Pre-screened and vetted in England.
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Staff Unity XR Software Engineer specializing in VR surgical training and haptics
“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”
Senior Unity Developer specializing in VR/AR and mobile games
“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”
Mid-level Warehouse & Operations Supervisor with logistics and shift management experience
“Early-career game developer with 4 years of university game development plus multiple game jams, contributing across coding, art, and planning. Has shipped small PC/mobile projects and published on itch.io, tracking views/downloads and thinking about engagement metrics and IAP A/B testing for larger-scale live games.”
Mid-level Unity Game Developer specializing in F2P mobile and live games
“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”
Junior Unity Game Developer specializing in mobile, educational, and casual games
“Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).”
Junior QA & Customer Support Specialist with game development background
Mid-level Unity Game Developer specializing in multiplayer, VR, and mobile games
Executive Game Developer specializing in Unreal Engine, Unity, and AR/VR
Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development
Senior Unity Game Developer specializing in multiplayer systems and tools