Staff Technical Artist specializing in character pipelines, rigging, and tools for games
Adrian already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.
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