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About
Works at Accelbyte validating Unreal/Unity tooling compatibility with PlayStation/Xbox devkits, focusing on end-to-end crash/error reporting and build distribution workflows. Strong in isolating SDK vs engine vs backend issues and coordinating with the right teams using backend error signals; also initiated team knowledge-sharing to enable cross-coverage when teammates are out.
Experience
Product Manager - AccelByteAccelByte
Software Quality Assurancegocement
Quality Assurance TesterPT. Gameloft Indonesia
Education
Universitas Negeri Yogyakartabachelor, English Education Program
Key Strengths
Console devkit compatibility validation across engine/tools/SDK layers
Systematic troubleshooting by isolating failures (packaging vs SDK vs backend processing)
Crash reproduction and verification of end-to-end telemetry/error reporting pipelines
Severity/impact-based issue prioritization and patch planning
Proactive cross-training initiative (designed knowledge-sharing sessions to reduce single points of failure)
Reference Highlights
Strongly Recommended
Excellent attention to detail
Highly accurate QA work
Mature approach to testing
Focuses on what matters most for product quality
Creates scalable and easy-to-follow test cases
Strong at identifying edge cases and hidden issues
Strong understanding of product and end user
Proactive (uses analytics and customer issues to guide testing)
Understands and communicates issue severity and impact
Clear, effective communication with PMs and developers
Takes initiative and ownership to drive fixes
Effective cross-functional collaborator in fast-paced/high-pressure environments
Quickly adapts to shifting priorities
Reliable in intense production/submission cycles
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