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John-Paul Clifton

Senior Game Designer specializing in gameplay systems, progression, and prototyping

AntidyneUniversity of Advancing TechnologyRemote8 Years ExperienceSenior Level

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About

Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.

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Key Strengths

  • Owned end-to-end design and tuning of multiple shipped game modes (Bounce Shot: Tug o' War, Domination)
  • Data-informed iteration using both quantitative metrics and qualitative convention playtest feedback
  • Improved late-game retention in Deer Hunter 2014 by adding mission variety via themed animal randomization (organic community buzz on forums/Reddit/social)
  • Rapid UE5 Blueprint prototyping with fast idea-to-playtest loop (couple days) and iteration from feedback
  • Strong internal advocacy: successfully pitched additional modes against team resistance; validated via convention reception
  • Community engagement outcomes: players organized tournaments; Tug o' War slightly higher play rate than other modes

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Experience

Game DesignerAntidyne · Oct 2025 – Present
QA Release ManagerApex Systems · May 2025 – Sep 2025
QA ManagerFor Fun Labs · Aug 2022 – Sep 2024
Development EngineerPixel Pool · May 2020 – Jul 2022
Software Test EngineerInsight Global (Turn 10 Studios) · Feb 2020 – May 2020
QA ManagerKeyword Studios (Meta) · Feb 2019 – Jan 2020
Production LeadMonolith Productions · Feb 2018 – Feb 2019

Education

University of Advancing Technologybachelor, Multimedia Design

Languages

English

Certifications

Agile Project ManagementGitHub Professional CertificateC# Unity Game Development

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John-Paul CliftonSenior Game Designer specializing in gameplay systems, progression, and prototyping