Pre-screened and vetted.
Senior Game Designer/Developer specializing in Unity multiplayer and systems design
Senior XR and game developer specializing in Unity, Unreal, and immersive training
Senior Software Engineer specializing in C++ game engines, Unity, and XR
Executive Unity & Simulation Developer specializing in multiplayer, VR/XR, and AI/ML systems
Staff/Lead Unity Developer specializing in cross-platform multiplayer and mobile games
Senior Unity Game Developer specializing in scalable cross-platform gameplay systems
Staff Quality-Assurance Engineer specializing in test automation for web applications
Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences
Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops
Senior Software Engineer specializing in game/VR development and WebGL full-stack systems
Senior Software Engineer specializing in Unity, VR, and simulation training
“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Junior Software Engineer specializing in AI, geospatial, and full-stack applications
“Early-stage startup engineer with experience at pre-seed and roughly Series A-stage companies, including Rage Events Inc. Shipped production full-stack features with Next.js/TypeScript, designed Postgres-backed workflow systems, and took ownership of post-launch support and fixes in fast-moving environments.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Senior Unity/XR Developer specializing in healthcare education and serious games
Senior QA/Test Automation Engineer specializing in game and multi-platform quality
Senior Unity/C# Engineer specializing in mobile game development and gameplay systems
Senior Unity Game Developer specializing in multiplayer mobile games
Senior Software Test Engineer specializing in web, desktop, and API testing
Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations
Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming