Pre-screened and vetted.
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Creative Director specializing in brand storytelling and cinematic multi-platform production
Executive Technology Leader (CTO/VP Engineering) specializing in AI-driven commerce platforms
Senior QA Engineer specializing in automation, accessibility, and cross-platform testing
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer
“Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.”
Executive Founder/CTO specializing in full-stack engineering and blockchain systems
Mid-level Backend Software Engineer specializing in cloud microservices and distributed systems
Mid-Level Frontend/Full-Stack Engineer specializing in web apps and FinTech
Senior Software Engineer specializing in robotics, computer vision, and scientific instrumentation
Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer
Senior Unity XR Developer specializing in VR/AR training and healthcare XR
“Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Senior IT Systems & Desktop Support Specialist specializing in Windows/Linux and networking
“LLM/AI practitioner focused on productionizing LLM assistants for customers, with emphasis on reliability, security, and data privacy (RAG architecture, guardrails, RBAC, data masking, monitoring and automated evals). Experienced in hands-on developer workshops and in partnering with sales to run tailored demos/pilots that drive broad customer adoption.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems
“Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Senior Full-Stack Software Engineer specializing in geospatial and mobile data collection
“Frontend engineer who led end-to-end development of a React-based carbon credits data collection and analysis tool, focusing on scalable architecture and performance (code splitting, SWR caching, memoization, Lighthouse monitoring). Experienced building complex route-driven TypeScript wizards with Redux/Rematch state persistence, and refactoring legacy monolithic UI into reusable, tested, documented components while shipping deadline-driven features using feature flags and tight QA collaboration.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”