Staff Technical Artist specializing in character pipelines, rigging, and tools for games
Adrian already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Recommended
Already have an account?
Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Like what you see? We'll introduce you to Adrian directly.
We'll personally introduce you - no strings attached.
Our AI agents source, screen, and vet candidates for your open roles. Get qualified, high-intent candidates on your desk within 48 hours.
Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.
Search Talent