Vetted Game Developers

Pre-screened and vetted.

PM

Senior Game Developer specializing in VR and multiplatform Unity titles

13y exp
NWGRGoldsmiths, University of London

Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.

View profile
HASHIM YAQUB - Staff Unity XR Software Engineer specializing in VR surgical training and haptics in Bath, UK

HASHIM YAQUB

Screened

Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.

View profile
JG

Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development

Philadelphia, PA24y exp
Tipping Point MediaUniversity of Leeds
View profile
Reid Flamm - Senior Game Designer/Developer specializing in Unity multiplayer and systems design in Seattle, WA

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
View profile
MG

Senior XR and game developer specializing in Unity, Unreal, and immersive training

Pisa, Italy11y exp
VLGEIstituto Tecnico Industriale Leonardo da Vinci
View profile
DB

Senior Software Engineer specializing in C++ game engines, Unity, and XR

Tallinn, Estonia7y exp
SamsungKyiv National Economic University named after Vadym Hetman
View profile
PY

Executive Unity & Simulation Developer specializing in multiplayer, VR/XR, and AI/ML systems

Weaverville, NC28y exp
QUBESHIFT
View profile
DS

Staff/Lead Unity Developer specializing in cross-platform multiplayer and mobile games

Kyiv, Ukraine13y exp
UplandDonetsk National University
View profile
MS

Senior Unity Game Developer specializing in scalable cross-platform gameplay systems

London, UK9y exp
Aristocrat InteractiveNational University of Sciences and Technology
View profile
NK

Senior Unity Developer specializing in XR and game development

Indianapolis, IN18y exp
Candidate NewsFull Sail University
View profile
CR

Staff Quality-Assurance Engineer specializing in test automation for web applications

12y exp
Advanced Systems Design, Inc.Southern New Hampshire University
View profile
TW

Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences

Los Angeles, California16y exp
Warner Bros. GamesEmerson College
View profile
BT

Senior Game Developer specializing in mobile games and Unity development

Remote, USA9y exp
PlaytikaUniversity of the Philippines Los Baños
View profile
WH

Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops

Bristol, CT7y exp
Targetlock InteractiveUniversity of Hartford
View profile
JG

Senior Software Engineer specializing in game/VR development and WebGL full-stack systems

Berwyn, PA23y exp
Tipping Point MediaUniversity of Leeds
View profile
AM

Senior Software Engineer specializing in Unity, VR, and simulation training

San Antonio, TX11y exp
Street Smarts VRFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
View profile
AA

Adriano Amato

Screened

Mid-level Game Developer specializing in Unity and C#

Ascea, Italy4y exp
Spicy SparksUniversity of Salerno

Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.

View profile
Nathan Sisler - Senior Technical Artist and Gameplay Developer specializing in Unity games in California, USA

Nathan Sisler

Screened

Senior Technical Artist and Gameplay Developer specializing in Unity games

California, USA7y exp
Eddy GamesAcademy of Art University

Gameplay-focused Unity/Unreal developer who built a sophisticated voxel vehicle creator with greedy mesh optimization, JSON/compression storage, and Supabase-backed upload/download reconstruction at runtime. They also integrated AI-generated character assets into a Spine for Unity pipeline and have experience optimizing for early mobile VR and building multiplayer/social interaction features.

View profile
Ludwik Bacmaga - Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer in Zurich, Switzerland

Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer

Zurich, Switzerland7y exp
StoryToysUniversity of Plymouth

Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.

View profile
Jignesh Patel - Senior Unity Developer specializing in VR/AR and mobile games in Manchester, UK

Jignesh Patel

Screened

Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.

View profile
Ido Avnon - Junior Software Engineer specializing in AI, geospatial, and full-stack applications in Seattle, WA

Ido Avnon

Screened

Junior Software Engineer specializing in AI, geospatial, and full-stack applications

Seattle, WA5y exp
Rage Events, Inc.University of Washington

Early-stage startup engineer with experience at pre-seed and roughly Series A-stage companies, including Rage Events Inc. Shipped production full-stack features with Next.js/TypeScript, designed Postgres-backed workflow systems, and took ownership of post-launch support and fixes in fast-moving environments.

View profile
NA

Norris Abu

Screened

Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems

Philippines15y exp
Staizen

VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.

View profile
Lucas Magon - Senior Unity/XR Developer specializing in healthcare education and serious games in Sao Paulo, Brazil

Senior Unity/XR Developer specializing in healthcare education and serious games

Sao Paulo, Brazil11y exp
GIGXRUniversity of São Paulo
View profile
RA

Senior QA/Test Automation Engineer specializing in game and multi-platform quality

15y exp
Sierra SpaceThe Art Institute of Portland
View profile

Need someone specific?

AI Search