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Vetted Game Designers in Remote

Pre-screened and vetted in Remote.

Game DesignC#UnityAutodesk MayaC++Level Design
AL

Alex Loughran

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Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

C++Unreal Engine 5Unreal Engine 4UnityGameplay Ability SystemBehavior Trees+56
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RT

Richard Toussaint

Senior Game Designer specializing in level, mission, and quest design

Remote6y exp
Jackalyptic GamesSMU Guildhall
Game DesignContent DesignNarrative DesignMission DesignQuest DesignLevel Design+24
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JD

Joseph Dieterlen

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Senior Game Designer specializing in live-service content and player objectives

Remote9y exp
Electronic ArtsIndiana University–Purdue University Indianapolis

Game designer on Madden NFL (incl. Madden NFL 26) who contributed to Superstar Showdown mode rules and weekly Game Day Beats objectives, focusing on playtest-driven tuning to keep challenges fun and achievable. Also owned the Superstar storefront experience, coordinating with art/design under tight timelines and adapting live-service merchandising based on what players responded to.

Game DesignContent DesignLive ServiceIn-Game Store ManagementLive Service Store Content CreationObjective Design+17
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JC

John-Paul Clifton

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Senior Game Designer specializing in gameplay systems, progression, and prototyping

Remote8y exp
AntidyneUniversity of Advancing Technology

Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.

AgileAgile sprint planningBeta testingC#Closed beta testingConfluence+49
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MR

Michael Ritchie Rodriguez

Mid-Level Game Designer specializing in systems, economies, and kid-focused playtesting

Remote3y exp
Heroic Game DayUSC
UnityUnreal EngineC#PrototypingJavaScriptSystems Design+12
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MB

Meghann Bledsoe

Senior Game/World Designer specializing in procedural generation and systems design

Remote13y exp
Playable WorldsFull Sail University
AgileBalance TestingBiome Systems DesignBlenderC#Circuits+44
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BP

Benoit Poyser

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Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

3CsAchievement SystemsBlenderBlueprintsBranching Dialogue DesignC#+63
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KC

Kumar Chaitanya

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Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

Unreal EngineUnreal Engine 4 (UE4)Unreal Engine 5 (UE5)Blueprint Visual ScriptingC++Python+151
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BW

Brittany Wolfe

Senior Game Designer/Writer and Video Editor specializing in interactive media

Remote10y exp
B. RememberedBecker College
Active listeningLeadershipEasy-going natureTeamworkCreativityOrganization+47
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