Pre-screened and vetted.
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems
Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2
Mid-level Unity Game Developer specializing in optimized real-time interactive experiences
Intern AI Engineer & Data Scientist specializing in GenAI, LLMs, and RAG
“Currently working at CBS Lab in Austria, where they implemented/replicated the "Open World Grasping" research pipeline end-to-end. Built a ROS-based RGB-D perception-to-action system using SAM 2.1 segmentation and MoveIt motion planning to generate grasp poses and execute pick-and-place/sorting with a robotic arm.”
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Intern/Junior Software Engineer specializing in full-stack web development and machine learning
Intern Machine Learning Engineer specializing in NLP, RAG, and time-series forecasting