Vetted Game Developers

Pre-screened and vetted.

ricardo filho - Senior Game & XR Developer specializing in immersive VR/AR/MR experiences in Porto, Portugal

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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Firas Ferjen - Mid-level Game Developer specializing in Unity, VR, and Web3 games in Qatar

Firas Ferjen

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Mid-level Game Developer specializing in Unity, VR, and Web3 games

Qatar6y exp
Nukmuay VR QatarIIT Sfax

Unity/C# gameplay engineer focused on AI-heavy game systems across basketball simulation, boxing VR, and multiplayer titles. Particularly notable for building cloud-simulated player decision systems and an LLM-powered live commentary pipeline that cut OpenAI API usage by about 32%, while also contributing to a project that was signed by Kwalee and later supported by $1.78M in investment.

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AO

Senior Unity Game Developer specializing in QA, XR, and 2D/3D game production

Remote, Nigeria8y exp
DevlendaMoshood Abiola Polytechnic

Unity/C# gameplay engineer with strong hands-on experience architecting modular multiplayer FPS systems, especially weapon inventory/equipment flows built for server-authoritative networking. Also brings adjacent AI/computer vision integration experience with OpenCV plus shipped platform work across Meta Quest 2 VR, mobile, and WebGL, making them a versatile real-time systems developer.

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Nicholas Gallo - Senior Game Engineer specializing in Unity, Unreal, and multiplayer systems in Remote

Senior Game Engineer specializing in Unity, Unreal, and multiplayer systems

Remote10y exp
Nerd NinjasCalifornia State University, Fullerton

Unity/C# gameplay engineer with strong systems and optimization focus, including architecting a networked ability system that reduced networking load via lightweight ID-based replication. Also brings experience with AI-driven game tooling for Meta, custom internal tools, and mobile multiplayer performance tuning across graphics, networking, and input architecture.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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FR

Fazle Rabbi

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Mid-level Game Developer specializing in Unity, VR/AR, and Web3 blockchain games

India, India9y exp
Metalab IndiaUniversity of Rajshahi

Unity/VR developer who built multiple VR experiences (including Meta Quest B2B work) and has shipped complex gameplay systems end-to-end. Created custom Unity ScriptableObject tooling to massively accelerate puzzle level creation and implemented security/optimization solutions for a multiplayer blockchain FPS involving NFT/player data.

UnityBlockchainBlockchain Game DevelopmentWeb3Smart ContractsTokenization+24
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JD

Josh Davies

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Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.

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FC

Furau Claudiu

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Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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DP

Deepu Prakash

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Mid-level Game Developer specializing in Unity 3D and 3D modeling

Sulthan Bathery, India4y exp
Digirex TechnologiesImage Institute of Technology

Unity multiplayer gameplay engineer who architected the combat/power-up system for Tanks Alpha and scaled it from prototype to multiplayer by separating local gameplay from network sync and sending only critical state changes. Hands-on with Photon PUN across multiple titles (Tanks Alpha, LudoIn, CryptoPlay), including matchmaking/rooms, RPC interactions, and disconnect/rejoin handling, plus strong mobile and Meta Quest VR performance optimization (object pooling to reduce GC spikes and stabilize FPS).

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Gabriel Cubas - Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

Gabriel Cubas

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Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

17y exp
FoamPunchUniversity of Utah

Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.

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Mohammad Khuram - Senior Game Developer specializing in mobile game monetization and live ops in Lahore, Pakistan

Senior Game Developer specializing in mobile game monetization and live ops

Lahore, Pakistan10y exp
Connect TechnologiesUniversity of Gujrat

Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.

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IU

Imran Ullah

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Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).

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MB

Meer Balaj

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Junior Unity Game Developer specializing in mobile, educational, and casual games

Reading, UK4y exp
Tecnica StudiosInformation Technology University

Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).

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Vitor Souza - Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking in Lynchburg, VA

Vitor Souza

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Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking

Lynchburg, VA8y exp
Virtual Immersions StudiosInstituto Federal Catarinense

Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.

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AG

Ahmed Gamal

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Senior Game Programmer specializing in gameplay systems and cross-platform development

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.

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MW

Michael Wells

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Senior Software Developer specializing in game development and performance optimization

Remote15y exp
Sunobi

Game developer who says they built an entire title, Proxy - Ultimate Hacker, end-to-end in Unity/C#, including gameplay, UI, progression, audio, economy, and the main loop. They also describe hands-on experience with AI-assisted content generation, Photon multiplayer synchronization, and GPU/compute-shader optimization for VR and mobile XR.

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István Gris - Senior Technical Artist specializing in Unreal Engine VR optimization in Keszthely, Hungary

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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Alperen Uzun - Senior Game Developer specializing in Unity gameplay systems, AI, and procedural generation in Bursa, Turkey

Senior Game Developer specializing in Unity gameplay systems, AI, and procedural generation

Bursa, Turkey5y exp
Sharaido GamesAnadolu University
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IM

Junior Game Designer & Gameplay Programmer specializing in Unity and Unreal Engine

Prince George, VA3y exp
InOS StudiosGeorge Mason University
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Tadib chowdhury - Senior VR/Game Developer specializing in Unreal Engine and Meta Quest simulations in Dhaka, Bangladesh

Senior VR/Game Developer specializing in Unreal Engine and Meta Quest simulations

Dhaka, Bangladesh6y exp
Vinacts Games StudiosIndependent University, Bangladesh
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EE

Senior Software Developer specializing in .NET and DevExpress XAF

Monterrey, NLE, Mexico7y exp
MoviroUniversidad Autónoma de Nuevo León
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VAIBHAV SHRIVASTAVA - Senior Unity Game Developer specializing in mobile, PC, and AR/VR experiences

Senior Unity Game Developer specializing in mobile, PC, and AR/VR experiences

11y exp
Zoni Language Center LLCRajiv Gandhi Proudyogiki Vishwavidyalaya
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Deepak Suthar - Senior Unity Game Developer specializing in multiplayer and AR/VR experiences in Juna, India

Senior Unity Game Developer specializing in multiplayer and AR/VR experiences

Juna, India10y exp
Head Digital WorksRajasthan Technical University
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