Pre-screened and vetted.
Senior Purchasing Manager specializing in cosmetics OEM/ODM sourcing and global supply chain
Junior Full-Stack Software Developer specializing in backend APIs and cloud-native systems
Director-level Senior Software Engineer specializing in full-stack, mobile, and EdTech/AI platforms
Senior Unity Game Developer specializing in AR/VR, Web3, and mobile games
Mid-level Unreal Developer specializing in VR simulations and real-time visualization
Senior Unity/XR Developer specializing in AR/VR training and cross-platform games
Mid-level Site Reliability & Support Engineer specializing in Ruby on Rails platforms
Junior Full-Stack Software Engineer specializing in Next.js and React
Senior Unity/C# Developer specializing in performance, rendering, and VR
Mid-level AI Engineer specializing in LLM fine-tuning, RAG, and agentic systems
“Building and deploying production in-house, domain-specific LLM chatbots for enterprises that cannot use third-party GPT tools due to internal policies. Focused on reducing latency and improving domain awareness using fine-tuning, continual learning, and advanced RAG/agent retrieval strategies, with experience orchestrating multi-agent workflows via LangChain/LlamaIndex and vector DBs (FAISS, Weaviate, Chroma).”
Mid-level Frontend/Full-Stack Engineer specializing in React and scalable web apps
“Frontend-focused engineer who leads end-to-end delivery of high-performance React + TypeScript products, including legal-tech client platforms and a large-scale case management dashboard handling thousands of records. Strong in SEO for SPAs, strict code quality automation, and performance work (Lighthouse 95+, 40% FCP reduction), plus disciplined rollout practices using LaunchDarkly, canary releases, and Sentry monitoring.”
Junior Frontend Developer specializing in React/TypeScript for SaaS and e-commerce
“Frontend developer (~2 years experience) who has built user-tier-based UI logic (BannerRotator) and shipped a KYC workflow in a fast-paced, regulated crypto/e-commerce context. Emphasizes modular React + TypeScript patterns, scenario-driven QA documentation in Notion, and codebase modernization (TypeScript rewrites and legacy hook updates).”
Mid-level Software QA specializing in manual, API, and UAT testing for web and WordPress apps
“Not a console game tester and unfamiliar with Sony/Microsoft/Nintendo certification requirements, but has experience in website feature development (redeem points flow) and prioritizing backend vs frontend work under pressure. Prefers structured Agile/Scrum teams and uses ChatGPT to brainstorm and gather examples for workflows/testing.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Full-stack engineer from an early-stage AI SaaS startup who owned and shipped a production AI-powered PDF document chat and sharing feature end-to-end (React/TS + Node + Postgres on AWS). Demonstrates strong product thinking through layered success metrics and tight feedback loops, plus hands-on reliability/observability work (CloudWatch, structured logging, alarms) and robust ingestion pipeline patterns (idempotency, retries, reconciliation).”
Mid-level Full-Stack Software Engineer specializing in FinTech and real-time systems
“Full-stack product engineer with a strong real-time systems focus: built and rolled out a WebSocket-based notifications system (with robust reconnect/resync and event ordering protections) that cut update latency to under 200ms. Also owned a workflow automation platform backend in FastAPI (JWT/RBAC, versioned APIs, standardized errors), designed the PostgreSQL schema for workflows/tasks/executions, and operated deployments on AWS ECS Fargate with blue-green CI/CD and performance stabilization via caching and autoscaling.”
Junior AI Full-Stack Engineer specializing in LLM automations and RAG systems
“Built and shipped a production LLM-powered customer support assistant using a Python/FastAPI backend with RAG (embeddings + vector search) over internal docs and product/operational data. Instrumented the system with logging/metrics and ran continuous eval loops; post-launch improvements focused on retrieval quality (chunking/ranking) and performance/cost tradeoffs (query classification, caching, validation guardrails).”
Mid-Level Software Engineer specializing in game development and full-stack systems
“Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.”
Mid-level Full-Stack Python Developer specializing in AI/ML and backend APIs
“Python/Django backend engineer with open-source experience upgrading Archivematica to Django 4.2 LTS, including resolving a tricky breaking change in datetime parsing by implementing a preservation-safe legacy timestamp conversion layer. Also built a cost-efficient, reproducible Small Language Model (Microsoft Phi-3) fine-tuning pipeline that turns CSV product data into a domain-specific searchable Q&A chatbot, with emphasis on memory optimization and overfitting prevention.”
Junior Backend & Full-Stack Engineer specializing in Python/FastAPI and cloud services
“Robotics software contributor from Binghamton University’s drone research lab who built a Dockerized, multithreaded Python control stack integrating Crazyflie firmware for low-latency, real-time coordination of multiple drones. Hands-on with telemetry/command pipelines, profiling and control-loop optimization, and wireless comms using CrazyRadio PA.”
Junior Game Designer specializing in level design and competitive multiplayer systems
“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”
Junior Front-End Developer specializing in React and modern JavaScript
“Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.”