Senior Game Designer and Producer specializing in 3D/VR interactive experiences
Kevin already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.
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