Pre-screened and vetted.
Executive technology leader specializing in digital transformation, payments, and AI
Intern Software Engineer specializing in cloud, security, and systems programming
Senior Software Engineer specializing in developer tools, cloud automation, and generative AI
“Built and deployed a production chatbot on osvaldocalles.com and iterated through real-world LLM engineering issues: model quota/cost tradeoffs (migrating to Nova Pro), RAG accuracy via semantic chunking, AWS IAM/guardrail/security pitfalls, and Lambda/API Gateway streaming constraints (prefers JS for streaming layer). Experienced with agent orchestration using Strands SDK (AWS-focused) and LangGraph (Vercel/container deployments), plus evaluation pipelines using LLM-as-evaluator, dashboards, and staged model rollouts.”
Intern Software Engineer specializing in AI/ML and platform security
“IAM/platform engineer with experience at DocuSign and Siemens who ships production-grade systems end-to-end: built a secure AWS serverless internal employee-profile API (OAuth2/Cognito/WAF) that cut data retrieval from weeks to near-instant and sustained ~2,800 RPS at ~75 ms. Also delivered production AI workflows, including a GPT-4o + Playwright crypto-scam detection agent and an NLP ticket-routing system improved to ~86.7% accuracy with strong monitoring and incident mitigation practices.”
Senior Full-Stack Software Engineer specializing in modern web and AI applications
“Front-end engineer who significantly owned the Microsoft Teams personal copilot web experience for enterprise customers, including real-time streaming chat powered by WebSockets and bot infrastructure. Stands out for combining browser UI architecture, accessibility/localization work across 30 languages, and strong production telemetry/incident ownership for reliability at scale.”
Senior Applied Scientist specializing in LLMs, GenAI, and agentic systems
Senior QA/Test Engineer specializing in cross-platform testing and identity, automotive, and consumer apps
Senior Full-Stack Engineer specializing in Go, Rust, and distributed systems
Mid-level Software Engineer specializing in backend APIs and AWS cloud infrastructure
Senior Software Engineer specializing in scalable cloud microservices and AI integration
Senior .NET Developer specializing in cloud-native microservices for healthcare and FinTech
Senior Frontend Engineer specializing in React and scalable web applications
Senior Data Scientist specializing in predictive modeling and recommendation systems
Senior Software Engineer specializing in cloud, data platforms, and LLM/RAG applications
Staff Software Engineer specializing in Unity mobile game development
Senior Game QA Analyst specializing in Unreal Engine testing and release engineering
Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR
“Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.”
Mid-level Full-Stack Developer specializing in Spring Boot, React, and cloud microservices
“Backend engineer with experience at Meta and Accenture building regulated-data systems (healthcare/financial) using Python/Flask and Postgres. Has scaled high-throughput services to millions of daily requests, delivering measurable latency wins (~40% API latency reduction; ~35% faster DB-backed endpoints), and has productionized ML inference services using Docker/Kubernetes and AWS (ECS/SageMaker).”
“Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Executive Technology Architect & CTO specializing in cloud transformation and cybersecurity