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Vetted Game Developers

Pre-screened and vetted.

UnityC#C++GitUnreal EnginePerformance Optimization
Los Angeles MetroBay AreaRemote
CW

Conrad Wilson

Mid-level Game Programmer specializing in VR/AR and Unity/Unreal development

Bristol, UK4y exp
aPriori DigitalUniversity of the West of England
C#C++PythonGoUnityUnreal Engine+79
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IS

Ilya Sakhno

Senior Unity/C# Developer specializing in performance, rendering, and VR

Gdansk, Poland7y exp
Guli Games
UnityC#.NETGitHub ActionsCI/CDGit+106
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AC

Ana Campaniço

Screened ReferencesModerate rec.

Senior Software Engineer specializing in R&D, visualization, and game development

14y exp
CCG/ZGDV InstituteUniversity of Trás-os-Montes and Alto Douro

“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”

Adobe PhotoshopArtificial IntelligenceBlenderC#Computer VisionData Analysis+71
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SB

Samuel Bloxham

Screened

Mid-level Unity Developer specializing in VR/AR and interactive games

4y exp
FreelanceUniversity of Plymouth

“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”

UnityC#Unreal EngineFirebaseVersion ControlJavaScript+21
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YG

Yasar Gencer

Screened

Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games

Miami, FL4y exp
8Great GamesKonya Technical University

“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”

Unity.NETC#JavaCPython+47
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AR

Asim Raja

Screened

Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems

Islamabad, Pakistan6y exp
INTELGENCYNational University of Modern Languages

“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”

Adobe IllustratorAPI IntegrationAutomationBlenderC#C+++121
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CM

Christopher McConnell

Mid-level Game Developer specializing in gameplay systems and QA testing

5y exp
FreelanceUniversity of Wisconsin–Whitewater
C#C++JavaSQLVisual StudioAzure DevOps+26
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SM

Shon Michaelu

Mid-Level Gameplay & AI Systems Engineer specializing in Unreal Engine combat and NPC AI

4y exp
ATLAS XR – Beyond SendboxOpen University of Israel
Unreal EngineC++Performance OptimizationDebuggingC#Python+60
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GP

Gabriel Pilan

Senior Game Programmer specializing in Unreal Engine multiplayer

Porto Alegre, Brazil9y exp
Big Moxi GamesFATEC Sorocaba
C++Unreal EngineAgileKanbanScrumPerformance Optimization+35
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MD

Matheus do Nascimento Cavalcante

Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems

Duque de Caxias, Brazil7y exp
Umbu GamesFAM
C++GitVersion ControlProblem SolvingTechnical DocumentationUnreal Engine 5 (UE5)+22
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SR

Supriya Ray

Screened References

Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer

Cooch Behar, India6y exp
FreelanceVIT Bhopal University

“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”

UnityC#GitVersion ControlObject-Oriented Programming (OOP)Data Structures and Algorithms+69
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HA

Hamza Amjad

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
UnityUnreal EngineC#C++PythonJavaScript+55
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SQ

Samad Qamar

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games

Kuala Lumpur, Malaysia9y exp
Voxan Solution Sdn BhdUniversity of South Asia

“Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.”

AuthenticationAzure DevOpsBlenderC#CI/CDDashboard Development+195
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IC

Israel Campo Santo Tomás

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR optimization and tooling

Alicante, Spain4y exp
Virtual Zone

“Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.”

UnityC#Performance OptimizationProject ManagementMentoringTraining+59
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KC

Kumar Chaitanya

Screened

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”

Unreal EngineC++PythonSystem DesignWindowsAndroid+151
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