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Nathan Sisler - Founder / Solo Developer, Foxel in California, USA

Nathan Sisler

Senior Technical Artist and Gameplay Developer specializing in Unity games

Eddy GamesAcademy of Art UniversityCalifornia, USA7 Years ExperienceSenior Level

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About

Gameplay-focused Unity/Unreal developer who built a sophisticated voxel vehicle creator with greedy mesh optimization, JSON/compression storage, and Supabase-backed upload/download reconstruction at runtime. They also integrated AI-generated character assets into a Spine for Unity pipeline and have experience optimizing for early mobile VR and building multiplayer/social interaction features.

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Key Strengths

  • built a player-created voxel vehicle system end-to-end
  • strong optimization focus for constrained platforms
  • experience shipping gameplay systems with runtime reconstruction and backend connectivity
  • practical AI-tooling integration into art and animation workflows
  • cross-functional collaboration with AI/training teammates
  • hands-on mobile VR profiling and custom debugging
  • ownership of multiplayer/social gameplay features
  • adapted to engine and tool limitations with pragmatic workflow changes

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Experience

Founder / Solo Developer, FoxelEddy Games · Jan 2025 – Present
Technical ArtistAstrocade · Sep 2024 – Dec 2024
Senior Technical ArtistCrucible Games · Aug 2024 – Sep 2024
Senior Technical ArtistTempo Games · May 2023 – Aug 2023
Gameplay ScripterTogether Labs · Jan 2021 – Jan 2023
GameDeveloperWnkInc · Jun 2019 – Sep 2019
Lead Game DeveloperSuperstar Games · Oct 2016 – Oct 2018
Technical ArtistZynga · Jan 2014 – Jan 2014

Education

Academy of Art Universitybachelor (2006)

Awards

  • 2nd Place, CrazyGames Developer Contest 2019 — HippySkate

Languages

English

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Nathan SislerSenior Technical Artist and Gameplay Developer specializing in Unity games