Pre-screened and vetted.
Senior Software Engineer and Game Developer specializing in C# and Unity backend systems
Mid-level QA Analyst and Software Engineer specializing in game and web application testing
Mid-level AI/ML Engineer specializing in LLM training, evaluation, and applied mathematics
Intern Game Systems Designer specializing in combat systems and real-time graphics
Mid-level Game Designer specializing in gameplay, narrative, and community-driven development
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”
Senior Motion Designer & Video Editor specializing in high-impact animated marketing content
“Marketing creative/motion designer focused on mobile game UA ads, producing high-polish short-form video creatives end-to-end (animation + sound) in After Effects/Cinema 4D. Experienced building Figma-based scalable systems and After Effects templates to generate high-volume variations, and iterating based on performance metrics (CPI/CTR/retention) with an 80/20 experimentation framework in a fully remote workflow.”
Senior Unity Engineer specializing in VR/AR and game systems
“Unity generalist and lead engineer with shipped Meta Quest VR experience, including leading the refactor of BoxVR into FitXR (subscription multi-studio fitness app) and running the core tech team. Also built and shipped a mobile wingsuit game (Wingsuit Pro) with one artist that reached #1 in Sports in 8 regions, demonstrating strong gameplay iteration and performance optimization expertise.”
Senior Backend Software Engineer specializing in automation microservices
“Backend Python engineer who built core services for a telecom automation engine monitoring thousands of routers in real time and auto-generating support tickets. As the sole Intelygenz engineer on the project, they diagnosed a costly Terraform/GitLab CI/CD resource-leak issue in AWS and implemented a cleanup redesign that eliminated orphaned resources and reduced client cloud spend. Also shipped applied-AI ticket triage suggestions via API integration and built an end-to-end Gmail-to-ticket ingestion workflow.”
“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”
Mid-Level Full-Stack Developer specializing in web apps and game/VR development
“Frontend-focused engineer who led a full-scale CMS/dashboard build using React (with TypeScript), plus Node.js microservice APIs on AWS Lambda and MySQL. Emphasizes scalable component architecture, feature-based code organization, performance profiling via Chrome DevTools, and disciplined release practices (CI/CD, UAT gating, production monitoring) in fast-paced delivery cycles.”
Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity
“Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.”
Senior Full-Stack Engineer specializing in enterprise CMS modernization and accessibility
“CMS-focused developer who has built internal dashboard widgets to migrate and publish client website data when standard tooling fell short, with strong attention to data integrity and rollback. Proactively pushed a hardcoded client homepage toward an admin-configurable widget by creating wireframes and advocating for maintainability. Uses LLM tools to speed up personal automation projects, including Blender-based SVG-to-3D batch processing.”
Executive CTO / Software Architect specializing in GenAI, FinTech, and PropTech
“Entrepreneur/fintech product builder who raised a $100K pre-seed from ex-Google/Microsoft execs and built a real-time, direct-to-vendor bill pay micropayments platform. Previously helped scale Norton LifeLock to 1M users (2003) and also created Karma LA, a fraud-resistant, verified donation system (including VA veteran verification) aimed at improving trust and conversion in giving.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX
“Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.”
“Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Junior Software Engineer specializing in full-stack, AI/ML systems, and game development
“Full-stack engineer (React/TypeScript + Bun/Node-like backend) who recently rebuilt a terminal-based chat UI, implementing custom Markdown lex/parse/render and a typewriter-style streaming renderer while optimizing React DOM growth for ~50% faster performance. Has startup experience making high-ownership decisions under ambiguity and rapidly integrating multiple external AI/tooling services (5–6 in a week) with fallback strategies for flaky dependencies.”
Junior Software Developer specializing in backend microservices and DevOps
“Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.”