Pre-screened and vetted in the Bay Area.
Mid-level Game Designer specializing in live operations and systems design
Junior Technical Artist specializing in real-time 3D, shaders, and VR/AR
Junior Design Engineer specializing in product design, UX systems, and creative AI tools
Mid-Level Game Designer specializing in systems and economy design
“Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.”
Junior Product Manager & Front-End Developer specializing in UX research and AI search
Mid-level Game Designer specializing in live-service competitive sports titles
Mid-level Product Designer specializing in AI-native UX and design systems
Mid-level Product Designer specializing in UX for AI and Healthcare IT
Mid-level Product Designer specializing in UX and scalable design systems
Junior Product Designer specializing in AI-assisted UX and design systems
Senior QA Professional specializing in mobile and game release validation
Mid-Level Product Designer specializing in AI-powered UX and accessibility
“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”
Mid-level Product Designer specializing in UX research, design systems, and AI-enabled workflows
Mid-level Product Designer specializing in design systems and interaction design
Mid-level Product Designer specializing in AI-powered UX and design systems
Mid-level Graphic Designer specializing in executive presentations and data visualization
Mid-level Product/UX Designer specializing in AI-driven interaction and accessibility
Senior Multidisciplinary Designer specializing in brand, motion, and digital experiences
Senior UX/UI & Product Designer specializing in developer tools and Human Interface Design
Mid-level Product Designer specializing in human-centered digital experiences
Mid-level Product Designer specializing in AI/ML, blockchain, and enterprise platforms
“Product/UX designer with experience building an end-to-end AI campaign/session platform that converted an engineer-led, code-heavy workflow into a self-serve marketer product using a target/act/schedule interaction model, progressive disclosure, and real-time previews. Also redesigned monitoring for Informatica’s enterprise data platform after field research with data engineers, shifting the UI toward lifecycle views and failure-state observability.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Senior Visual Designer specializing in brand, marketing, and product visual systems
Junior UX/UI & Product Designer specializing in design systems, AI, and e-commerce