Pre-screened and vetted.
Mid-level QA Automation / SDET Engineer specializing in API, web, and mobile test automation
Senior QA Engineer specializing in automation, API testing, and embedded/mobile systems
Executive Engineering Leader specializing in AI, SaaS, and platform modernization
Senior DevOps Software Engineer specializing in CI/CD automation and Linux platforms
Senior Unity/XR Developer specializing in VR/MR multiplayer gameplay systems
Director-level Software Engineering Leader specializing in scalable platforms and mobile/web products
Junior Full-Stack Software Engineer specializing in web, cloud, and Android development
Mid-level XR Software Engineer specializing in Unity VR/AR training simulations
Senior Game Developer specializing in Unreal Engine (C++/Blueprints) and multiplayer systems
Senior Software Engineer specializing in AR/XR SDKs and Unity developer tools
Senior Unity Developer / Technical Artist specializing in AR/VR and real-time interactive experiences
Senior SQA Analyst specializing in manual and automated testing for web and mobile applications
Senior Product Manager specializing in B2B SaaS platforms and AI/ML features
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Mid-level QA Engineer specializing in blockchain and game platforms
Senior Software QA Engineer specializing in mobile and web application testing
Senior QA Automation Engineer specializing in end-to-end and API test automation
“QA automation engineer in a banking domain who owned an end-to-end automation suite for critical money movement flows (onboarding, funding, transfers). Demonstrated impact through edge-case coverage (min balance, boundary amounts, repeated actions, timeouts), CI/CD gating with smoke vs regression suites, and catching a high-impact timing defect where UI success masked incorrect balance updates.”
Senior QA Automation Engineer specializing in regulated healthcare and medical devices
“QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Full-Stack Developer specializing in React/React Native and SaaS platforms
“Frontend engineer who has led end-to-end delivery of a climate-risk visualization/financial impact web platform using micro-frontends (Webpack Module Federation), a shared MUI design system, and React Query server-state to keep independent modules consistent and performant. Also improved a complex rules-heavy document editor (Crove.app) by eliminating input lag with memoization + Web Workers and introducing a headless rendering engine reused across products, with disciplined rollout via feature flags and Sentry monitoring.”