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Benjamin Reicher
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
California Institute of the ArtsCalArtsLos Angeles, CA9 Years ExperienceDirector LevelWorks On-Site
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Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.
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