Vetted Visual Studio Professionals

Pre-screened and vetted.

AS

Senior Full-Stack Developer specializing in MERN, cloud platforms, and LLM-powered applications

Lake Forest, CA9y exp
TekHQsCOMSATS University Islamabad
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DB

Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration

Manchester, NH13y exp
Skymap GamesSouthern New Hampshire University
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SD

Junior Software Engineer specializing in full-stack web development and machine learning

Kathmandu, Nepal3y exp
Truenary SolutionsTexas Tech University
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EP

Junior QA Engineer specializing in test automation and software quality

Chino Hills, CA2y exp
LegalConnectChapman University
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SZ

Junior Financial Data Analytics and Programming Candidate

Babson College
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AK

Senior Full-Stack Developer specializing in automation, IoT, and integrations

Scarborough, ON, Canada6y exp
JULE
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GE

Staff Full-Stack Developer specializing in web, iOS, and blockchain applications

Remote23y exp
NorthStar Pinball
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AM

Senior QA Engineer specializing in manual and Selenium-based test automation

Las Vegas, NV10y exp
Dayforce
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DH

Senior Full-Stack Software Engineer specializing in AI and healthcare applications

Providence, RI11y exp
yconic
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IS

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
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RP

Rukmini Pisipati

Screened ReferencesModerate rec.

Junior AI/ML Engineer specializing in LLM automation and NLP

Indiana, United States2y exp
Human.ReadableUniversity of Cincinnati

Built and shipped a production LLM hallucination detection and monitoring pipeline using semantic-level entropy (embedding-clustered multi-generation variance) to flag unreliable outputs in downstream automation. Implemented a scalable async architecture (FastAPI + Docker + Redis/Celery) with strong observability (structured logs + PostgreSQL) and developed evaluation loops combining controlled prompts and human review; also partnered with non-technical stakeholders on AI-driven form validation/document processing.

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Kevin Thomas - Intern Software Engineer specializing in AI, cloud, and backend systems in Torrance, CA

Kevin Thomas

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Intern Software Engineer specializing in AI, cloud, and backend systems

Torrance, CA1y exp
Easley-Dunn ProductionsSan Jose State University

Candidate has internship and graduate-project experience building AI agents, including a production log-analysis assistant using a lightweight agentic/RAG-style workflow with local GPT training and validation against historical logs. They also worked on Android/iOS game build and release processes in a Unity-based robot racing game environment, and highlight measurable LLM outcomes including 80% analysis accuracy, 2-5 second latency, and 50% cost reduction.

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AC

Junior Software Engineer specializing in AI and game engine development

Arlington, VA2y exp
Handshake AI Solutions, LLCGeorge Mason University

New-grad backend engineer and researcher with a first-author EMNLP publication, where they built an LLM-powered pipeline to analyze 10,000+ paragraphs of AI policy documents for DoD-funded research. Also independently building a custom C++ game engine, showing strong zero-to-one ownership and systems-level performance optimization.

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HK

Mid-level Data Engineer specializing in cloud ETL and big data pipelines

Naperville, IL4y exp
eAlliance CorporationLewis University

Data engineer focused on building reliable, production-grade pipelines and data services end-to-end, including a 50+ GB/day pipeline ingesting from APIs/files into Snowflake with PySpark/SQL transformations. Emphasizes strong data quality controls, monitoring/retries, and performance optimization, and has also shipped a Python data API with caching and backward-compatible versioning.

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Steven Coon - Mid-level Game Developer specializing in player-focused gameplay and Unity development in Ohio, USA

Steven Coon

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Mid-level Game Developer specializing in player-focused gameplay and Unity development

Ohio, USA8y exp
Slenderman: UnbecomingUniversity of Nevada, Reno

Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.

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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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KN

Entry-level Software Engineer specializing in AI/ML, cybersecurity, and full-stack development

Denton, TX1y exp
Attenion.AdUniversity of North Texas

Built end-to-end product features for a Web3 monetization platform and also shipped a privacy-first mobile accessibility app, SenScribe, using on-device sound classification and LLM summarization with zero cloud dependency. Particularly interesting for roles spanning full-stack product engineering, mobile AI, and applied ML where careful debugging, stakeholder alignment, and real-world usability matter.

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Mike van Loon - Mid-Level Software Developer specializing in game development and real-time 3D tools in Reusel, Netherlands

Mike van Loon

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Mid-Level Software Developer specializing in game development and real-time 3D tools

Reusel, Netherlands5y exp
FreelanceBreda University of Applied Sciences

Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.

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Maheswari Thokala - Mid-level Full-Stack Engineer specializing in cloud microservices and REST APIs in CA, USA

Mid-level Full-Stack Engineer specializing in cloud microservices and REST APIs

CA, USA4y exp
Colombo AITexas Tech University

Backend engineer building an AI-powered social media platform on AWS, with hands-on experience shipping LLM-backed application features and improving production performance under high traffic. Strong focus on reliability/observability (CloudWatch, structured logs, health checks) and database optimization (MongoDB explain/slow logs, indexing, caching, connection pooling).

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Jorge Reinoso - Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking in Santiago, Chile

Jorge Reinoso

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Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking

Santiago, Chile9y exp
Ultra RoboticsUniversidad Rafael Urdaneta

Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.

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SS

Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization

Birmingham, UK24y exp
BoxBearUniversity of Hertfordshire
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Jacob Arent - Mid-Level Game & Tools Developer specializing in Unity and C# in Florida, US

Mid-Level Game & Tools Developer specializing in Unity and C#

Florida, US6y exp
Copacetech SolutionsFlorida Polytechnic University
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