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Adrian Melian

Staff Technical Artist specializing in character pipelines, rigging, and tools for games

Remote, USAEXPERT TECHNICAL ARTIST16 years experienceStaffVideo GamesMedia & EntertainmentVirtual Reality
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About

Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.

Experience

EXPERT TECHNICAL ARTISTCamouflaj
LEAD TECHNICAL ARTISTSledgehammer Games
TECHNICAL ARTISTVarious Studios

Education

Art Institute of California – San Franciscobachelor, Media Arts & Animation (2010)

Key Strengths

  • End-to-end UE5 locomotion/AnimGraph architecture with modular, tunable parameter exposure
  • Deep real-time IK + rigging problem solving (resolved mesh flipping via procedural joints and angular limits)
  • VR character/vehicle animation systems with nuanced “feel” tuning (mech arm lag using follow points/IK)
  • Performance-minded animation implementation (tradeoffs between fidelity and frame rate; C++ over Blueprint bloat)
  • Animation optimization for runtime cinematics (compression settings, reducing dynamic joints/cloth, memory footprint)
  • Cross-discipline leadership as Lead Tech Artist (scoping/triaging art requests, negotiating constraints, aligning with engineering/production)
  • Pipeline/tooling focus on maximizing artist iteration speed (one-click export-to-engine, non-linear workflows)

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

Technical artAnimationRiggingCharacter skinningAuto-skinningMachine learning researchCharacter pipeline developmentAnimation workflowsRigging workflowsTools developmentPipeline developmentCloth simulationGame preview toolsAsset optimizationIn-engine performance optimization