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Vetted Design Professionals in the Greater Seattle

Pre-screened and vetted in the Greater Seattle.

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JF

Joseph Flynn

Mid-Level Product Designer specializing in UX, visual, and motion design

Redmond, WA4y exp
MicrosoftSeattle Central College
UX DesignUI DesignVisual DesignMotion DesignInteraction DesignUX Strategy+36
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KT

Krishna Thiruvengadam

Mid-Level Technical Game Designer specializing in AI combat systems for AAA games

Seattle, WA4y exp
AmazonUC Santa Cruz
Game DesignCombat DesignEncounter DesignSystems DesignBehavior TreesRapid Prototyping+40
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CW

Clay Williamson

Lead Game Designer specializing in systems design and mobile game UX

Kirkland, WA19y exp
Cat Daddy GamesSouthern Illinois University Edwardsville
Game Design LeadershipMentorshipTeam ManagementPlayer MotivationPlayer RetentionSystems Design+48
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ED

Emilie DeMun

Screened ReferencesStrong rec.

Senior Brand Designer specializing in multi-channel campaigns and visual identity systems

Seattle, WA12y exp
PopSocketsWestern Washington University

Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.

Art directionCreative directionConcept developmentBrandingBrand strategyVisual identity+95
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CK

Chad Kilgore

Screened

Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines

Bellevue, WA17y exp
CamouflajIowa State University

Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.

UnityUnreal EngineC#LuaPythonNetworking+70
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TS

Todd Serbousek

Senior Graphic Designer specializing in retail signage, branding, and multimedia production

Seattle, WA18y exp
Rorschach Design LLCUniversity of Iowa
Graphic DesignDigital DesignMultimedia DesignWeb DesignDigital IllustrationPhotography+49
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VK

Venkata Kopparapu

Mid-level UX Designer specializing in research-driven, AI-enabled product design

Seattle, WA5y exp
EverLine Coatings and ServicesNortheastern University
UX DesignDesign ThinkingIterative DesignAI-Integrated WorkflowsUser ResearchUsability Testing+39
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MK

Min Kim

Mid-level UX Designer and QA Engineer specializing in mobile app quality and UX testing

Seattle, WA5y exp
TechWork ForceShoreline Community College
User experience designUser researchWireframingUsability studiesPrototypingEmpathy maps+59
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DM

Drew Marcum

Senior Sound Designer & Audio Lead specializing in interactive game and XR audio systems

Bellevue, WA8y exp
DB CreationsBerklee College of Music
Interactive Audio DesignTechnical Sound DesignAdaptive Music SystemsAudio ImplementationUnreal Engine 5Unreal Engine+59
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KD

Kanksha Dixit

Junior Product Designer specializing in AI-powered B2B SaaS and EdTech UX

Seattle, WA3y exp
Eduwave AINortheastern University
UX ResearchUser Research (Surveys and Interviews)User TestingUsability TestingWCAG TestingAccessibility Audits+55
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BW

Bryan Williams

Senior Brand & Web Designer specializing in scalable design systems

Seattle, WA8y exp
Scale MediaAcademy of Art University
Brand strategyBrand designWeb designGraphic designUX designUI design+52
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KR

Kishan Ramani

Screened

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

CC++C#JavaUnreal Engine BlueprintsUnity+119
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OF

Oscar Francisco Cacho

Screened

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

Gameplay prototypingIterationLevel designEncounter designGameplay mechanics implementationInteractive systems+39
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AR

Alfredo Reyes

Entry-Level Game Designer specializing in Level Design and Unreal Engine

Auburn, WA0y exp
Loose Cannons CapstoneFull Sail University
Game DesignLevel DesignUnreal EngineBlueprintingProblem-SolvingComputer Literacy+11
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