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EG

Ewa Gonera-Szwarc

Screened

Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”

UnityC#GitGitHubBitbucketFirebase+87
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BS

Ben Schreiner

Creative Director specializing in brand storytelling and cinematic multi-platform production

Asheville, NC21y exp
The Puma ProductionsIndiana University
SEOCross-Functional CollaborationLeadershipBudgetingVideo ProductionVideo Editing+164
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JV

John Van Vranken

Executive Technology Leader (CTO/VP Engineering) specializing in AI-driven commerce platforms

Greater Boston Area, MA21y exp
MPC SolutionsNortheastern University
API designAWSAgileAndroidBERTBusiness intelligence+106
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FT

Felix Tartakovsky

Senior QA Engineer specializing in automation, accessibility, and cross-platform testing

Seattle, Washington20y exp
StovaPace University
LeadershipTrainingDocumentationScrumCross-Functional CollaborationQuality Assurance+66
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DH

Dehron Hite-Benson

Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms

Austin, TX18y exp
Taproot Interventions & Solutions, Inc.Full Sail University
AgileAmazon ECSAmazon EC2Amazon RDSAmazon S3Android+189
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PP

Pawel Podzus

Screened

Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems

United Kingdom11y exp
FitXRLiverpool John Moores University

“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”

AgileWaterfallObject-oriented programming (OOP)C#C++Visual Studio+73
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CG

Connor Gore-Rodney

Screened

Senior VR Developer specializing in real-time simulation and training

London, United Kingdom7y exp
Fantastic Voyage LabsUniversity of Essex

“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”

UnityC#C++JavaPythonGitHub+66
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DM

Dmytro Medvediev

Screened

Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

“Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.”

C#JavaScriptUnityAndroidiOSWindows+93
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ZK

Zach Kelling

Executive Founder/CTO specializing in full-stack engineering and blockchain systems

14y exp
Hanzo
GoTypeScriptJavaScriptPythonCC+++95
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RS

Rakesh Singh

Mid-level Backend Software Engineer specializing in cloud microservices and distributed systems

United States6y exp
WalgreensCalifornia State University
JavaTypeScriptSQLPythonC++React+107
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KA

Kevin Alvarado

Mid-Level Frontend/Full-Stack Engineer specializing in web apps and FinTech

Guayaquil, Ecuador7y exp
InnovasystemESPOL
AndroidAngularAsanaBootstrapDjangoGit+60
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SS

Shyam Sundar Aswadha Narayanan

Senior Software Engineer specializing in robotics, computer vision, and scientific instrumentation

Dallas, TX15y exp
DCG SystemsUniversity of London
C#CC++PythonJavaSQL+105
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NA

Naveed Ahmed

Executive Technology & Product Leader specializing in SaaS platforms

Dallas, TX20y exp
AVB MarketingUniversity of Miami
Performance OptimizationVendor ManagementAWSGoogle AdsCampaign ManagementCRM+51
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VF

Van Ferguson

Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer

San Diego, CA23y exp
AmazonNational University
AgileAndroidAWSCI/CDC#C+++53
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CS

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”

UnityC#Problem SolvingCommunicationPrototypingTesting+68
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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”

UnityC#JavaScriptJavaAndroidMachine Learning+46
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AA

Arcadio AlicawayIII

Screened

Senior IT Systems & Desktop Support Specialist specializing in Windows/Linux and networking

Daly City, CA13y exp
Field NationAMA Computer College - Makati

“LLM/AI practitioner focused on productionizing LLM assistants for customers, with emphasis on reliability, security, and data privacy (RAG architecture, guardrails, RBAC, data masking, monitoring and automated evals). Experienced in hands-on developer workshops and in partnering with sales to run tailored demos/pilots that drive broad customer adoption.”

AndroidConfluenceDatadogGitLabGoogle WorkspaceiOS+134
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ZK

Zachary Kozak

Screened

Senior QA Tester specializing in video game testing and design

Tempe, AZ9y exp
ExperisParadise Valley Community College

“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”

AgileAndroidAzure DevOpsBlenderConfluenceC#+59
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AI

Abhishek Ingle

Screened

Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems

Bloomington, IN2y exp
Indiana UniversityIndiana University Bloomington

“Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.”

PythonTypeScriptSQLBashReactNext.js+151
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RT

Renaud THIERRY

Screened

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”

C#JavaSQLPythonGitREST+36
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JK

John Kalyango

Screened

Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection

Germany9y exp
TREEOMakerere University

“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”

AgileAndroidAngularCI/CDData VisualizationDesign Patterns+82
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HD

Harshit Dhawan

Screened

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”

CC++C#JavaUnityUnreal Engine+34
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