Pre-screened and vetted.
Senior Game Developer specializing in VR and multiplatform Unity titles
“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”
Staff Unity XR Software Engineer specializing in VR surgical training and haptics
“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”
Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development
Senior Game Designer/Developer specializing in Unity multiplayer and systems design
Senior XR and game developer specializing in Unity, Unreal, and immersive training
Senior Software Engineer specializing in C++ game engines, Unity, and XR
Executive Unity & Simulation Developer specializing in multiplayer, VR/XR, and AI/ML systems
Staff/Lead Unity Developer specializing in cross-platform multiplayer and mobile games
Senior Unity Game Developer specializing in scalable cross-platform gameplay systems
Staff Quality-Assurance Engineer specializing in test automation for web applications
Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences
Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops
Senior Software Engineer specializing in game/VR development and WebGL full-stack systems
Senior Software Engineer specializing in Unity, VR, and simulation training
“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”
Senior Technical Artist and Gameplay Developer specializing in Unity games
“Gameplay-focused Unity/Unreal developer who built a sophisticated voxel vehicle creator with greedy mesh optimization, JSON/compression storage, and Supabase-backed upload/download reconstruction at runtime. They also integrated AI-generated character assets into a Spine for Unity pipeline and have experience optimizing for early mobile VR and building multiplayer/social interaction features.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Junior Software Engineer specializing in AI, geospatial, and full-stack applications
“Early-stage startup engineer with experience at pre-seed and roughly Series A-stage companies, including Rage Events Inc. Shipped production full-stack features with Next.js/TypeScript, designed Postgres-backed workflow systems, and took ownership of post-launch support and fixes in fast-moving environments.”
Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems
“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”
Senior Unity/XR Developer specializing in healthcare education and serious games
Senior QA/Test Automation Engineer specializing in game and multi-platform quality