Vetted Design Professionals in the Greater Seattle

Pre-screened and vetted in the Greater Seattle.

JF

Mid-Level Product Designer specializing in UX, visual, and motion design

Redmond, WA4y exp
MicrosoftSeattle Central College
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KT

Mid-Level Technical Game Designer specializing in AI combat systems for AAA games

Seattle, WA4y exp
AmazonUC Santa Cruz
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CW

Lead Game Designer specializing in systems design and mobile game UX

Kirkland, WA19y exp
Cat Daddy GamesSouthern Illinois University Edwardsville
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Emilie DeMun - Senior Brand Designer specializing in multi-channel campaigns and visual identity systems in Seattle, WA

Emilie DeMun

Screened ReferencesStrong rec.

Senior Brand Designer specializing in multi-channel campaigns and visual identity systems

Seattle, WA12y exp
PopSocketsWestern Washington University

Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.

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Chad Kilgore - Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines in Bellevue, WA

Chad Kilgore

Screened

Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.

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TS

Senior Graphic Designer specializing in retail signage, branding, and multimedia production

Seattle, WA18y exp
Rorschach Design LLCUniversity of Iowa
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VK

Mid-level UX Designer specializing in research-driven, AI-enabled product design

Seattle, WA5y exp
EverLine Coatings and ServicesNortheastern University
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Min Kim - Mid-level UX Designer and QA Engineer specializing in mobile app quality and UX testing in Seattle, WA

Mid-level UX Designer and QA Engineer specializing in mobile app quality and UX testing

Seattle, WA5y exp
TechWork ForceShoreline Community College
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DM

Senior Sound Designer & Audio Lead specializing in interactive game and XR audio systems

Bellevue, WA8y exp
DB CreationsBerklee College of Music
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KD

Junior Product Designer specializing in AI-powered B2B SaaS and EdTech UX

Seattle, WA3y exp
Eduwave AINortheastern University
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BW

Senior Brand & Web Designer specializing in scalable design systems

Seattle, WA8y exp
Scale MediaAcademy of Art University
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Akshat Jain - Mid Product Designer specializing in UX, design systems, and digital products in Redmond, WA

Mid Product Designer specializing in UX, design systems, and digital products

Redmond, WA3y exp
Ayush HerbsUniversity of Texas at Arlington
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KR

Kishan Ramani

Screened

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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Oscar Francisco Cacho - Mid-Level Game Designer specializing in gameplay prototyping and level design in Renton, WA

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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Alfredo Reyes - Entry-Level Game Designer specializing in Level Design and Unreal Engine in Auburn, WA

Entry-Level Game Designer specializing in Level Design and Unreal Engine

Auburn, WA0y exp
Loose Cannons CapstoneFull Sail University
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