Vetted Visual Studio Professionals

Pre-screened and vetted.

JY

Mid-Level Full-Stack Developer specializing in ERP integrations

Montreal, QC6y exp
RBI North AmericaUniversité Laval
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AT

Mid-level Full-Stack Developer specializing in React, Node.js, and AI integrations

7y exp
ZenQua TechnologiesDevi Ahilya Vishwavidyalaya
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CM

Mid-level Game Developer specializing in gameplay systems and QA testing

5y exp
FreelanceUniversity of Wisconsin–Whitewater
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DM

Mid-level Database Developer specializing in SQL, ETL, and cloud data platforms

Miami, FL5y exp
Lean KitchenFlorida International University
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DP

Mid-Level Game Programmer specializing in Unreal Engine UI and gameplay systems

3y exp
Stormcloud GamesAbertay University
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PV

Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games

Porto Alegre, Brazil4y exp
EPRA GamesUniversidade do Vale do Rio dos Sinos
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CR

Mid-level Full-Stack Software Developer specializing in Unity game development

King George, VA7y exp
Tech Wizards Inc.University of South Carolina
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AM

Senior Unity/XR Developer specializing in games, VR training, and real-time interactive systems

Kathmandu, Nepal7y exp
HiUp SolutionsTribhuvan University
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SS

Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server

7y exp
Exito IncCampbellsville University
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JS

Jakub Szczyrk

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Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

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Bay Sukh - Mid-level Full-Stack Developer specializing in Java/Spring and modern web SPAs in Remote

Bay Sukh

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Mid-level Full-Stack Developer specializing in Java/Spring and modern web SPAs

Remote6y exp
MBBC LLCUniversity of Fairfax

Full-stack Java/Spring Boot + SPA (Angular/React) engineer who has delivered products end-to-end, including a financial management portal for SMBs and a high-traffic golf/hotel reservation platform. Notably migrated a manually deployed system to AWS (EC2/RDS/S3/CloudFront) with Jenkins CI/CD and has hands-on React performance optimization experience for LG webOS TV apps.

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Sakshi Dhumma - Junior IT & Software Engineering Co-op with VR and computer vision projects in Toledo, OH

Sakshi Dhumma

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Junior IT & Software Engineering Co-op with VR and computer vision projects

Toledo, OH3y exp
Plastic TechnologiesUniversity of Toledo

Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.

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Xavier Thomas Arpa Lopez - Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games in Málaga, Spain

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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AA

Mid-level QA Engineer specializing in Unreal Engine automation for VR

Temecula, CA4y exp
Tests AssuredCalifornia State University, San Marcos

QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.

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Maham Saleem - Senior Game Developer specializing in Unity, multiplayer, and AR/VR in Bahawalpur, Pakistan

Maham Saleem

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Senior Game Developer specializing in Unity, multiplayer, and AR/VR

Bahawalpur, Pakistan8y exp
Void GamesIslamia University of Bahawalpur

Unity/C# gameplay engineer with strong ownership of real-time multiplayer systems, highlighted by building the server-authoritative Photon Fusion architecture for Kawamon.io end-to-end. Brings a useful mix of multiplayer networking, mobile/VR optimization, and AR pipeline experience, plus technical leadership through code reviews, standards, and mentoring.

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Ethan Martin - Senior Unity Developer specializing in desktop and XR simulation apps in Remote

Ethan Martin

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Senior Unity Developer specializing in desktop and XR simulation apps

Remote4y exp
Kaleidoscope InnovationsGameDevHQ

Unity/C# developer who built and continues to evolve a data-driven product configuration system for complex medical equipment—reverse-engineering undocumented, massive databases and generating 3D configured products with extensive rules—helping users (e.g., hospital sales workflows) save time and support increased sales. Also built an internal LLM-powered debugging assistant using structured Unity/backend telemetry and has hands-on Unity Netcode experience in smaller multiplayer prototypes.

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JS

José Salinas

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Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture

Arequipa, Peru2y exp
BSG InstituteUniversal Arts School

Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.

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SR

Sainath Reddy

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Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React

Atlanta, Georgia4y exp
Altech Star SolutionsAuburn University at Montgomery

Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.

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DN

David Nguyen

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Junior Full-Stack Software Engineer specializing in web platforms and e-learning

Austin, TX2y exp
The Coaching MarketTexas State University

Early engineering hire at The Coaching Market (B2B2C e-learning startup) who owned re-engineering core REST APIs (FastAPI) and shipping an enhanced Next.js UI, plus automating most deployments via CircleCI/Vercel. Strong in data-driven iteration (surveys/Jira/Slack + Google Analytics, A/B tests) and reliability/performance improvements with measurable impact (30% less downtime, 40% faster releases, 25% faster loads).

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SG

Mid-level Full-Stack Developer specializing in React and .NET

Alberta, Canada5y exp
Sundance CollegeCCIS
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JK

Entry-level Software Developer specializing in full-stack and application development

Closter, NJ1y exp
Daniela’s Ice CreamClemson University
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