Pre-screened and vetted.
Mid-level AI Engineer specializing in causal inference and LLM research
“LLM engineer who has deployed a production system combining LLMs with causal inference (DoWhy) to enable counterfactual “what-if” analysis for experimental research, including a robust variable-mapping/validation layer to reduce hallucinations. Also partnered with non-technical operations leadership at Irriion Technologies to deliver an AI-assisted onboarding workflow that cut onboarding time by 50% and reduced manual errors by ~40%.”
Intern Product & Project Management professional specializing in analytics-driven delivery
“Product Management Intern who owned an end-to-end sourcing-style initiative for a new digital product launch, coordinating internal stakeholders and external vendors. Uses data-driven, value-focused negotiations and milestone-based delivery management (Jira/Smartsheet) to control scope, timelines, and supplier performance while proactively mitigating cost and schedule risks.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“DevOps engineer (State Farm) with hands-on ownership of Python backend services and data pipelines, deploying microservices and workers on Kubernetes using GitOps (Argo CD). Has led complex cloud-to-on-prem/hybrid migrations with staged cutovers and rollback planning, and built Kafka-based real-time streaming pipelines with schema governance, autoscaling, and strong observability.”
Senior Product Development Manager specializing in consumer goods, sourcing, and retail launches
“Sourcing/Product Development professional with deep China-based manufacturing experience who launched an eco-friendly cleaning brush line made from 100% recycled fishing nets and delivered on an Earth Day deadline. Built cost and tariff calculators to drive decisions and profitability, including improving Target private label net margins by 6 points, and runs a compliance/QC-heavy vendor qualification process (BSCI/SMETA, golden samples, third-party inspections).”
Senior Graphic & Production Designer specializing in brand-consistent multi-channel marketing
“Marketing designer with experience across education (Perfection Learning), member benefits platforms (National Purchasing Partners), healthcare marketing (San Francisco Health Plan), and Autodesk—spanning high-polish print/digital creative, scalable Figma design systems, and rapid multi-channel video production. Known for building modular component/template libraries that enable high-volume output while maintaining brand consistency and clarity, and for collaborating effectively with growth/UA and product teams in remote async workflows.”
Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer
“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”
Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR
“Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.”
Senior DevOps Engineer specializing in cloud infrastructure and CI/CD
“IBM Power/AIX engineer who has owned a 150+ LPAR AIX 7.x estate with VIOS/HMC/vHMC and PowerHA in production, including real outage and failover recoveries. Also brings modern DevOps/IaC experience—built Jenkins pipelines deploying to AKS and implemented Terraform on AWS with remote state, locking, and drift management.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Marketing Leader specializing in full-funnel growth, lifecycle and product marketing
“B2B growth and partnerships operator with experience at Convera leading GTM for a cross-border payments offering and driving a ~17% lift in qualified leads through refined positioning and multi-channel activation. Has run data-driven funnel experiments (Dentacloud) and built association-based co-marketing partnerships measured through both top-of-funnel engagement and downstream pipeline influence.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Mid-level Java Full-Stack Developer specializing in Spring microservices and React
“Full-stack engineer with recent enterprise experience building Spring Boot/Spring Cloud microservices on AWS (Lambda, S3, DynamoDB) and a React/TypeScript frontend. Has hands-on experience solving microservice communication timeouts via API Gateway/load balancing and implementing centralized JWT-based security, plus performance work for large data workloads using indexing, caching, and async processing.”
Director-level Operations & Administration leader across aerospace manufacturing and game production
“Operations-focused founder/operator with hands-on experience scaling a company (Censys) from R&D into manufacturing—setting up the manufacturing space, documenting end-to-end SOPs, training technicians, and implementing inventory/accounting controls. Blends Lean, Agile, and Six Sigma with a systems-engineering mindset, and advises founders on building scalable ops and financial rigor (GAAP, P&L/balance sheet review) through structured quarterly accountability.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Mid-Level Full-Stack Software Engineer specializing in Java, Python, and AWS
Mid-level QA Engineer specializing in manual, API, and mobile testing
Mid-Level Full-Stack Software Engineer specializing in Java/Spring Boot and AWS
Mid-level Gameplay Engineer specializing in Unity combat, AI, and movement systems
Senior QA Engineer specializing in full-stack test automation and CI/CD
Director-level Creative Services Leader specializing in print/digital publishing and brand campaigns