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Vetted Game Developers

Pre-screened and vetted.

UnityC#C++GitUnreal EnginePerformance Optimization
Los Angeles MetroBay AreaRemoteNYC MetroBangalore MetroAtlanta MetroPortland MetroAustin MetroDFW MetroplexGreater London
NA

Norris Abu

Screened

Senior Unity/XR Engineer specializing in VR training, serious games, and multiplayer systems

Philippines15y exp
Staizen

“VR/Unity developer with ~3 years building and shipping educational VR games/simulations for EU/Erasmus+ initiatives (disability, elderly, migrant worker audiences). Has delivered 4 VR projects as a solo developer handling everything end-to-end, and also built a Unity WebGL tabletop game featuring Firebase auth/database, localization, customization, and third-party API-based rewards.”

UnityUnity 3DC#Universal Render Pipeline (URP)AddressablesAsset Bundles+91
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LM

Lucas Magon

Senior Unity/XR Developer specializing in healthcare education and serious games

Sao Paulo, Brazil11y exp
GIGXRUniversity of São Paulo
UnityGame DevelopmentGame DesignXR (Extended Reality)AR (Augmented Reality)VR (Virtual Reality)+26
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RA

Russell Allen

Senior QA/Test Automation Engineer specializing in game and multi-platform quality

15y exp
Sierra SpaceThe Art Institute of Portland
AgileAndroidAPI IntegrationAsynchronous MultiplayerAutomationBug Documentation+79
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ST

Sándor Trombitás

Senior Unity/C# Engineer specializing in mobile game development and gameplay systems

Remote, Romania10y exp
Finfin PlaySapientia Hungarian University of Transylvania
UnityC#.NETGitJiraGitLab+83
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SK

Soumen Koley

Senior Unity Game Developer specializing in multiplayer mobile games

Bengaluru, India8y exp
MPLRamakrishna Mission Shilpamandira
UnityC#Multiplayer Game DevelopmentGame DevelopmentAI/MLAR/VR+40
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SV

Satya Vineela Neerukonda

Senior Software Test Engineer specializing in web, desktop, and API testing

Austin, TX13y exp
ClothingTech LLCTrine University
C#JavaSQLUnity 3DJiraAzure DevOps+45
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MB

Mohesha Bajpai

Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations

Rapid City, SD4y exp
CaterpillarUC Santa Cruz
Game DesignTechnical Game DesignLevel DesignGameplay PrototypingIterative PrototypingGameplay Systems Design+77
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TS

Thomas Schemmer

Senior Gameplay/Simulation Engineer specializing in Unreal Engine and graphics programming

Remote8y exp
Aesir InteractiveRWTH Aachen University
Unreal EngineUnreal Engine 4UnityUniversal Render Pipeline (URP)C++C++20+71
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JW

Jamal Woods

Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems

Mount Vernon, NY8y exp
Nova: First SparkRochester Institute of Technology
AgileAnimation ManagementApple iOSAWSBlueprints (Unreal Engine)C#+36
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EP

Ettore Passaro

Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools

Vienna, Austria10y exp
PTCUniversity of Salerno
C#PythonSwiftObjective-CJavaKotlin+59
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AN

Ashley Nickson

Mid-level QA Engineer specializing in blockchain and game platforms

Los Angeles, CA7y exp
Yuga Labs
C#SQLUnreal EngineUnityJMeterAndroid+46
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RM

Ricardo Montes

Senior Software QA Engineer specializing in test automation and API validation

10y exp
Education DynamicsUC Santa Cruz
SeleniumTestNGJUnitPostmanSwaggerJMeter+52
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HD

Harshit Dhawan

Screened

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”

CC++C#JavaUnityUnity Engine 2D/3D+34
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MV

Marion Villanueva

Screened

Mid-level Warehouse & Operations Supervisor with logistics and shift management experience

Gillingham, United Kingdom6y exp
AmazonUniversity for the Creative Arts

“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”

AdministrationCoachingCommunicationData EntryEmail CommunicationFood Preparation+25
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ET

Eyup Taskin

Screened

Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”

UnityC#Unreal EngineHLSLGLSLShader Development+43
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FB

Francesco Brischetto

Screened

Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer

Catania, Italy4y exp
CruratedUniversity of Milan

“Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.”

C++C#UnityUnity 6Unreal Engine 5Unreal Engine+62
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SH

Serhii Halanov

Screened

Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR

9y exp
FreelanceNational Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"

“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”

UnityUnity3DC#Unreal Engine 4Unreal EngineBlueprints+77
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AA

Ahmed AbdElwahed

Screened

Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”

UnityUnreal EngineBlueprintC#C++Java+64
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NA

Norris Abu

Screened

Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps

15y exp
Staizen

“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”

Unity 3DC#Virtual Reality (VR)Augmented Reality (AR)OculusMobile Application Development+103
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ME

Matt Eade

Senior Unity Developer specializing in VR/AR multiplayer experiences

23y exp
UniVirtualGoldsmiths, University of London
UnityC#GitAdobe PhotoshopBlender3D Modeling+40
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OE

Ozan Emirhan Bayyurt

Senior Game Developer specializing in Unity3D and gameplay systems

Ankara, Türkiye13y exp
RoofGamesMiddle East Technical University
Game DevelopmentUnity3DC++Computer GamesVideo GamesSoftware Engineering+14
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NB

Noah Butcher

Mid-level Gameplay Programmer specializing in Unreal Engine combat systems

New York, NY5y exp
Nothing Projects InteractiveMcGill University
Unreal Engine 5UnityC++C#PythonBlueprint Visual Scripting+41
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RY

Rahul Yadav

Mid-level Software Engineer specializing in game development and real-time systems

3y exp
Gamecrafters’ CollectiveQueen Mary University of London
AgileAdobe PhotoshopAnalytical ThinkingAnsibleARCoreBlender+63
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PS

Peter Simmons

Mid-level Data Collection Moderator and Indie Game Developer specializing in software and data

Sunnyvale, CA13y exp
AppleSanta Clara University
Data AnnotationData CollectionData OrganizationData AnalysisRobotics Data CollectionMachine Operation+64
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