Vetted Trello Professionals

Pre-screened and vetted.

MC

Senior Data Scientist specializing in ML engineering and cloud analytics

Calgary, Canada8y exp
Geek Inc.Georgia Tech
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MG

Junior Sales Data Analyst specializing in financial analysis and forecasting

San Francisco, CA2y exp
Delegat USASanta Clara University
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SK

Director-level Product Leader specializing in SaaS, AI, and logistics platforms

San Diego, CA14y exp
Wellness AtlasArizona State University
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CP

Director-level Recruitment Leader specializing in enterprise staffing and full-cycle hiring

19y exp
Profiles
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SK

Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development

New York, NY6y exp
Morgan Stanley
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CD

Senior QA Engineer specializing in game platforms, console compliance, and data archiving

Los Angeles, California11y exp
Riot Games
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MG

Junior Business Development Rep specializing in enterprise SaaS outbound prospecting

Austin, TX1y exp
WP Engine
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SJ

Senior Amazon Brand Manager specializing in Private Label growth and PPC

7y exp
Amazon
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SG

Senior Full-Stack JavaScript Developer specializing in React and Node.js

San Jose, CA8y exp
TCSMaharishi International University
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MK

Senior Product Manager specializing in FinTech, InsurTech, and digital platforms

New Jersey, USA7y exp
F&I SentinelCampbellsville University
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WH

Senior Full-Stack Software Engineer specializing in AI-driven SaaS and cloud platforms

Miami, FL13y exp
GoitriseHoly Names University

Backend/data engineer focused on production-grade Python services and AWS platforms: builds FastAPI microservices on EKS with strong reliability patterns, CI/CD, and observability. Also delivers AWS Glue/Redshift analytics pipelines with schema-evolution and data-quality safeguards, and has modernized legacy batch processing into maintainable services with parallel-run parity validation and feature-flagged rollouts.

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Raden Ananta - Senior QA Engineer specializing in test automation and FinTech in Jakarta, Indonesia

Raden Ananta

Screened

Senior QA Engineer specializing in test automation and FinTech

Jakarta, Indonesia10y exp
TestlioSMA Al-Azhar 4 Bekasi

QA tester with consulting experience focused on payment systems, including scenario testing and automation using QF-Test. Has a business-impact mindset (prioritizes revenue-critical end-to-end flows) and has surfaced high-severity defects that required source code changes; not yet experienced with console game testing or platform certification requirements.

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GS

Ghousia Syed

Screened

Junior Full-Stack Developer specializing in modern web applications

California, USA2y exp
Sports ExcitementLas Positas College

Intern/full-stack developer who built a sports player statistics dashboard with Next.js, React, Node.js, TypeScript, Zustand, and PostgreSQL. Demonstrated solid ownership across the stack, including API design, state consistency, production debugging, query/index optimization, and phased zero-downtime schema migrations.

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JK

Jane Kingston

Screened

Senior Business Operations & Supply Chain Manager specializing in IoT SaaS and hardware GTM

New York, NY5y exp
Andium Inc.Cal Poly San Luis Obispo

Cross-functional operator at Andium who led founder-level initiatives spanning next-gen product launch + legacy sunset, built decision-driven operating cadences (dashboards, memos, blocker tracking), and drove international expansion after a Series B led by Saudi Aramco. Also supported a $6M strategic opportunity in Australia by coordinating pricing, product feedback loops, and internal alignment across an AI-enabled SaaS + hardware business.

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Ivaylo Ivanov - Senior Unity Engineer specializing in XR and real-time 3D applications

Ivaylo Ivanov

Screened

Senior Unity Engineer specializing in XR and real-time 3D applications

5y exp
UnityUniversity of Central Lancashire

Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.

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HA

Haresh Anand

Screened

Senior Product Leader specializing in enterprise SaaS, telecom, and e-commerce

Bridgewater, NJ6y exp
Synchronoss TechnologiesRegent University

Product leader focused on transforming legacy white-label personal cloud platforms into AI-native consumer experiences at global telecom scale. They led the launch of ML-powered features across brands like AT&T, Verizon, and SoftBank, drove ~25% MAU growth, and paired strong UX judgment with deep technical fluency in AI infrastructure, rollout governance, and cost optimization.

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SA

SAM AUSTIN

Screened

Senior Full-Stack Engineer specializing in Python, cloud, and SaaS platforms

California, USA8y exp
TackleCalifornia State University, Sacramento

Lead full-stack engineer with strong Python backend depth and hands-on React/TypeScript experience, working in startup-like B2B SaaS environments serving enterprise software customers such as CrowdStrike, HashiCorp, and VMware. Stands out for redesigning tightly coupled systems into modular AWS-based microservices and building configurable integration platforms that improved enterprise customer onboarding and marketplace workflow scalability.

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AT

Abdul Tanimu

Screened

Senior Full-Stack Software Engineer specializing in cloud-native web applications

Houston, TX7y exp
TechwaveUniversity of North Texas

Backend/data engineer who built a production booking platform on FastAPI microservices (Postgres/Redis/gRPC) and delivered AWS infrastructure spanning Lambda, ECS, SQS, and Glue-to-Redshift analytics. Demonstrated measurable SQL optimization (10 minutes to <40 seconds) and strong operational ownership through monitoring, incident response, and schema-evolution hardening.

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Oliver Lawrence - Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems in Wolverhampton, UK

Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems

Wolverhampton, UK5y exp
Observer InteractiveTeesside University

Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.

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Anirudh Venkatesh - Mid-level XR/Unity Developer specializing in AR/VR and immersive applications in Riverside, CA

Mid-level XR/Unity Developer specializing in AR/VR and immersive applications

Riverside, CA5y exp
Brain Game CenterUC Riverside

Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.

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SR

Mid-level Full-Stack Software Engineer specializing in cloud-deployed web apps and APIs

Dayton, OH3y exp
Wells FargoWright State University

Software engineer who has shipped both core web platform features (secure user authentication/profile management) and production LLM systems. Built an internal documentation knowledge assistant using a full RAG pipeline (OpenAI embeddings, vector DB, semantic search, reranking) with evaluation loops and a scalable document-ingestion pipeline for PDFs/FAQs, iterating based on metrics and user feedback.

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AK

Aman Kapoor

Screened

Mid-level UI/Game Developer specializing in cross-platform game UI systems

New York, NY7y exp
New York UniversityNYU

UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.

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