Pre-screened and vetted.
Senior Data Scientist specializing in ML engineering and cloud analytics
Junior Sales Data Analyst specializing in financial analysis and forecasting
Director-level Product Leader specializing in SaaS, AI, and logistics platforms
Director-level Recruitment Leader specializing in enterprise staffing and full-cycle hiring
Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development
Senior QA Engineer specializing in game platforms, console compliance, and data archiving
Junior Business Development Rep specializing in enterprise SaaS outbound prospecting
Senior Full-Stack JavaScript Developer specializing in React and Node.js
Senior Product Manager specializing in FinTech, InsurTech, and digital platforms
Senior Full-Stack Software Engineer specializing in AI-driven SaaS and cloud platforms
“Backend/data engineer focused on production-grade Python services and AWS platforms: builds FastAPI microservices on EKS with strong reliability patterns, CI/CD, and observability. Also delivers AWS Glue/Redshift analytics pipelines with schema-evolution and data-quality safeguards, and has modernized legacy batch processing into maintainable services with parallel-run parity validation and feature-flagged rollouts.”
Senior QA Engineer specializing in test automation and FinTech
“QA tester with consulting experience focused on payment systems, including scenario testing and automation using QF-Test. Has a business-impact mindset (prioritizes revenue-critical end-to-end flows) and has surfaced high-severity defects that required source code changes; not yet experienced with console game testing or platform certification requirements.”
Junior Full-Stack Developer specializing in modern web applications
“Intern/full-stack developer who built a sports player statistics dashboard with Next.js, React, Node.js, TypeScript, Zustand, and PostgreSQL. Demonstrated solid ownership across the stack, including API design, state consistency, production debugging, query/index optimization, and phased zero-downtime schema migrations.”
Senior Business Operations & Supply Chain Manager specializing in IoT SaaS and hardware GTM
“Cross-functional operator at Andium who led founder-level initiatives spanning next-gen product launch + legacy sunset, built decision-driven operating cadences (dashboards, memos, blocker tracking), and drove international expansion after a Series B led by Saudi Aramco. Also supported a $6M strategic opportunity in Australia by coordinating pricing, product feedback loops, and internal alignment across an AI-enabled SaaS + hardware business.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Senior Product Leader specializing in enterprise SaaS, telecom, and e-commerce
“Product leader focused on transforming legacy white-label personal cloud platforms into AI-native consumer experiences at global telecom scale. They led the launch of ML-powered features across brands like AT&T, Verizon, and SoftBank, drove ~25% MAU growth, and paired strong UX judgment with deep technical fluency in AI infrastructure, rollout governance, and cost optimization.”
Senior Full-Stack Engineer specializing in Python, cloud, and SaaS platforms
“Lead full-stack engineer with strong Python backend depth and hands-on React/TypeScript experience, working in startup-like B2B SaaS environments serving enterprise software customers such as CrowdStrike, HashiCorp, and VMware. Stands out for redesigning tightly coupled systems into modular AWS-based microservices and building configurable integration platforms that improved enterprise customer onboarding and marketplace workflow scalability.”
Senior Full-Stack Software Engineer specializing in cloud-native web applications
“Backend/data engineer who built a production booking platform on FastAPI microservices (Postgres/Redis/gRPC) and delivered AWS infrastructure spanning Lambda, ECS, SQS, and Glue-to-Redshift analytics. Demonstrated measurable SQL optimization (10 minutes to <40 seconds) and strong operational ownership through monitoring, incident response, and schema-evolution hardening.”
Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems
“Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.”
Mid-level XR/Unity Developer specializing in AR/VR and immersive applications
“Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.”
Mid-level Full-Stack Software Engineer specializing in cloud-deployed web apps and APIs
“Software engineer who has shipped both core web platform features (secure user authentication/profile management) and production LLM systems. Built an internal documentation knowledge assistant using a full RAG pipeline (OpenAI embeddings, vector DB, semantic search, reranking) with evaluation loops and a scalable document-ingestion pipeline for PDFs/FAQs, iterating based on metrics and user feedback.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”