Pre-screened and vetted.
Mid-level QA Engineer specializing in automation, performance testing, and GovTech
“QA Engineer with 3 years of experience and hands-on performance testing on a cloud gaming platform, with a strong understanding of how latency and responsiveness impact player experience. Actively aiming to pivot into game/console testing, bringing solid fundamentals in test case design, automation/API testing, defect documentation, and deadline-driven bug triage.”
Senior QA Automation Engineer specializing in web and mobile test automation
Mid-level Software QA Engineer specializing in web, mobile, and API test automation
Mid-level QA Lead specializing in Salesforce and web/mobile quality assurance
Mid-level SQA Engineer specializing in manual and Cypress automation testing
Mid-level Software QA Engineer specializing in XR and cross-platform testing
Mid-level QA Specialist specializing in platform compliance and game/software testing
Senior QA and Customer Success professional specializing in software quality and client operations
Mid-level Data Analyst specializing in BI dashboards and test automation
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Mid-level Software QA Tester specializing in manual testing and defect management
Director-level digital marketing and QA professional specializing in SEO and localization
Junior QA Engineer specializing in manual testing, regression, and CI/CD deployments
Mid-Level QA Engineer specializing in manual and automated testing
“Software QA tester with manual + automation experience (Jira, Figma) looking to transition into console game testing; brings long-term multi-console player perspective (Nintendo/PlayStation/Xbox) and a structured, risk-based approach to triage and release readiness. Has used AI assistants to rapidly generate large sets of API test cases under tight deadlines.”
Mid-level QA Engineer specializing in Unreal Engine automation for VR
“QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.”