Pre-screened and vetted.
Director-level Software Engineer specializing in VR simulation and game platforms
“Senior Unity/C# VR engineer building USAF training simulations in highly constrained, security-regulated environments. They’ve owned major systems end-to-end, including an offline-capable lesson/content pipeline that unlocked deployment at internet-restricted bases and a large-scale Photon multiplayer architecture syncing 500-1000 interactables per sim across Quest, Vive, and Varjo platforms.”
Senior Software Engineer specializing in cloud-native microservices and AI-enabled platforms
“Infrastructure/operations engineer with hands-on production IBM Power/AIX (AIX 7.x, VIOS, HMC) and PowerHA/HACMP clustering experience, including DLPAR changes, failover testing, and incident recovery. Also delivers modern cloud DevOps work—GitHub Actions CI/CD for Docker-to-Kubernetes on AWS and Terraform-based provisioning of core AWS infrastructure (VPC/EKS/RDS/IAM) with controlled rollouts and drift checks.”
Executive technology leader specializing in AI, digital strategy, and business transformation
“Candidate reports being highly familiar with the venture capital and accelerator landscape, citing past experience working with VC-related environments at WINR Games and BioSymetrics. The interview ended early when the candidate withdrew their application, so detail is limited.”
Senior Unity Engineer specializing in games and interactive experiences
“Gameplay engineer with hands-on ownership of a computer-vision body-tracking system that powered Dance Break, a full-body dance game shipped across Windows, Mac, iOS, and Android and used at large live events like EDC Las Vegas and Alibaba CoCreate. Particularly strong in performance-sensitive Unity systems, cross-platform optimization, and multiplayer architecture decisions, with experience spanning mobile, VR, and deterministic networking.”
Mid-level Software Engineer specializing in cloud-native distributed systems
“Full-stack/backend engineer with deep experience building real-time fraud and credit-risk systems. Shipped an event-driven fraud monitoring platform (Kafka→MongoDB/Redis→WebSockets) delivering sub-200ms updates to 3000+ concurrent internal users, and built a Java/Spring Boot credit risk decisioning API that improved turnaround time by 30–40%. Strong AWS production operations (ECS Fargate/RDS/Redis) with proven incident response and performance tuning.”
Executive engineering leader specializing in SaaS, AI/LLM systems, and startup growth
“Experienced CTO with a track record of taking three companies to successful exits, including one merger with eBay. Has worked extensively across venture capital, startup studio, and accelerator environments, with core responsibility for leading software development and infrastructure in high-growth settings.”
Mid-level QA Engineer specializing in automation, regression, and cross-browser testing
Junior AI Software Engineer specializing in Android ML and LLM-powered recommendations
Principal XR & Spatial Computing Engineer specializing in enterprise AR/MR/VR training
Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development
Senior QA/Test Validation Engineer specializing in AR and game console certification
Mid-level QA Analyst specializing in game and multi-platform testing
Senior Manual QA Engineer specializing in mobile, web, and API testing
Junior Software & Game Developer specializing in full-stack web and Unity/Godot
Executive CTO/Chief Architect specializing in AI/ML, IoT, and scalable cloud platforms
Senior Technical Support Engineer specializing in cloud platforms, DevOps, and release engineering
Mid-level QA/Systems Engineer specializing in automotive infotainment and manufacturing software
Mid-level Software QA Engineer specializing in mobile, VR, and accessibility testing
Executive Technology Leader (VP Engineering/CTO) specializing in SaaS platforms and cloud modernization
Executive AI & Software Engineering Leader specializing in SaaS and digital transformation
Senior 3D Developer specializing in Unity, WebGL, and AR/VR experiences