioned endpoints, and designed a compliant, scalable web-scraping system with anti-bot handling and safe backfills.”
Executive CIO and Enterprise Architect specializing in cloud, security, and IT governance
“Fractional CIO/founder-type operator at AHDX Inc, a hybrid-cloud/primary storage solutions startup with a compliance focus targeting healthcare; MVP has completed beta and the company has seed funding while pursuing additional investment. Has supported multiple startups (OmniHR, Combat Connect, 3BX) and cites tangible results tied to DoD/security, Medicare/Medicaid, and Air Force LMS contracts, positioning them as a hands-on "fixer" for early-stage technical strategy and architecture.”
Mid-level AI/ML Engineer specializing in Generative AI and LLM-powered NLP
“LLM/AI engineer who built a production automated document-understanding pipeline on Azure using a grounded RAG layer, designed to reduce manual review time for unstructured financial documents. Demonstrates strong real-world scaling and reliability practices (Service Bus queueing, Kubernetes autoscaling, observability, retries/circuit breakers) plus rigorous evaluation (shadow testing, replaying traffic, multilingual edge-case suites) and stakeholder-friendly, evidence-based explainability.”
Mid-level Applied ML Engineer specializing in LLM evaluation and multimodal agent systems
“Full-stack engineer working at the intersection of product and infrastructure, building developer-facing interfaces for AI voice agents in XR/immersive environments plus telemetry-heavy analytics dashboards. Experienced in Postgres telemetry data modeling and performance tuning, and in designing durable multi-step LLM pipelines with idempotency, retries, and strong observability; has operated in fast-moving startup-like teams (Biocom, HandshakeAI).”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Junior DevOps/Software Engineer specializing in CI/CD automation and cloud monitoring
“Software engineer with end-to-end ownership of a Qt/C++/QML desktop app for monitoring/configuring equipment, including hands-on UI performance optimization. Also built a web-based AI agent interface (React/TypeScript + Python Flask) with strong API contract discipline and async state handling, and improved microservices reliability using idempotency, DLQs, and observability. Created an internal CI/CD automation tool adopted across engineering and operations teams, adding safer rollbacks and better error messaging based on feedback.”
Mid-level AI Systems Engineer specializing in agentic evaluation and multimodal voice agents
“Co-founder at Skoolive who built a multi-agent LLM application to help users understand complex research papers (including PDF interaction and flowchart-style representations), moving from prototype to production using Gemini SDK and deployment to Runway. Also developed and demoed a web-agent benchmarking framework, running hands-on sessions with customer-facing teams to improve agent reliability and drive adoption.”
Senior Linux/Unix Systems Engineer specializing in automation, SRE, and enterprise operations
“AIX/IBM Power Systems engineer with hands-on production performance troubleshooting (NMON) and operational administration across VIOS/HMC/LPAR/DLPAR. Has implemented enterprise patching and security remediation using NIM (e.g., OpenSSH vulnerability) and built automation to generate and curate weekly AIX images for the NIM environment.”
Mid-level Customer Success Engineer specializing in SaaS platform support and API integrations
“Security-focused engineer/customer-facing technical lead with SaaS platform experience at Ipsilon Lab, advising customers on API security and secure SDLC improvements. Has implemented production AppSec tooling (SAST/SCA), designed AWS least-privilege agent/scanning deployments, and led Kubernetes CI/CD security-agent integrations with Secrets Manager and PR gating. Strong track record troubleshooting complex customer integrations end-to-end (logs/metrics/traces through DB execution plans) and driving measurable stability/security posture improvements.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Customer Support & Applications Engineer specializing in Linux, cloud platforms, and reliability
“Cloud-focused application security practitioner with hands-on AWS and Kubernetes experience, including securing a manufacturing monitoring platform (API auth, least-privilege IAM, CI/CD security checks) and troubleshooting a production data-ingestion outage caused by an overly restrictive IAM change. Experienced in implementing cloud-native security tooling (IAM Access Analyzer, Inspector, CloudWatch) and deploying monitoring/security agents via Kubernetes sidecars with Helm, Prometheus/Grafana, and Jenkins-driven CI/CD.”
Junior Content & Technical Writer specializing in blockchain and crypto
“Crypto/Web3 content marketer focused on SEO-driven growth and narrative storytelling, with a cited campaign generating 10,000+ clicks in under a week and a ~6% presale cap lift. Uses KOL/agency distribution plus on-chain and market signals (Dexscreener, wallet concentration, volume, supply) to spot early DeFi/RWA narratives and assess rug-pull risk, and tailors community-building tactics by platform (X, Instagram, TikTok).”