Pre-screened and vetted in New York.
Junior Industrial-Organizational Psychology professional specializing in people analytics and research
Mid-level SDET/Software Engineer specializing in test automation and CI/CD
“AAA game QA professional from Ubisoft (For Honor) with deep live-service multiplayer experience. Known for owning network/competitive integrity risks and building a custom network simulation tool to reliably reproduce desync issues, accelerating debugging and saving 100+ hours. Strong end-to-end QA process skills spanning test planning, triage, regression, and release verification using JIRA/TestRail.”
Junior Software Engineer specializing in backend, distributed systems, and cloud platforms
“MS candidate with strong backend/data engineering focus who builds research and data systems with production-grade rigor (reproducibility, observability, restartability). Has hands-on experience securing and scaling FastAPI-based gateways in front of Java microservices, leading SQL Server→Snowflake migrations with dual-write/feature-flag rollouts, and hardening Kafka-based fleet-tracking systems against out-of-order and duplicate events.”
Mid-level AI Software Engineer specializing in computer vision and multimodal systems
“Robotics/perception engineer focused on production-grade, real-time systems—optimized self-supervised segmentation on Jetson Nano from ~6–10 FPS to ~20–25 FPS and scaled experimentation/deployment by unifying 15+ edge models in a modular PyTorch Lightning framework. Experienced integrating distributed LiDAR-camera fusion via gRPC/protobuf into mission planning, migrating ROS1→ROS2 Foxy for multi-drone perception, and adding Prometheus-based observability for long-running deployments.”
Senior Composer & Sound Designer specializing in film, games, and theatrical productions
“Audio/music editor working across longform narrative video and theatrical production, focused on shaping emotional beats through precise timing (delayed builds/drops, extended transitions) and cohesive mixing. Uses Audacity and Ableton/DAWs with EQ, compression, automation, crossfades, and noise reduction, and works closely with editor/producer direction to iterate quickly (typical ~1 week turnaround).”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Senior Perception Research Engineer specializing in multi-sensor autonomous driving systems
“Robotics/perception engineer who led and owned ARC, a cooperative perception system for autonomous vehicles that aligns and fuses multi-vehicle LiDAR point clouds in real time. Built a ROS-based multi-node pipeline with grid-based spatial reasoning and motion-compensated data sharing, achieving <20 ms compute latency and sub-7 cm alignment error; accepted to ACM SenSys 2026.”
Mid-level Data Scientist specializing in LLMs, RAG, and ML systems
Mid-level Software Engineer specializing in AI/ML and FinTech platforms
Mid-level AI & Machine Learning Engineer specializing in MLOps and NLP
Junior Research Fellow specializing in Eurasia political and legal research
Senior Editor & Sound Designer specializing in unscripted TV and documentary
Junior Software Engineer specializing in backend systems, DevOps, and cybersecurity tooling
Intern Software Engineer specializing in ML applications and LLM platform engineering
“Full-stack engineer who builds and scales customer-facing and internal AI products end-to-end (React/TypeScript/FastAPI/MongoDB) with strong product instrumentation and rapid MVP iteration. Built an AI-powered code review assistant adopted across teams and integrated into CI/CD, reducing manual review time by 30%+, and has hands-on experience with LLM retrieval/reasoning systems (LangChain + FAISS) and microservices scaling using RabbitMQ, Docker, and AWS.”
Entry-Level Robotics Software Engineer specializing in ROS 2 autonomy and multi-robot systems
“Robotics software engineer focused on ROS 2 multi-robot coordination, having built task allocation and reliable inter-robot communication for simulated TurtleBot3 fleets. Demonstrates strong integration/debugging skills across Nav2 + gmapping (SLAM drift, TF tree, odometry/sensor fusion) and pairs it with production-minded tooling—Docker/Kubernetes deployments and CI/CD simulation testing via GitHub Actions.”
Mid-Level Software/ML Engineer specializing in NLP, OCR, and fraud detection in FinTech
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
Junior Software Engineer specializing in backend systems and ML infrastructure
Junior AI/ML Engineer specializing in NLP, LLM systems, and RAG
Junior Robotics Software Engineer specializing in autonomous systems and sensor fusion
Mid-level Software Engineer specializing in scalable backend systems and distributed data processing
Entry-level Cybersecurity and Web Developer with networking and secure systems focus
Junior Game Designer & Gameplay Programmer specializing in Unreal Engine and Unity