Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines
Chad already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.
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