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Benjamin Reicher - Professor in Los Angeles, CA

Benjamin Reicher

Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines

California Institute of the ArtsCalArtsLos Angeles, CA9 Years ExperienceDirector LevelWorks On-Site

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About

Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.

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Key Strengths

  • Deep troubleshooting of Maya↔UE data exchange and fringe FBX/export bugs
  • Go-to resource for maintaining rig/skeletal mesh parity between DCC and engine
  • Cinematics problem-solving under unstable/proprietary toolchains (Hogwarts Legacy)
  • End-to-end shot support: cloth sim pre-roll through facial/body performance alignment
  • Rapid pipeline bottleneck diagnosis and coordination with production to target optimization

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Experience

ProfessorCalifornia Institute of the Arts · Jan 2026 – Present
Founder & Animation DirectorValor Cat Studios · Jul 2018 – Presentfreelance
Head of CGMuholland · Dec 2024 – Dec 2025
InstructorBento Box Entertainment · Apr 2025 – Jun 2025contract
Lead AnimatorLIGHTCRAFT · Oct 2024 – Mar 2025
Head of CGDough Bears · Oct 2023 – Sep 2024
Technical DirectorNon-Fungible Labs · Jul 2022 – May 2023
Unreal Technical ArtistFrame Machine · Mar 2021 – Jun 2022
Unreal Technical ArtistZoic Studios · Feb 2021 – Mar 2021contract
Technical DirectorHalon Entertainment · Oct 2020 – Jan 2021
Technical Director / Unreal SupervisorShadows Interactive · Jun 2020 – Oct 2020
CG SupervisorEncyclopedia Pictura · May 2020 – Jul 2020
Lead Unreal ArtistPIXOMONDO · May 2019 – Mar 2020
Previz Shot CreatorHalon Entertainment · Jan 2019 – Mar 2019contract
Previz Shot CreatorMPC · Aug 2017 – Aug 2018
Previz AnimatorThe Third Floor · Jul 2016 – Aug 2016
Technical AssistantCalifornia Institute of the Arts · Jan 2016 – May 2016part-time
CG AnimationDisney Research Imagineering · May 2014 – Aug 2014internship
High School Work/Study · CG GeneralistDisney Research Pittsburgh · Jan 2010 – Jan 2012internship
High School Work/Study · Graphics InternCMU Robotics Institute · Jan 2008 – Jan 2012internship

Education

CalArtsbachelor, Animation (2016)

Awards

  • Hall of Fame - Upper St. Clair High School (Contributions to the Arts) (2024)
  • 1st Place – 2-Minute Film Festival - MovingMedia International Student Film Festival (2014)
  • Official Selection - Puchon International Student Animation Online Festival (2014)
  • Award of Merit - IndieFEST Film Awards (2015)

Skills

BlenderUnreal EngineLinuxMayaOctane RenderDaVinci Resolve3D ModelingRiggingAnimationLightingPremiere ProZBrushAfter EffectsPhotoshopSpectral path tracing

Languages

English

Certifications

Autodesk Certified – Maya

Publications

1 publication

Real-time clothing simulationLighting and rendering

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Benjamin ReicherDirector-level CG/Animation Technical Director specializing in Unreal and VFX pipelines