Senior Technical Artist and Gameplay Developer specializing in Unity games
Nathan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay-focused Unity/Unreal developer who built a sophisticated voxel vehicle creator with greedy mesh optimization, JSON/compression storage, and Supabase-backed upload/download reconstruction at runtime. They also integrated AI-generated character assets into a Spine for Unity pipeline and have experience optimizing for early mobile VR and building multiplayer/social interaction features.
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