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About
Game-audio-focused sound designer/audio engineer with 5 years as a senior podcast sound engineer and ~10 years in sound design/music production, now applying that expertise to UE5 and Wwise. Built interactive UE5 audio systems (announcements, surface-based footsteps, ambience/weather triggers) using MetaSounds, attenuation, and submix mixing, and has hands-on experience profiling/optimizing CPU and memory by deduplicating assets and managing voice usage. Also brings immersive sports audio production experience, including Dolby Atmos and 7.1 stadium-style mixes.
Experience
Senior Sound EngineerPodeo
Music Production InstructorN-Jam Music School
Studio ManagerRagtime Music Technology
Education
The Holy Spirit University of Kaslik (USEK)bachelor, Musicology (2015)
Key Strengths
Built an interactive UE5 announcement system with area-dependent triggers and attenuation
Integrated foley and VO assets into gameplay using enums, trigger volumes, and conditional interaction logic
Debugged complex trigger/attenuation interactions and validated behavior via multi-platform testing (including iOS)
End-to-end game-audio pipeline ownership: sound design, VO processing, MetaSounds implementation, attenuation, ambience triggers, and submix-based mixing
Strong dialogue/SFX restoration skills using spectral tools for difficult recordings
Performance-minded audio implementation: removed unused/duplicate assets and used CPU/memory stats to balance voice usage
Experience producing immersive sports audio mixes including crowd/impact/stadium ambience in Dolby Atmos and 7.1
Reference Highlights
Strongly Recommended
Meticulous, high-quality output
Strong DAW fluency
Capable composer and audio editor
Responsible and reliable
Nimble and quick to learn new tools
Creative with new tools and workflows
Collaborative and proactively helpful
Strong dialogue mix results (ducking, music, mix)
Able to salvage inconsistent source recordings into a polished final product
Works diligently even on tedious/pedantic tasks without complaining
Trusted with a large portion of an interdisciplinary project
Delivered an MVP/MPV in weeks
Excellent musician (internationally acclaimed metal keyboardist)
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